Patch 1.066 Released

We released an update today with a new feature request from the community, as well as a few bug fixes and tweaks. It can be tricky figuring out where that last few percent is when trying to 100% the game so we've added a checkmark next to the names of areas that are fully explored. I also made button presses a little more lenient while your character is attacking. Each weapon has a certain amount of frames you are locked into the attack, so if you push Backdash or Jump too soon it might not register. I extended the window a few more frames, so it should feel a little more responsive now if you press too early.
Change-list:
- added checkmark for fully explored areas on map screen
- fixed hit stun on crawlers
- fixed necromancer teleport logic
- fixed player not cancelling out of attacks when crouched
- extended buffer for button presses during attacks for more responsiveness
- updated to FNA 19.05
- updated game controller database