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Chasm News

Patch 1.072 Released



Chasm 1.072 is now available on Steam! This patch contains numerous fixes for our last big update and also a few tweaks that the community suggested. The game is also on sale 40% Off for Steam's Autumn Sale so now is the time to grab it if you haven't yet!

1.072 Change-list
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- fixed unintended achievement unlocking when playing Arcade then Story mode
- fixed secret detector beeping for elixirs already picked up
- fixed dire rat aggro when on platform above or below
- fixed input buffer size growing every room change
- fixed Misc category notes allowing paging for translated languages
- fixed executioner walking into oil
- increased mana particle acceleration
- increased enemy mana drop rate
- updated game controller database
- updated to FNA 19.11

Patch 1.071 Released

[previewyoutube][/previewyoutube]

Hello again everyone! Since 1.066's release I've been sneaking out updates here and there while the porting studio worked on catching the console versions up from 1.035. It added up to be quite a bit in the end since we ran into a few delays along the way and I had extra time to fix and tune things. The above trailer is primarily meant for consoles that were farther behind than Steam, but it should give anyone who hasn't been paying close attention a good idea of what we've been up to for the last year!

1.066 -> 1.071 Change-list:

  • adjusted area sizes and improved generation by moving a couple rooms (new games only)
  • fixed glitchy archer sprites when killed during spawning in Trell battle
  • fixed tiling errors in several rooms
  • fixed walljumping up mines elevator shaft
  • fixed escape key on PC builds
  • fixed player being able to attack if gooped by hanging spider while attacking
  • fixed button labels glitching on some menus
  • fixed save icon not displaying correctly when saving after credits
  • fixed frozen familiars during ending
  • fixed rumble on certain controllers on PC
  • fixed CRT shader on non-16:9 aspect displays
  • fixed king trell spawning archers behind gates
  • fixed some dark rooms missing doorway light
  • fixed bug in unique drop bonus stat picking
  • fixed dark catacombs entrance sawblade damage
  • fixed various map errors
  • merged latest console optimizations
  • increased drop rates slightly
  • increased mana orb acceleration
  • increased mines crushers speed
  • increased controller rumbling intensity
  • reduced max spawns for spawner enemies
  • improved late game basden encounter scripting
  • improved fullscreen behavior for setups with multiple monitors
  • Arcade: increased lantern light radius
  • Arcade: misc tweaks to drop rates, area lengths, etc
  • Arcade: doubled time bonus multiplier
  • Arcade: fixed possible crash on map screen
  • Arcade: status effects reset at end of level
  • updated game controller database
  • updated to FNA 19.09

Steam Weekly Deal + Arcade Mode Introduction Video

https://www.youtube.com/watch?v=yyORwRhyDNE

We're excited to announce that Chasm is having a Weekly deal this week at 35% off! In addition to the sale, a community member has created a quick introduction video to Arcade mode for anyone that is not familiar with it yet. After you learn some tips and tricks, test your mettle against today's Daily Challenge and go for the high score!

Celebrate One Year of Chasm!



This week marks the one year anniversary of Chasm's release! After over five years of hard work, Chasm was released to the world on July 31. In celebration, the game is 50% off on all platforms, and we will be doing giveaways every day this week (including cool new swag bags!) on our Facebook, Twitter and Discord. Thanks so much to everyone for their continued support, we couldn't do it without you!

Patch 1.066 Released



We released an update today with a new feature request from the community, as well as a few bug fixes and tweaks. It can be tricky figuring out where that last few percent is when trying to 100% the game so we've added a checkmark next to the names of areas that are fully explored. I also made button presses a little more lenient while your character is attacking. Each weapon has a certain amount of frames you are locked into the attack, so if you push Backdash or Jump too soon it might not register. I extended the window a few more frames, so it should feel a little more responsive now if you press too early.

Change-list:

  • added checkmark for fully explored areas on map screen
  • fixed hit stun on crawlers
  • fixed necromancer teleport logic
  • fixed player not cancelling out of attacks when crouched
  • extended buffer for button presses during attacks for more responsiveness
  • updated to FNA 19.05
  • updated game controller database