1. Spirits of Xanadu
  2. News
  3. First Update

First Update

I've just released the first big patch for the game, which addresses some issues some people were having and includes some general improvements and difficulty balances.

If a bug you've experienced isn't on this list head over to the official bug reporting thread and provide as many details as possible and we'll try to address them in the future.

If you have any other feedback, suggestions, or complaints be sure to let us know in the forums. We're always interested in improving the game, so if there's anything we can do to improve the experience be sure to let us know.
  • Fixed player walking through trees (arcade)
  • Fixed crosshair appearing on invisible wall boundaries (arcade)
  • Fixed suicide droids not resetting their positions under certain circumstances
  • Fixed issues related to the gun charge tooltip implemented in the previous mini-patch
  • Fixed security cameras being able to prevent player from accessing the elevators
  • Adjusted terminal text to avoid misclicks
  • Robots are more likely to speak
  • Enemy respawn delay shortened
  • Save game no longer erased after triggering an ending
  • If you die on 'hard' difficulty the game will reload at your last save and you will lose all unsaved progress
  • Adjusted player health values for high difficulty to balance out the above change
  • Various other difficulty tweaks for easy and normal levels:

    1. Normal: Slightly more health
    2. Easy: Less enemy respawns and suicide droids won't instantly kill you if you're above half health.
  • Minor performance improvements
  • Crouching in front of robots will no longer save you from their fire