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Naval Action News

Minor patch 33: Bug fixes and improvements

Captains

Small patch has been deployed today

Changes and fixes
  • Fixed Bug that sometimes increased horizontal angle of fire for cannons for NPC ships
  • Improved loot table drop system to remove rare cases of same items dropping in consequential opening of chests
  • Fixed 3 potential exploits thanks to @qw569 research
  • Fixed bug with labor hours for upgrade manufacturing
  • Fixed bug with perk requirement for Wasa and United states shipbuilding
  • Fixed bug that did not generate proper knowledge slots for trader ships

Changes in the previous weeks
  • Fixed labor hours bug for hull repair, rum and rig repair manufacturing
  • Added Admiralty flags for several nations
  • Improved bot distribution on the OW map (some areas did not have bots generated)
  • Fixed certain bugs in localization (typos and placements)

Naval Action Launches from Early Access



Captains!

This game has been in early access since early 1716. This long time was spent on perfecting the combat model and sailing simulation; which many claim is the best in the world. No game has come close to the replication of the Age of Sail sailing mechanics and combat.

Thank you all for your feedback, bug reports and constructive criticism - you helped to make the game better.

In the next 2 weeks we plan to stabilize the build, provide final updates for localization (including the steam page) and publish the roadmap for the 2019.

Thank you again.

ps. No more wipes or resets!

Now Available on Steam - Naval Action

Naval Action is Now Available on Steam!

Naval Action is a hardcore, realistic, and beautifully detailed naval combat sandbox immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.

Pre-release server status announcement

Hello Captains

War server (pvp) will be stopped today - Tuesday 11th of June for the installation of the release patch and pre-release testing (additional infrastructure and instances added to support the release)
Peace server (pve) will continue normally until the launch.
Launch window is set for Thursday 13th of June to Friday 14th of June (but if we are able to test everything properly we might release on wednesday evening (kiev time).

Other interesting events that happened on the 13-14th of June

Edict of Milan
Munich was founded
Battle of Naseby
Raid on Medway
Declaration of California republic
Creation of the United states continental army
Star and stripes flag adopted
First Oxford Regatta
Battle of Villers Bocage
First monkey rides a V-2 rocket into space
Some famous people were born on the 13-14th of June: including Skarsgard, Alzheimer, Che Guevara and Donald Trump


Summary

Launch between 13th or 14th
War Server - will be down from 11th until 13th or 14th of June
Peace Server - will be down on 13th of June for long maintenance

Patch 31: Port investments, new hostility and preparation for the release.

Captains

Patch has been deployed yesterday on 24th of April.

Main feature of the patch - Port investments.

This is a group feature. Solo players must find a group of friends to use it or join a clan.
Imaged - dutch players deciding if they want Caracas to have a +5% speed bonus for shipbuilding or +10% thickness or BOTH
  • Investments.

    • Clan alliances can now expand production of resources in ports
    • Clan alliances can now expand shipbuilding in ports
    • Clan alliances can now improve defenses in ports
    • Investments will drop their level after you lose the port, multiple losses of ports will lose all investments (to remove port trading)
    • Forts destroyed in port battles will have to be rebuilt
    • Clans will be able to decide who can access the facilities and build them
    • Once you build the facility you will be able to use it even if you are kicked from clan or alliance (provided you are in the same nation).
    • Other nations WILL NOT use the facilities and investment benefits
    • Ship building bonuses are created by clan alliance only if they build ships in their city. Other captains (who are not part of the alliance are not going to be able to hire artisans trained by clans).
      • Due to limited investment points some cities will have to specialize – in the first iteration there are going to be 2 types of towns
      • Resource base
      • Shipbuilding base
      • Or a mix of two
    • There is a limited number of ports that can build amazing ships with all the possible bonuses. Nations will have to fight for them.
    • This is a first iteration of the feature so expect bugs and problems
  • Map wipe
    • All forts on map were removed (they can be rebuilt by clans)
    • Map was reset
    • Lord protectors were reset,
    • National leaderboards were reset
  • Hostility mission changes
    • Hostility now can be gained only using missions.
    • OW hostility points are no longer granted to avoid exploits.
    • Hostility generation in missions will feel much faster
    • Defense timer cost is 250k Reals per day (might go up even more)
    • County capital and capitals give missions to capture 2 nearest county capitals
    • Free towns give missions for 2 nearest county capitals
    • Once you taken the county capital you can take its regional cities.
    • Marsh Harbor also gives an option to take Treasure Island, Treasure island capital gives an option to capture Bermuda.
Other changes

  • Forts were buffed
  • BR limits for ports have changed
    • Largest towns (55 investment points) have 25000 BR limit
    • All other county capitals have 20000 BR limit
    • Regional towns have 10,000 BR limit
    • Shallow capitals 3000 BR limit
    • Shallow towns 2000 BR limit
  • Lord protectors are no longer have tiered rewards for VMs
    • you get what you hold (but not more than 15VMs per week – lets see how it goes and maybe increase this limit later)
  • Hostility points for port battle creation have changed

    • County Capital deep – 10000 pts
    • Regional town deep – 4500 pts
    • County Capital shallow – 2500 pts
    • Regional town shallow – 1000 pts
  • Peace server changes
    • Historical peaceful map applied (this will change bot routes and bot nationalities)
    • Admiralty can now be used in ALL peaceful cities
    • Peaceful outposts and buildings can now be built in all cities
    • Peaceful PVE missions can now be taken in all cities too
    • You can enter and exit enemy ports in all ships including combat vessels.
    • Top class ships on the PVE can still be built in towns that are capturable on War server.
Other changes
  • Combat medals are now only granted for mission and patrol completion.
  • Improved FPS performance in instances and port battles
  • Added additional item descriptions
  • Bots now use universal ranks to help judge their difficulty easier
  • Added an option to make more books and upgrades in production run
  • Added inverted mouse to options
  • Added tooltips to clan warehouse
  • Permit prices and requirements rebalanced
  • New ship notes added to admiralty
  • Pandora lost ability to use stern carronades due to placement of ports
  • Epic chest now drops in Epic events a lot more often
  • Grape damage distance slightly increased
  • Grape min damage from raking slightly increased
  • Port name changes and other minor beautifications
    • Some ports have their name changed or improved.
    • Spanish town (a city of striking contrasts) is now a capital of the Virgin islands
    • Sisal is now a capital of Merida
    • Some counties were rebalanced.

Fixed bugs
  • Fixed bug that did not build 5/5 ships in some ports that became capturable recently. Apologies for the inconvenience.
  • Fixed bug that was visually showing wrong ammo type (for example ball was flying instead of chain or vice versa) in instances for new players who just joined instance or relogged in into instance
  • Fixed stationary bots in OW
  • Fixed bug that cut your speed if you switched to a fleet ship
  • Fixed bug that did not update your map if you switched from Peace to war server after AFK kick
  • Multiple other bugs fixed