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Black Ice News

0.9.172 - 5/15/22 - Invulnerable Barrier Enemies

  • Level 40+ ranged enemies now sometimes have the Invulnerable Barrier affix. The barrier cannot be destroyed, but they can. A fun challenge for higher level players!
  • Added the Light Rail railgun shotgun minigun :)
  • Clicking anywhere on the map will now add a custom waypoint. Right click to remove
  • Updated Mantling animation to smooth out how it feels.
  • Improved the "enemy stuck" detection algorithm so enemies should always respawn if stuck in a wall etc.
  • Glide jumps now properly activate on-use affixes
  • Glide jump now does not carry upward momentum past 5 m/s
  • Ricochet now works on Shields/Barriers
  • Fixed some items not selling for the correct value
  • Fixed Oshiro tower servers not showing as hackable
  • Fixed Sol Fusion hologram sometimes appearing in the wrong location
  • Quarkus tower updates, though we still do not recommend going there yet.
  • Lots of background work preparing the act 2 boss, but you can't see it yet :)

0.9.171 - 5/1/22 - Barrier Enemies

0.9.171 - 5/1/22 - Barrier Enemies
  • Added Barrier enemy affixes, so ranged enemies at higher level sometimes drop dome barriers to shoot at you from. You can enter the domes to shoot them, or pierce!
  • Added subtle sounds when Anima messages you, to make them harder to miss
  • Added an Occlusion Culling option in video options for linux users who have trouble with it. Leave it on unless you have issues!
  • Holograms on player models now apply to the Pill old model too
  • Last enemy remaining indicators are now smaller
  • Minions now teleport to near you when you are over 100 meters away
  • Updated projectile algorithm so they don't occasionally miss hits after piercing something (especially on faster projectiles) (this effectively buffs piercing weapons)
  • Fixed a bug preventing lasguns from piercing shields with the IEYTD perk
  • Oersted's Hammer damage nerf (4->2.75)
  • Last enemy remaining indicators no longer show for world events
  • SMGs now have more charges by default
  • Added a new affix which adds a percentage of charges, up to double (for weapons like miniguns and SMGs)
  • Minor UI updates
  • Fixed turrets not stopping their "charge up" particles in multiplayer
  • Fixed beam turrets not showing their beam in mp
  • Fixed Unhack actions from quest acceptance not propagating in multiplayer properly
  • New shaders for mines
  • Minelayer enemies will more properly space out mines now
  • Fixed an overflow issue on buy expensive item bounties
  • Worked on the act 2 boss, but that's for later :)

0.9.170 - 4/22/22 - Portable Cache Fixes

Hi everyone - normally I'd get a bit more done over the weekend, but I really wanted to fix the multiplayer loot bug as soon as possible, and y'all are getting the rest of these nice fixes too. Enjoy! Next week I'll focus more on new content.

  • Updated the windows version to be a 64-bit binary. Please let me know if you have any trouble at all running the game! I'm pretty sure everyone can run 64b now, though.
  • Fixed enemies in mp not getting set up correctly, resulting in wrong colors, wrong health values, and no loot!
  • In multiplayer, now only the primary hacker in a hack will see last remaining enemy indicators
  • Fixed an issue with damage bounties not completing at very high level
  • Fixed the Green Hill Fort server not being hackable from the outside edge
  • Fixed crit Healing numbers showing as red instead of green
  • Fixed an issue where the tutorial might move backwards if you left Portcullis through the front door after hacking it
  • Fixed an issue where weapons with many charges, like Miniguns and SMGs, would have way too high chance to activate on-hit effects. It's now properly normalized to their shots per second average, like all other weapons.
  • Fixed Sentries attacking friendly Mines
  • Shields and Barriers now can scale to extremely high health values at high difficulty
  • Added Min/Max difficulty buttons in the main menu to make it easier to navigate
  • HP values displayed in game on mouseover now prettyprint

0.9.169 - 4/17/22 - Portable Cache

  • Added the Portable Cache unlockable super duper, which allows you to access your Cache from anywhere, unless you are hacking.
  • Added new Chain Lightning Sentry super duper
  • Added four new super duper Specialized Mods (Accuracy, Range, Long Range Damage, Burn Damage)
  • Fixed the Skip Tutorial button never showing at all
  • Added an Auto Claim Bounties option to the Game Options menu
  • Added a Highlight Remaining Enemies option, which points you toward the 0-10 enemies remaining in a hack
  • Fixed a typo in damage type bounties
  • Enemies outside the hack will now respawn once every 15 seconds, up from 5, to give you more time to catch them where they are
  • Tutorial objective markers now use quest objective markers, instead of the old green arrows (and turn off properly)
  • While hacking a server you have a quest for, the objective marker for that server will hide
  • Fixed an item dupe glitch that occurred when trying to swap over an equipped item which was on cooldown
  • Buffed dome barrier healing and damage
  • Renamed Einar's Feeble Retort to the Dome of Silence (it still causes Weaken)
  • Surprise Birthday Party now has an +XP% range of 10-15, up from 5-10
  • Fixed options menu vertical alignment
  • Bounties now prettyprint very high numbers
  • Fixed an issue where extremely high damage numbers could cause bounties to instead be 1 damage
  • Fixed an issue causing bounties to get stuck and not reroll
  • Fixed an issue where Laugh Now, Cry Laser damage would always reset when you were struck. Now it only consumes when you have Feedback Damage or When Hit Burn to consume it.
  • Prank War quests now are accessible even if you skip the tutorial
  • Prank War quests no longer loop infinitely
  • Fixed an issue where buffs/debuffs wouldn't properly stop when something died

0.9.168 - 4/10/22 - Dome Living

  • Added Dome Barriers, which are unlockable spherical Barriers, with special shaders, icons, and four different Super Duper variants:
  • Einar's Feeble Response - Weakens enemies in the dome
  • Thunderdome - damages (and potentially stuns!) enemies inside the barrier
  • Bubble Dome - Heals and Cleanses friendlies in the dome
  • Chrome Dome - When hit with projectiles, fires a Seeker back at the enemy
  • Buy Item bounties are now more rare
  • Increased the Ouros cap to 14 or 21 when you beat Finality 50 and 100, respectively
  • Increased Latency projectile type radius, and damage slightly
  • Added more support for extremely high numbers (bitcreds, test your might, DPS, minion HP, etc)
  • Time now continues after you are dead so you can see your death particles
  • Barrier tooltip updates to make comparison easier
  • Fixed multi-Barrel explosion delay timer
  • Fixed the Ruins hacker cache being unopenable
  • Fixed enemies getting stuck inside tree structures
  • Fixed an issue where the star colors would not update properly when leaving sectors