Patch 1.094 Released
[p]It's a never ending battle keeping PC games running comfortably on the latest hardware, but thankfully, SDL exists and makes it very easy to target a large amount of input, sound, and graphics hardware on all major platforms. In this vein, SDL 3.0 has recently been released, and now Chasm is taking the step up to it!
The biggest change by far in SDL 3.0 is the new graphics backend called SDL GPU. With it, Windows and Linux have moved up to Vulkan from D3D11 & OpenGL, while OSX remains on its native Metal. If you are on older hardware or would like to force a particular graphics backend, you can do that as well in the Steam launch options with one of the following: [/p]
Thanks for your continued support!
1.094 [/p][p]------------------ [/p]
The biggest change by far in SDL 3.0 is the new graphics backend called SDL GPU. With it, Windows and Linux have moved up to Vulkan from D3D11 & OpenGL, while OSX remains on its native Metal. If you are on older hardware or would like to force a particular graphics backend, you can do that as well in the Steam launch options with one of the following: [/p]
/gldevice:D3D11[p]If you encounter any graphical glitches or other issues with the upgrade, please let me know and we'll get it looked at ASAP. Also note that for now if you have showstopper issues you can switch to the default_previous public beta branch to continue playing the previous release using SDL 2.0.
/gldevice:OpenGL
Thanks for your continued support!
1.094 [/p][p]------------------ [/p]
- [p]added quantity sort option to Inventory [/p]
- [p]fixed the game crashing on some Macs when exiting [/p]
- [p]fixed dialogue text spacing issue introduced in 1.092[/p]
- [p]removed some duplicate routines that already existed in libraries[/p]
- [p]updated game controller database[/p]
- [p]updated to SDL 3.0 (Windows & Linux use Vulkan by default now)[/p]
- [p]updated to FNA 25.05[/p]