Diviner: Community Update #1: Community Discord, Act 2, and more
[p]Hello. Its been about a month since my last post here on the community hub, and I figured it was about time to gives you guys an update on how things are going.
Progress is going very well, and Diviner is on a steady track to hit 50% content complete in the next few months. Most of this effort has been spent on adding Act 2 to the game, which includes 2 new biomes and a lot of new gear and enemies. I haven't been able to focus 100% of my attention on the new stuff since I am still working very hard on getting the new demo ready, but regardless I am happy with where the project is at.
In some hopefully exciting news for the people on here, I am making a community discord. I'll post a link to the discord at the bottom of this post, but you can find links to it on my other social media as well. I put off making a discord for a while, but as I get closer to the new and improved demo being complete, I would really like to get it into your hands sooner rather than later. If any of you are willing and interested, I'll be doing private steam playtests via the discord a month or two before the demo goes public on Steam, and would really look forward to any feedback you might have.
Its been really enjoyable sharing the game's progress so far. I must admit I was a bit hesitant to announce that I was working on it again since I wasn't 100% sure what the reception would be like since no news had been shared in a year, but so far everyone new or coming back to look at the game have been very kind and excited. It's really helped put some much needed extra pep into my work, and I plan to make these community updates once a month, though if you'd like more frequent updates, I highly recommend joining the discord/following one of my social media accounts that I cross-post on.
You can join the Community Discord here: https://discord.gg/XqAHecRhDs
With that all said, here is some sneak peaks, WIP, and cinematic shots for you to look at from some of the things I have been working on the past month.[/p][p]
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Progress is going very well, and Diviner is on a steady track to hit 50% content complete in the next few months. Most of this effort has been spent on adding Act 2 to the game, which includes 2 new biomes and a lot of new gear and enemies. I haven't been able to focus 100% of my attention on the new stuff since I am still working very hard on getting the new demo ready, but regardless I am happy with where the project is at.
In some hopefully exciting news for the people on here, I am making a community discord. I'll post a link to the discord at the bottom of this post, but you can find links to it on my other social media as well. I put off making a discord for a while, but as I get closer to the new and improved demo being complete, I would really like to get it into your hands sooner rather than later. If any of you are willing and interested, I'll be doing private steam playtests via the discord a month or two before the demo goes public on Steam, and would really look forward to any feedback you might have.
Its been really enjoyable sharing the game's progress so far. I must admit I was a bit hesitant to announce that I was working on it again since I wasn't 100% sure what the reception would be like since no news had been shared in a year, but so far everyone new or coming back to look at the game have been very kind and excited. It's really helped put some much needed extra pep into my work, and I plan to make these community updates once a month, though if you'd like more frequent updates, I highly recommend joining the discord/following one of my social media accounts that I cross-post on.
You can join the Community Discord here: https://discord.gg/XqAHecRhDs
With that all said, here is some sneak peaks, WIP, and cinematic shots for you to look at from some of the things I have been working on the past month.[/p][p]
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