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  3. Patch 1.066 Released

Patch 1.066 Released



We released an update today with a new feature request from the community, as well as a few bug fixes and tweaks. It can be tricky figuring out where that last few percent is when trying to 100% the game so we've added a checkmark next to the names of areas that are fully explored. I also made button presses a little more lenient while your character is attacking. Each weapon has a certain amount of frames you are locked into the attack, so if you push Backdash or Jump too soon it might not register. I extended the window a few more frames, so it should feel a little more responsive now if you press too early.

Change-list:

  • added checkmark for fully explored areas on map screen
  • fixed hit stun on crawlers
  • fixed necromancer teleport logic
  • fixed player not cancelling out of attacks when crouched
  • extended buffer for button presses during attacks for more responsiveness
  • updated to FNA 19.05
  • updated game controller database