Overhauled Cooldowns so that in-progress cooldowns can benefit from any change in Attack/Cooldown speed. This is particularly useful for the Gigahurts perk with long-cooldown stuff like Shotguns.
Added the Heatsink Buffer, which gives a temporary +50% global cooldown speed
Added the Space Bass Super Duper Hand Cannon. Recharges 2 charges on kill, Reverse Spread
Added the Hot Foot Super Duper Hand Cannon. Recharges 1 charge on jump.
Added the Ghosteater Super Duper Minigun. Recharges several charges on kill, health on kill.
Added several new spawn points, and changed the spawn point system to always spawn you near where you were last (instead of by quest progress)
Frozen enemies can now no longer rotate - but they can still attack, if they're facing you.
Recharge on Kill can now drop randomly on multi-charge guns like SMGs and Miniguns, and can recharge several charges per kill.
RAM Cost Reduction added to the random affix pool
Reduced cooldown/attack speed affix scaling (since they're more effective now)
Tweaked Specialized Mods to respect caps properly at high level/rarity
Corroded enemies now turn a brighter shade of purple to make it more visible
Using a jump now cools down all other jumps until you land again
Modding: Added ability to modify affix attributes: Local, WeaponLocal, and Whole Numbers
When Hit Cooldown ICD fixed to be properly 1s; removed Hazard Damage from affecting it
Equipping an item with charges now properly sets the charges to 1 instead of 2
Fixed debuffs which change enemy color failing on Target Dummies
Fixed Glide Jump not triggering jump animations
Fixed enemies spawning inside the Volcano Cavern shop
Fixed bounce pads in the volcano boss arena
Enemies from higher level areas will no longer spawn on Upgraded/Linked servers in low level areas due to their increased effective level
Fixed a server in the Phish Market not spawning enemies at all