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Seasonal Update: Treacherous Waters Part 2.

Captains. Part 2 of the Seasonal update has been deployed and two hot-fixes provided

Economy changes
  • Shipbuilding changes
    • Historically when building ships shipbuilders had a choice to use fresh wood or season it in seasoning sheds and have stronger, slightly lighter timber. Ships built from fresh wood rot easily and were heavier and weaker.
    • Starting this patch captains will be able to season woods (provided they obtain the blueprint)
      • Seasoning Shed blueprint added - new building
      • Seasoning woods blueprints added
      • New frames and planking types added (indicated by the letter (S)
      • Tools blueprint added
  • Trading and NPC privateering overhaul
    • Price system and trading resource drop systems changed
    • Trading goods is now one of the most profitable activities on the server
    • Trading NPCs are no longer constantly overloaded
    • Trading NPCs sometimes carry expensive loads (especially if you hit them on the end of the trading run with expensive goods)
  • Privateer chest added to game. Privateer chest will drop from
    • NPC Port raiders
    • NPC Privateers in the OW (capital protectors)
  • Increased drop of Victory marks and Combat medals from Raid Chest
RVR BR Changes
  • BR for both Player port battles and NPC Port battles have changed

    • Battle Rating will now depend on port investment points
    • More investment points = more ships required to protect and defend.
    • Overall points have been lowered based on the points
      • 55-50 points - 20,000 BR for deep, 2500 for shallow
      • 45-40 points - 10,000 BR for deep, 2000 for shallow
      • 35 and lower - 5000 BR for deep, 1350 for shallow
  • NPC Raids
    • Points for capture zone entry have been slightly increased
      • Combat ships now give 15 points instead of 10
      • Trading Transports now give 325 points instead of 300
  • Did not make it due to other issues
    • Removal of Capital waters limitations.

      • In one of the following hotfixes only distance will be limiting port choice of attack.
      • Capital waters will no longer act as choke points

  • Point changes
    • Important historical production or trading centers have their investment points increased to 55
      • Cartagena
      • Caracas
      • Bridgetown
    • Several significant historical centers have their investment points increased to 50 points
      • Bluefields
      • Portobelo
      • Puerto Espana
Other changes
  • 36 Pounders are now allowed on all 32lb french ships
  • Leopard finalized and ready for release
  • HP and thickness caps have been increased due to forthcoming cannon rebalance
  • Increased strength of Upper parts of explosion shockwave - which will demast top sections more often
  • BR changed for Ingermanland and Wapen
Capital water protection - Also did not get in due to critical bug

Once the feature is deployed privateers will be re-introduced into the game. Privateers will capitals and sometimes venture into important channels. Privateers will sail in strong mixed fleets with intercepting heavy frigates and fast lineships and will provide strong challenge to players operating deep in the capital waters territories.

IMPORTANT


Hotfix was deployed on 30th November 2019.
  • Privateer fleets route testing
  • NPC Raid patterns have changed for lower level ports.
    • NPC Raiders will ALWAYS try to fill the BR limit by lowering class of ships.
    • So for example for 10000 BR port NPCs will bring 18 Saint Pavels or Bellonas instead of 1st rates. They will continue to use 1 ship.
  • BR Limits for shallow ports lowered even lower
    • Nassay 2900
    • 2000 BR limit ports reduced to 1350
    • 1350 BR limit ports reduced to 900
  • Chinese localization file update


Privateer chests


Hotfix was deployed today, Sunday 1st of December
  • 2 capitals of the Caribbean have updated Privateer fleets
  • Privateer chest is now dropping from those fleets.
  • Weight 250 tons so almost any ship can carry it out.

Seasonal Update: Treacherous Waters

Captains, finally the update has been deployed.




Contents of the patch
  • Wind patches
    • Wind is the movement of air from high pressure to low pressure areas. When sailing you will encounter an open world representation of uneven pressure systems existing across waters around the world from lakes to oceans. By sailing into or close to a wind gust you will be able to get a wind boost and gain extra speed. This will dramatically affect gameplay, travel and accessibility. This is not the last feature we plan to add in terms of wind, but it is one of the most important ones as it saves time, yet still logical and realistic, even if a little bit exaggerated.
  • NPC Port Battles
    • Raiders will attack ports on all Servers.
      • On war server - for testing purposes - for a week, NPC Raiders will just probe ports and will not take control even if they win the port battles. This will give some time to practice and prepare for the real raids that will start in a week or two.
      • On Peace server raiders will start trying to take control of the national ports (belonging to the NPC governments, giving in 2-3 days the chance for player to recapture them to their clan control.

    • This feature is extremely important as it brings
      • Peace server attacking port battles against NPC
      • Peace server investments
      • Peace server taxation and clan control
      • Peace server defensive port battles against NPC
  • Player Raids for Peace and War servers
    • Some ports will give missions to raid rich enemy ports in the vicinity. Your goal would be to take 3-6 captains with you, and steal the chest from the trading ship with escort located in a mission near the port that you have to raid (all escorts must be killed). Once you get the chest you must bring it back to the mission giver. If you want to open the chest elsewhere you will have to find a special key. Chest will contain a portion of tax income, and portion of all investments in the raided port. If you do not have a good mission in the vicinity - find somebody who is raiding another port and steal their cargo. Player raid rewards are fully player driven. If all ports are poor, all missions are going to be poor. If ports are developed rewards will make you rich.

  • Fire
    • Fire and fire shock mechanics improved. Curves added to control the amount of crew firefighting. Small fires will not require a lot of crew to put down, where 1 meter fire will need maybe 2 crew members, but let the fire grow and crew requirement grows exponentially. If 30% of the ship is in flames = more than 80% of the crew will be firefighting (or running).

  • Loki Rune
  • Ship Logbooks
  • Other changes
    • Due to travel speed increases - rewards for delivery quests was lowered
    • Mortar brig damage increased by 30%
    • Clan allies limit increased 2x
    • Attack timer slightly lowered to 8 seconds
    • Overloading is not allowed in battle instances
  • Localization
    • Ukrainian language added
    • Chinese community translation added.
    • Russian community translation added.
  • Of course - New Bugs and issues were introduced


P.S.: Expect several hotfixes and additions in the next 2-3 weeks.

Hotfix for patch 35

Captains..

Small patch has been deployed today 11th September 2019

Main changes
  • All ships (with the exception of imported ships) will be allowed to capture by the Admiralty on the War server.
  • Oak, Fir, Mahogany, Sabicu planking has been allowed for NPC captured ships
  • NPC captured ships will have from 1 to 4 upgrade slots (compared to previous 3).
  • Increased the probability to get a better ship from the admiralty notes and for premium ships
    • crafted ships still have a 3x higher probability to get a better ship
  • Added the following ships to NPC fleets compositions
    • Niagara, Rattlesnake, Pirate Frigate, Trincomalee
  • Removed the following ships from NPC fleets

    • Bellona, Santisima Trinidad


Other changes
  • Fire shock bug fixed - it is now correctly showing when ship is in fire shock, and is not showing when ship is not in fire shock.
  • Increased the amount of people required to fight the fire from 6 to 15 per square meter of fire
  • Increased the size of the fire that causes ship to go into fire shock.
  • Speed for all ships of the line with the exception of bellona, christian and santisima (rare lineships) slightly reduced

Cumulative hotfix update for patch 35

Captains

This is a cumulative patch-note for the today's changes and other minor changes done since last patch
  • Changed Patrol ROE
    • OW roe was a success and is now spread to all battles even in Patrols (with the exception of 1V1 Zone)
    • 1v1 Patrol mission now works for ALL vessels in the center of the zone with the exception of basic cutters

  • Pirate nation no longer can enter both sides of the battle
  • Fixed bugs with delivery missions (that stopped you from delivering the delivery)
  • Fixed bugs with Christian Paints
  • Fixed bugs with rattlesnake heavy and Le Requin paints
  • Fixed sail transparency bugs after applying paints on some ships
  • Fixed bugs that affected behaviour of NPC Combat vessels if you were on the Trading ship (allowing fast xp on indiamans for example)
  • Changed shroud cay mission distribution to rookie missions (1-3 star complexity)
  • Several gold sellers were banned permanently



OW ROE = Patrol ROE
Rules:
  • Battle open for first 2 mins for all to enter
  • After 2 mins battle will still be open but only for weaker side - lower BR- with possibility of alternating the weaker side.
  • Once Battle ratings become equal (difference lower than 13%) - the battle will close for all sides.


Forthcoming large seasonal update information

Captains

On previous update
  • Massive update with more than 240+ paints and skins was a success and Painter is now the best selling DLC overcoming Rattvisan.
  • Around 5-10 paints will move to refits and Navy editions in this forthcoming update.
  • We plan to continue adding new paints but the process will be slow. It takes a lot of time to prepare a good paints as it not only requires taste and lots of experiments (paints should look ok in all weather and light conditions), but also lots hard technical work from texturing and paint/material creation to memory management (they all have to fit into texture memory limits) to LOD generation (simplified visuals for long distance images to save memory).
  • Please propose new paints in the relevant topics that we posted.


Information on 3 main features of the update

We are working very hard on the new update and its launch date is getting closer and closer. There are no definitive dates yet. But we are very excited about the forthcoming features. They will truly tie the rvr together, and bring 3 important features to the Peace server.

NPC Port battles will come to Peace server.
  • NPC will try to capture rich ports from large clans using unique raiding mechanics on both Peace and War servers. If NPC's manage to capture the ports the port will then have to be recaptured. We do not know the intentions of NPC raiders on the port assets (yet).
  • Most importantly this means that ports could be recaptured from NPCs, which will open clan control, taxation and investments for the Peace server, and long overdue map fluidity.


NSFW Leopard


NSFW HMS Leopard (1775-1790) will be a new imported DLC ship added in this seasonal content update.



Raids
  • Small groups will be able to raid rich ports for profit and glory. They could become a second or maybe first source of admiralty rewards and money for adventurers like you. They are oriented for all segments of players and will be accessible even to those who only have 1.5 hours in the evening.