Diviner - Community Update #2: New demo completed by end of October
[p]Hello. Its been roughly 4 weeks since the last community update, it seems like a good amount of time between check in's so I am back with another update on how things are going. This one will be a bit shorter since there was a lot more work done on systems this month then new content.
Progress on the game is still going at a great pace. I've put a temporary halt on new Act 2 content so that I can put all my effort into getting the new Demo complete so you all can start playing as quickly as possible. With all of the work that has been done, the demo is essentially complete. I am currently planning for private testing in early December (after I've had the chance to do my own testing pass to catch obvious bugs). The majority of work done this week is as follows:
1) Added a settings menu with full audio, graphical and control parameters
2) added key rebinding for keyboard and mouse, and controller
3) added full controller support. This one was a handful haha
4) got the boss fight complete
5) finished implementing all NPCs
6) mostly finished with the intro cinematic
Most of this month was adding very necessary quality of life features to the demo to get it up to snuff for the public to be able to play it and adjust things as necessary. Having said that, there was still a pretty hefty amount of new art added to, with a number of new NPCs and hero props scattered around the environment in key areas.
That pretty much wraps up this update, I'll let you all know how things are going next month, and just as a reminder, if you want to test the game in early December, please join the Discord here: https://discord.gg/XqAHecRhDs
As always, here are some new art shots from this month's work haul:
[/p][carousel]![]()
![]()
[/carousel]
Progress on the game is still going at a great pace. I've put a temporary halt on new Act 2 content so that I can put all my effort into getting the new Demo complete so you all can start playing as quickly as possible. With all of the work that has been done, the demo is essentially complete. I am currently planning for private testing in early December (after I've had the chance to do my own testing pass to catch obvious bugs). The majority of work done this week is as follows:
1) Added a settings menu with full audio, graphical and control parameters
2) added key rebinding for keyboard and mouse, and controller
3) added full controller support. This one was a handful haha
4) got the boss fight complete
5) finished implementing all NPCs
6) mostly finished with the intro cinematic
Most of this month was adding very necessary quality of life features to the demo to get it up to snuff for the public to be able to play it and adjust things as necessary. Having said that, there was still a pretty hefty amount of new art added to, with a number of new NPCs and hero props scattered around the environment in key areas.
That pretty much wraps up this update, I'll let you all know how things are going next month, and just as a reminder, if you want to test the game in early December, please join the Discord here: https://discord.gg/XqAHecRhDs
As always, here are some new art shots from this month's work haul:
[/p][carousel]