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Chasm News

Celebrate One Year of Chasm!



This week marks the one year anniversary of Chasm's release! After over five years of hard work, Chasm was released to the world on July 31. In celebration, the game is 50% off on all platforms, and we will be doing giveaways every day this week (including cool new swag bags!) on our Facebook, Twitter and Discord. Thanks so much to everyone for their continued support, we couldn't do it without you!

Patch 1.066 Released



We released an update today with a new feature request from the community, as well as a few bug fixes and tweaks. It can be tricky figuring out where that last few percent is when trying to 100% the game so we've added a checkmark next to the names of areas that are fully explored. I also made button presses a little more lenient while your character is attacking. Each weapon has a certain amount of frames you are locked into the attack, so if you push Backdash or Jump too soon it might not register. I extended the window a few more frames, so it should feel a little more responsive now if you press too early.

Change-list:

  • added checkmark for fully explored areas on map screen
  • fixed hit stun on crawlers
  • fixed necromancer teleport logic
  • fixed player not cancelling out of attacks when crouched
  • extended buffer for button presses during attacks for more responsiveness
  • updated to FNA 19.05
  • updated game controller database


Demo Available Now!



Chasm's showfloor demo is now available on Steam for Windows, Mac, and Linux! It's a quick peek (~10 minutes playtime) of the first area of the game and should give a good idea of how it plays. Please note, the intro area is skipped and saving is disabled in the demo.

Patch 1.064 Released



Thanks to our community member lostprophet.hu, Chasm now supports Hungarian! I also fixed a few more bugs that were reported, and made some tweaks to Arcade mode.

  • added Hungarian translation
  • arcade: adjusted dark room and spell drop rates, increased scavenger inventory size
  • arcade: fixed flying enemies sometimes spawning on top of each other
  • fixed glitching of left stick horizontal movement in menus
  • fixed font styling for characters in extended range

Patch 1.063 Released



We've released a few small updates over the past few days with various bug fixes and another polish pass on the rooms.

Change-list:

  • extra room polish
  • updated to FNA 19.04
  • fixed points for bosses in Arcade mode
  • fixed slimes jumping off platforms
  • fixed ladori warrior getting stuck on rails
  • fixed HP on load with various equipment