Black Ice Minor Version 0.6.004 Patch Notes!

Hi everyone! This is a culmination of several indev patches over the past few weeks, mostly aimed at fixing bugs in multiplayer but also adding two new unique items, a bunch of small balancing changes that add up for better quality of life. I think you'll be quite happy with the results!
WARNING: This patch will break previous characters. They'll still load, but they won't be able to regenerate RAM. Please just create a new character. I tried really hard to avoid this, but was unable to.
Additions:
- BIG CHANGE: TL;DR: 10-Player multiplayer works with no problems now! I did a huge networking code update and you can
- see* it in multiplayer games - all the projectiles move much more smoothly
- Added a new unique item: The Disco Dodgeball. Must be picked up after fired, but can be retrieved by activating again
- Added another new unique item: The Spicy Meatball, which is a bouncy fireball (with 100% ricochet but no innate piercing)
- Added Gisborne Industries as a reference to Mike Bithell's new game, Volume. He's a really nice guy
- Players in multiplayer now get a +15% XP bonus for each player past the first
- If you cheat, you will be marked as such
- April Fool's day joke :) Wait and see!
Item Balancing Changes:
- Shotguns + high accuracy should feel more like shotguns now (more spread)
- Nerfed bouncyball damage to be more in line with other weapons
- Mine damage has been reduced (including spider mines). I doubt anyone will notice
- RAM Regen from leveling has been decreased
- RAM and RAM Regen from items has been decreased
- Icebreakers cost more RAM per hack now
- Lasbreakers do more damage now
- Health per Second items now cost more RAM and heal less per level
Other Changes:
- You can now see the highest level server you've hacked, which is important because:
- Shops now sell loot only up to the level of the highest level server you've hacked
- GITSfish health has been lowered, but their damage has increased
- Bitcred drops have been quadrupled
- Multiplayer city size is now set to max at all times - not infinite, but large.
- Hacked buildings are much more transparent now, this should let people see the loot better (Known issue: They don't show up on Macs now)
- The select button now closes the inventory menu on a controller
- Player and enemy movement in multiplayer is much more accurate now
Fixes:
- Invert controller toggle works now
- Punchthrough achievement works now
- The Main Menu should lag less for lower-power machines. I expect this to improve next major patch when I upgrade to Unity 5
- Overlapping buildings no longer spawn near the starting area
- Nemesized servers now show up properly in multiplayer
- Mines are colored appropriately in PVP now
- Loot (including dropped credits) from every server is now always the appropriate level
- Shared XP in MP now has a minimum of 1, not 0

Proof that 10-player multiplayer works :)