Community Update #5: Playtest continues, Demo coming Q1 of 2026
[p]Hey all! First off, just wanted to wish you all a happy new year and holiday season! I hope everything is going well for you, just wanted to update you guys on how the game is going and what to expect in the coming months of early 2026. [/p][p][/p][p]The playtest has been live for 1 month now. Thanks to everyone who has played the playtest and provided feedback so far. A lot of bugs were found and quality of life features were added because of everyone's involvement, and I've also been given a lot to think about for the demo coming up.[/p][p][/p][p]At this point in time there won't be a ton of content changes between the playtest and the demo, except the demo will contain the new opening cinematic that I've spent the holiday season finishing, some revamped dialogue/lore, rebalanced encounters, and a new task system to help the player progress in the right direction. I have been entertaining larger changes to Diviner's gameplay as some of the feedback I got echoed my own concerns that the game's identity lacks clarity, but I'm going to hold off on talking too much about that as I haven't made any hard decisions yet.
[/p][p]Anyways, that's about all I have for this month, I wish I had more new cool things to show you all, but most of my time was either spent fixing/updating the playtest while people were playing, or working on soon to be revealed stuff for the Demo. Sadly, I wasn't able to spend any time working on Act 2 content, which I am very eagerly awaiting to get back to once the demo is out.
Lastly, as a few of you might have seen, I haven't been posting as much if any content through any of Diviner's social media. This is mainly in part to my time being fully consumed for preparing the demo and maintaining the playtest, and I just don't have as much cool stuff to show off for the time being. That will probably continue all the way up until the Demo's release. Once I'm back on Act 2 though, I will have a lot more new artwork and fun things to show.[/p]
[/p][p]Anyways, that's about all I have for this month, I wish I had more new cool things to show you all, but most of my time was either spent fixing/updating the playtest while people were playing, or working on soon to be revealed stuff for the Demo. Sadly, I wasn't able to spend any time working on Act 2 content, which I am very eagerly awaiting to get back to once the demo is out.
Lastly, as a few of you might have seen, I haven't been posting as much if any content through any of Diviner's social media. This is mainly in part to my time being fully consumed for preparing the demo and maintaining the playtest, and I just don't have as much cool stuff to show off for the time being. That will probably continue all the way up until the Demo's release. Once I'm back on Act 2 though, I will have a lot more new artwork and fun things to show.[/p]