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Diviner - Community Update #3: Work on Demo Continues, Playtests in December

[p]Hello! Hope you are all doing well. This will be the fourth monthly community update. There isn't a ton of specific news so I will keep this one a bit on the shorter side. But work continues on the game and especially on the demo, which is now having builds tested and the game's content balanced around player experience.

Some notable things I did add from this month's workload are an archaeology mini game for finding loot, a revamped level streaming system to heavily reduce Unreal's hitching, some fun environmental beats for the player to uncover while they explore, and polishing the game's in and out experience (main menu, "end of demo" segment at the end, the main boss fight, a bit of story in the tutorial, etc)

The game's demo is still on track for early playtesting at the start of December which will be conducted through the game's discord which can be joined here: https://discord.gg/XqAHecRhDs

As always, here are some more shots from the game, bit of a collection of work from this month's efforts in getting the demo into a playable shape.[/p][p][/p][carousel][/carousel]