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Spirits of Xanadu News

Seventh Update

In this patch there are a bunch of performance optimizations, gameplay and sound tweaks, bug fixes, as well as a switch to a universal binary for OS X for improved compatibility.

-Major improvements to performance on the CPU side related to excessive and unnecessary physics calculations

-Minor optimizations to some post-processing shaders

-Removed a useless function that led to decreased performance while the inventory was open

-Additional improvements for the crackling sound some users experienced

-Announcer sound levels adjustment

-Few other minor sound level adjustments (one notable change is that the suicide droid's footsteps are slightly louder)

-Lotus flower now fades in

-No more permanent rain under certain conditions

-Moved the trash can in the shuttle bay area

-Fixed case where weapon camera would not deactivate

-Added explosion force for the cleaner bot's death

-Fixed instances when enemies would not respawn

-Enemies now respawn more often on higher difficulties and less often on lower difficulty settings, and their distribution is more varied (ie. less likely change of a horde of flybots in the medical area)

-Removed collider from the toy model in Solomon's work desk as it caused the player to instantly jump on top of it

-The OS X build is now a universal binary

I've tested this build extensively but as always drop a line in the comments or in the forums if you catch something I've missed, or an issue I have yet to address. Thanks for all your support!

And you may also notice the game is 50% off for the Halloween sale. Happy Halloween!

Seventh Update

In this patch there are a bunch of performance optimizations, gameplay and sound tweaks, bug fixes, as well as a switch to a universal binary for OS X for improved compatibility.

-Major improvements to performance on the CPU side related to excessive and unnecessary physics calculations

-Minor optimizations to some post-processing shaders

-Removed a useless function that led to decreased performance while the inventory was open

-Additional improvements for the crackling sound some users experienced

-Announcer sound levels adjustment

-Few other minor sound level adjustments (one notable change is that the suicide droid's footsteps are slightly louder)

-Lotus flower now fades in

-No more permanent rain under certain conditions

-Moved the trash can in the shuttle bay area

-Fixed case where weapon camera would not deactivate

-Added explosion force for the cleaner bot's death

-Fixed instances when enemies would not respawn

-Enemies now respawn more often on higher difficulties and less often on lower difficulty settings, and their distribution is more varied (ie. less likely change of a horde of flybots in the medical area)

-Removed collider from the toy model in Solomon's work desk as it caused the player to instantly jump on top of it

-The OS X build is now a universal binary

I've tested this build extensively but as always drop a line in the comments or in the forums if you catch something I've missed, or an issue I have yet to address. Thanks for all your support!

And you may also notice the game is 50% off for the Halloween sale. Happy Halloween!

Small patch

-Fix for the "King of the Dead" achievement not triggering if the crown hits the floor before the player can grab it.

Thanks to forum member F4/80 for the steps on how to reproduce this bug!

Small patch

-Fix for the "King of the Dead" achievement not triggering if the crown hits the floor before the player can grab it.

Thanks to forum member F4/80 for the steps on how to reproduce this bug!

Sixth Update

NOTE: Due to the changes in this update you may need to reset your keybindings in Options -> Controls

In this patch I've updated the game to the latest version of Unity. Along with this comes with performance improvements and bug fixes. In addition you can now rebind the gamepad keys as you see fit, which should alleviate the issues some users had with the gamepad on Mac and Linux and those using non-Xbox 360 gamepads.

-Gamepad rebinding support

-Added better mouse/look sensitivity options for finer tuning

-Lessened respawn frequency of robots

-Sound fixes for the overhead announcer

-Few other sound fixes (some sounds were a bit too quiet)

-Hopeful fix for the "King of the Dead" achievement sometimes not triggering

-Misc minor bug fixes that I forgot to write down