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Major Patch: Information Superhighway

Autumn is here, along with a 15% off sale. Of course we have a huge patch for you too! Also: it's my birthday, so if you buy the game, it's my gift to you to me!

The megacorp skyscrapers for Oshiro Orbital, Helices, and Sol Fusion gained massive upgrades along with a high-speed highway network for fast travelling around the world. And we've got not one, but TWO new flying enemies, several new server and enemy affixes, and a handheld sea creature as a new gun.

AND a new action-packed trailer!
[previewyoutube][/previewyoutube]

Information Superhighway

As the megacorps' massive towers take on their final forms, you'll need a way to get around the vast world quickly. The Information Superhighway boosts your movespeed to dangerous levels, letting you zip from tower to tower while providing some great views of the scenery that might just help you spot new secrets in the future. While the megacorp towers haven't gained any servers yet, the foundation is set for the next update.


New Enemies

We've got two new flying enemies for you to play against at high level - the Bufferfish and the Laser Ray.


The Bufferfish is a fairly slow but tanky flying enemy that creates a wide bubble around it, damaging everything inside it. They drop a poison cloud when they die, which deals a lot of damage but, like all poison damage, is non-lethal. They deny a lot of area, so watch out!


The Laser Ray is like a flying Aimbot, but they launch a series of wide Wave lasers. Unless you're right underneath them, in which case they'll rain large bubbles on you.

Additionally - if you like the Ray's attack, have I got the gun for you! Grab your own handheld Ray Gun unique Hand Cannon with custom animations and color changes.


New Challenges


We've added several new server security layers which can spawn randomly in the world and a few new enemy-specific affixes.

The Live Wire enemy affix encourages you to kill things in as few hits as possible. It sends electrical surges along the ground every time it's attacked! For balance, you can't get a server with all Live Wire enemies, but you can get them randomly in any hack.

Infested enemies (and servers!) shift your strategy with swarms - when you kill an Infested enemy, it spawns a Nanospider where it dies. If you don't account for this, you'll be swarmed by the little ankle biters in no time!

Containment Servers might be my favorite. These servers add an electrical barrier to the hack, damaging any hacker foolish enough to be caught trying to escape. Additionally, this can stack with Evading, Constricting, or Oscillating servers, for extra fun.

Full patch details here.
(if you haven't played in a couple of months, we've got even more new stuff in the previous weekly patch notes here)




We hope you like all the new stuff! Let us know on the Black Ice Discord.

Thanks for playing, and Happy Hacking!
superdupergc and Nonadecimal

0.9.189 - 11/3/22 Paresthesia



This patch comes a bit early to fix a crucial multiplayer bug, but also comes with a really cool new unique, some AI improvements, and quality of life stuff.

0.9.189 - 11/3/22 Paresthesia
  • New Unique SMG: Paresthesia. Hit an enemy with 20 pink needles to trigger a large explosion
  • Charge.bats now telegraph their charges with a targeting beam
  • Heal.bats now stay closer to the player and don't get distracted by full health friendlies
  • Low HP enemies now show partially derezzing (helps make them easier to target!)
  • Chance to Poison affix values nerfed to align this with other affixes
  • Fixed a crucial multiplayer issue where guns wouldn't fire
  • Fixed buff display UI text being too long sometimes
  • Fixed cluster grenade child grenades not inheriting affixes properly
  • Fixed tracking for limited enemy types from one server (like MOS or turrets)
  • (Back end preparations for information superhighway and new ranged flying enemy)


0.9.188 - Poison + Halloween Event!

This patch introduces a new damage type, Poison! Poison does a lot of damage but is nonlethal, leaving enemies at 1hp. You'll need to finish them off with another damage type!

Additionally, the Halloween Event is all day on Halloween. Play for your chance to get a Pumpkin Bomb special weapon!

0.9.188 - 10/30/22 Poison
  • New Damage Type: Poison. Poison is NONLETHAL! Poison damage guns don't do damage on hit, instead always Poisoning the target for 3x the hit damage over 5s
  • New Affix: Chance To Poison. For non-poison damage base guns, this deals 1.5x hit damage over 5 seconds (nonlethal)
  • New Affix: Poison Damage percent (increases poison damage done)
  • New Affix: Damage Type Conversion. Can convert any gun to any non-normal damage type
  • New Unique: Replay. The first shot of this SMG is a tracing Railgun. If it hits an enemy, all subsequent projectiles will strongly home in on that enemy.
  • New Unlockable Talent: XP Gained! Up to +20%!
  • New modular payload: Poison Needle
  • Eggs now spawn 3 Nanospiders instead of one Webcrawler
  • Payload/Treasure Crawler world events now happen more often
  • Updated enemy color overriding system so that it falls back properly when one color wears off but another is in place.
  • Updated the star color over the Volcano
  • Fixed ambushes stacking improperly in the honeypot area
  • Fixed EMPs not scaling with damage affixes
  • Fixed Grappling Hooks being invisible

0.9.187 - 10/3/22 Payload

0.9.187 - 10/3/22 Payload
  • New World Event: Payload - Deliver this gitsfish to the site safely to earn some loot. He'll stop moving if you get too far away, or if enemies are nearby!
  • New Unlockable: Pulse Pack - Two affixes listed below.
  • New Affix: Every Third Shot, pulse additional N times.
  • New Affix: Pulse Length Reduction
  • The hidden volcano teleporter is now a Lot easier to find (to teach people that there are several shortcut teleporters to find)
  • Added a two-pulse hand cannon archetype
  • Treasure Crawlers have higher HP at higher level
  • Treasure Crawlers now color/icon match the (first) loot they're carrying
  • Increased time between successful world events from ~1.5 to ~4 minutes
  • Knocked back/falling enemies should be able to find the ground better and not get stuck
  • Modding: Added no recoil affix (does not drop normally since it makes guns feel less powerful, but it's useful for testing)
  • Treasure Crawlers now check more thoroughly in each area for server matches (and so the event should show up more often)
  • Improved the hack meter info during the act 2 finale boss fight
  • Bouncyballs are now less flashy right when they spawn
  • Fixed a navigation issue in the Forest
  • Small improvements to Volcano glow
  • Slight performance improvements

0.9.186 - 9/26/22 Resynchronizing



  • New Super Duper Recall: Resynchronizer, which lets you manually place a Recall point and come back to it within 5 seconds
  • New Super Duper Teleport: Rubberbanding, which Recalls you back to your teleport position after two seconds.
  • All player Lasguns have had their graphics updated
  • All Recalls now trigger Telefrag explosions
  • Explosive weapons now have an extra tooltip explaining that they're explosive, showing their explosion radius, and that they don't pierce/chain/headshot.
  • The Full stats UI now shows explosion radius (after bonus radius affix calculation)
  • The Eagle Eye perk can no longer activate while you are on the ground, saving the cooldown for when you actually need it.
  • Impact Grenades (from grenade launchers) now have a wider hitbox
  • Scorpion aiming lasers now only use yellow/orange colors to help differentiate them from slowing turret lasers
  • Small performance improvements for large numbers of projectiles
  • Small updates aimed at preventing enemies from snapping to positions inside objects
  • Treasure Crawlers can now go to neighboring sectors (which should make them show up more often)
  • Updated Fire Pool On End affix to have more damage
  • Updated several fire pool affixes to actually have a chance to burn now
  • Reworked World Event timers so that they can try again sooner if they fail to start
  • Loot Find now drops with a higher minimum value to add more impact
  • The Volcanyon fort server now only has one level to help with AI nav
  • Fixed the Unstoppable buffer preventing any other buffs from applying (even friendly ones)
  • Fixed Tracer item sometimes targeting invalid targets like explosive barrels
  • Yoyo projectiles fixes (target position, return miss, incorrect pierce override)
  • Fixed a rare bug where projectile death particles would play in the wrong position
  • Fixed Speed Daemon minion buff not resetting properly
  • Fixed Aimbot projectiles piercing incorrectly