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Naval Action News

Test Server Hotfix - April 6th

Captains,

Today’s hotfix (April 6) fixed a bug that caused Le Bucentaure to be assigned instead of Brig in shallow Port Battles against defending NPCs

Test Server Update – April 5: New ‘Escape to Port’ Option

Captains,

Players can now escape to a friendly port from battle once every 24 hours.

When the "Leave Battle" option becomes available, players will also be able to click the "Escape to Port" button to instantly travel to one of the nearby friendly ports.

  • The conditions for using "Escape to Port" are the same as for "Leave Battle"
  • The "Escape to Port" button has a 24-hour cooldown.

[h3]Bug Fixes[/h3]
Fixed a bug where repairs consumed fewer items than intended

Test Server Update – Duke of Kent and Galeon, April, 2

Captains,

All Captains on the Test Server who reached the rank of Rear Admiral (Roman IX rank Ensign) have received the following rewards in their Redeemables (accessible via the R button in port):

[h3]Gifts & Rewards tab[/h3]
  • Duke of Kent and Galeon ships, each with 5 module slots, Teak/Teak wood, and Very Fast trim
  • Complete sets of broadside guns for both ships

[h3]Real(s) & XP Grant tab[/h3]
  • 24 400 battle experience to crew the Duke of Kent

The main objective is to test both ships and report your feedback and any issues you encounter.

Test Server Update – March 31st

Captains, the following changes were deployed today, March 31st, on the Test Server:

Fixed a bug that caused abnormal speed values after releasing from a grounded state. Thanks to Captain Aquillas for the video showcasing the issue.

NPC ships now carry marines on board. The number of marines matches what players can achieve through modules.

Overhauled loot from NPC Raiders in Port Battles.
  • Loot quality now scales with the size of the Raiders Port Battle:
  • Shallow: 6th–7th Rates
  • Deep Water: 4th–5th Rates
  • Deep Water: 1st–3rd Rates
  • Raider Warships now carry an additional module and have increased ammunition and doubloon quantities.
  • Raider Trade ships now always carry a Wooden Chest.

Slightly adjusted loot from Elite NPCs in the Open World.

NPCs in the Epic Event now carry Silver and Gold Chests with loot. The Epic Chest has been removed pending a future rework.
  • Silver and Gold Chests now provide doubloons, increased ammunition, and improved chances for better-quality modules.

Adjusted the weight of intermediate crafted materials (e.g., oak planks, charcoal, provisions) to better reflect the weight of the raw resources used in crafting.

Adjusted material pricing to remove any crafted items priced below 1 real.

Overhauled raw resource distribution across the Caribbean:
  • Rebalanced the distribution of shipbuilding resources to reduce the number of empty ports and ensure more even resource spread.

Added the following wood types to spawn across the Caribbean:
  • Teak Log
  • White Oak Log
  • Bermuda Cedar
  • Live Oak Log
  • Mahogany Log
  • Malabar Teak

Slightly reduced mast durability to make demasting somewhat easier.

Test Server Battle Rating Loot Overhaul – March 28

Captains,

The following changes were applied today, March 28, on the Test Server:

[h3]Battle Rating-Based Loot from NPCs in the Open World[/h3]

NPC ship loot in the Open World is now based on Battle Rating (BR) instead of ship rank.
This update allows for more accurate loot distribution between ships with the same rank but significantly different BRs (e.g., Brig vs. Le Gros Ventre Refit, Surprise vs. Trincomalee, or Wasa vs. Implacable).

Previously, rank-based loot meant that Surprise and Trincomalee would carry identical loot.

With the new BR-based system, Surprise and Trincomalee will now carry loot more in line with ships of similar BR.

PVE looting is now the most profitable activity in the game on a per-hour basis.