Seventh Update
In this patch there are a bunch of performance optimizations, gameplay and sound tweaks, bug fixes, as well as a switch to a universal binary for OS X for improved compatibility.
-Major improvements to performance on the CPU side related to excessive and unnecessary physics calculations
-Minor optimizations to some post-processing shaders
-Removed a useless function that led to decreased performance while the inventory was open
-Additional improvements for the crackling sound some users experienced
-Announcer sound levels adjustment
-Few other minor sound level adjustments (one notable change is that the suicide droid's footsteps are slightly louder)
-Lotus flower now fades in
-No more permanent rain under certain conditions
-Moved the trash can in the shuttle bay area
-Fixed case where weapon camera would not deactivate
-Added explosion force for the cleaner bot's death
-Fixed instances when enemies would not respawn
-Enemies now respawn more often on higher difficulties and less often on lower difficulty settings, and their distribution is more varied (ie. less likely change of a horde of flybots in the medical area)
-Removed collider from the toy model in Solomon's work desk as it caused the player to instantly jump on top of it
-The OS X build is now a universal binary
I've tested this build extensively but as always drop a line in the comments or in the forums if you catch something I've missed, or an issue I have yet to address. Thanks for all your support!
And you may also notice the game is 50% off for the Halloween sale. Happy Halloween!
-Major improvements to performance on the CPU side related to excessive and unnecessary physics calculations
-Minor optimizations to some post-processing shaders
-Removed a useless function that led to decreased performance while the inventory was open
-Additional improvements for the crackling sound some users experienced
-Announcer sound levels adjustment
-Few other minor sound level adjustments (one notable change is that the suicide droid's footsteps are slightly louder)
-Lotus flower now fades in
-No more permanent rain under certain conditions
-Moved the trash can in the shuttle bay area
-Fixed case where weapon camera would not deactivate
-Added explosion force for the cleaner bot's death
-Fixed instances when enemies would not respawn
-Enemies now respawn more often on higher difficulties and less often on lower difficulty settings, and their distribution is more varied (ie. less likely change of a horde of flybots in the medical area)
-Removed collider from the toy model in Solomon's work desk as it caused the player to instantly jump on top of it
-The OS X build is now a universal binary
I've tested this build extensively but as always drop a line in the comments or in the forums if you catch something I've missed, or an issue I have yet to address. Thanks for all your support!
And you may also notice the game is 50% off for the Halloween sale. Happy Halloween!