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  3. Seventh Update

Seventh Update

In this patch there are a bunch of performance optimizations, gameplay and sound tweaks, bug fixes, as well as a switch to a universal binary for OS X for improved compatibility.

-Major improvements to performance on the CPU side related to excessive and unnecessary physics calculations

-Minor optimizations to some post-processing shaders

-Removed a useless function that led to decreased performance while the inventory was open

-Additional improvements for the crackling sound some users experienced

-Announcer sound levels adjustment

-Few other minor sound level adjustments (one notable change is that the suicide droid's footsteps are slightly louder)

-Lotus flower now fades in

-No more permanent rain under certain conditions

-Moved the trash can in the shuttle bay area

-Fixed case where weapon camera would not deactivate

-Added explosion force for the cleaner bot's death

-Fixed instances when enemies would not respawn

-Enemies now respawn more often on higher difficulties and less often on lower difficulty settings, and their distribution is more varied (ie. less likely change of a horde of flybots in the medical area)

-Removed collider from the toy model in Solomon's work desk as it caused the player to instantly jump on top of it

-The OS X build is now a universal binary

I've tested this build extensively but as always drop a line in the comments or in the forums if you catch something I've missed, or an issue I have yet to address. Thanks for all your support!

And you may also notice the game is 50% off for the Halloween sale. Happy Halloween!