Added unlockable Turret Minions which fire a barrage of missiles to aoe your opponents!
Added Take No Damage servers, where the hack will cancel if you take any damage. Very challenging, but doable!
Added an option to scale the crosshair
Added VoidBlack weapon shader (black with dark blue highlights, reacts well to light) - as random drops and a few super duper items
Linked servers now also grant +2 levels (per link) and their extra Security to the protected server
All minions get a 25% movement speed boost
Popups can now jump longer distances at higher level
Popup and Webcrawler minions now drop with higher damage values
Plasma projectiles and a few other are now Lightning damage, which adds damage to shields
Invulnerable enemies now have a bright visual to help show they are
Homing projectiles now behave better: they'll now try to home to a different target after hitting theirs, and they no longer remember targets from a previous life.
Quest waypoints will now hide while you are hacking a boss server
Upgraded the dynamic spawn point system to prevent enemies spawning through walls
Added description for Linked Servers on the progression screen
Einar's Flame War now no longer pierces by default and has a little less damage
Friendly non-minion AI (like from fort servers) will no longer play damage sounds/numbers as if the player had caused them
Fixed an issue where Super Duper Dome Barriers had very little damage or healing
Fixed some navmesh bugs in the startup valley
Fixed an issue where enemies would spawn in a particular wall in the Scar area
Fixed a tooltip typo for common items granted affixes from perks
Lots of progress on the act 2 boss fight finale that y'all can't see yet :)