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  3. Patch #2: Enemy Stamina System Overhaul

Patch #2: Enemy Stamina System Overhaul

Overhauled Enemy stamina system. Enemy Stamina works as follows:
For every 5 stamina, enemies get 1 action. Most enemies will have 5 - 10 stamina, though a few have 10 - 15. When enemies move to get in range of the player, they will spend stamina and may lose actions because of this based on how far they moved. If an enemy moves a large distance and has 0 stamina afterwards, the enemy will still always have a 50% chance to use a single action. Enemy moves are also weighted by how much stamina they have used, so enemies are less likely to use stronger attacks if they have used a large amount of stamina already.

Removed R button for recall for clarification, Recall is now only done using the recall button in your focus menu.

Skill descriptions now show both base cost and modified cost

Added a tooltips toggle in the settings menu

Added a status codex in the settings menu to describe the statuses in the game

Added vsync toggle in settings menu

Fixed Tab button highlighting an invisible box bug

Increased text size for all UI description boxes including tooltips.

Added default weapon when opening Engraver Menu

Fixed a bug where you could repair a weapon with no weapon equipped.

You can no longer unequip a weapon if it is your only weapon equipped.

Fixed a handful of collision bugs