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Naval Action News

Test Server Hotfix - March 14th

Captains, the following changes were deployed on the Test Server today, March 14th:

  • Slightly increased gunpowder and ammunition loot for warship NPCs in Open World
  • Maximum gunpowder amount in contracts increased to 50,000
  • Maximum ball, chain, and grape ammunition in contracts increased to 20,000
  • Fixed a bug where certain ships were not allowed to participate in Port Battles
  • Applied an additional fix for the Santa Cecilia Blueprint availability
  • Fixed a bug related to incorrect raider Port Battle date allocation

Test Server Update - March 13th

Captains, following changes were deployed today, March 13th, on the Test Server:

[h3]Game Mechanics & Economy Updates[/h3]
  • Crafting recipes have been overhauled, reducing the number of trips required to craft consumables, ships, and guns.
  • Updated prices for consumables available in port shops and some raw resources.
  • Gunpowder maximum stack increased from 25,000 to 50,000.
  • Ball Ammo, Chain Ammo, and Grape Ammo maximum stacks increased from 10,000 to 20,000.
  • Wind Shadow and Rigging Shock now correctly affect ship speed and inertia.
  • Rudder penalty now correctly affects ship speed and inertia.
  • Updated bonuses for certain perks and wood types.
  • Slightly increased marines' effectiveness in boarding actions.
  • 5th and 4th rate NPC ships now use gray quality modules in boarding.
  • 3rd, 2nd and 1st rate NPC ships now use green quality modules in boarding.
  • Port Battles are now scheduled 24 hours after the Conquest Flag is deployed.
  • Slightly increased loot from trader ships.
  • The patrol around Puerto Plata has been moved closer to La Tortue.

[h3]General Changes & Fixes[/h3]
  • Players can now trade at ports without owning an outpost.
  • The fishing bind option has been disabled in Game Settings until further notice.
  • Exam requirements: Players must reach 2nd battle rank to start exams and 3rd battle rank for the Final Exam.
  • Final Exam rewards are now placed in the Reward Chest.
  • Items purchased from the Admiralty are now placed in the ship’s hold if the player does not own an outpost.
  • Fixed a missing Santa Cecilia Blueprint bug.
  • Fixed port tax bugs when purchasing ships from captured ports.
  • Fixed a crash bug when crafting 42-pound long guns.



Spotlight image by [IX] Archi from the March 2022 screenshot competition

Test Server Hotfix - March 10th

Captains, the following changes were deployed on the Test Server today, March 10th:

  • Reduced fire spread from broadside hits on the ship
  • Reduced chance of ship catching fire



Spotlight image from Alexenyanna from the May 2021 screenshot competition

Test Server Hotfix - March 7th and March 8th

Captains, the following changes were deployed on the Test Server today, March 7th:

[h3]General[/h3]
  • Fixed a bug related to contracts
  • Fixed a bug causing crew members to disappear
  • Fixed a bug where phantom items remained after crafting
  • Fixed a bug with incorrect wood type when redeeming DLC ships with fir wood
  • Fixed a bug where the Reward Chest did not update correctly after claiming an item from redeemables, requiring players to reopen it
  • Fixed a bug where NPCs in Open World used incorrect ship types (e.g., NPCs were sailing Implacable and Santisima, which they should not)
  • Improved tooltips for some modules
  • Slightly increased production of oak logs, iron ore, and hemp


[h3]Ship Adjustments[/h3]
  • Updated speed for all ships
  • Updated turn rate for all ships
  • Updated acceleration and deceleration values for all ships
  • Increased deceleration force at negative speeds, reducing excessive backward sailing speed for all ships


[h3]Hotfix - March 8th[/h3]
  • Fixed a bug causing incorrect calculation of boarding kills in final rounds
  • Fixed a bug where the delivery mission error window appeared incorrectly



Spotlight image by hatanxayk from the December 2021 screenshot competition

Important Information Regarding Contract and Crew Issues

Captains,

We are aware of the bugs affecting contracts, and fixing them is currently our top priority, along with issues related to crew disappearing when switching from a ship with a larger crew to a smaller one.

Until the contract bugs are resolved, please avoid setting up new contracts or claiming existing ones.