Patch 1.097 Released
[p]This update contains the latest FNA and SDL3 libraries, as well as a fix for a weird rounding bug I encountered while working on WOLFHOUND. The per-pixel movement of the player uses 3 operations to determine the absolute pixel position each frame, but for some reason (possibly due to CPU optimizations) if all are done as a single line of code, an incorrect result is sometimes returned. Hopefully this prevents anymore poor souls from getting stuck in a wall![/p][p][/p][p] 1.097 [/p][p]------------------[/p]
- [p]fix for player movement rounding bug[/p]
- [p]updated game controller database[/p]
- [p]updated to FNA 25.09[/p]