Alpha Test Gameplay Update
Hello, Agents!
First, we would like to extend our heartfelt gratitude to all agents who applied and actively participated in the alpha test! 🙏
This update has been prepared to enhance the fun of gameplay and incorporate your invaluable feedback. While the previous test primarily focused on functional elements, this time, we've concentrated on significantly improving and expanding gameplay-related content.
We will continue to update and refine the test based on your input, so we greatly appreciate your continued excitement and participation! 😊
Now, let's dive into the key updates for this patch!
[h3]Key Update Details[/h3]
1. Gameplay Changes
Mission Objective System Added
Each stage now has a target quota to achieve, and failing to meet it will result in mission failure. Clearing the target score unlocks the next stage.
※ The quota can be checked in the game lobby and during gameplay.
Item Collection and Escape
To achieve the target score, collect various items within the time limit and use the PLB to evade threats and escape.

2. Security Card System Added
Security cards are now required to unlock locked containers (key lockers and safes).
Identify the locker’s serial number and input the matching code from the security card to unlock it.
[previewyoutube][/previewyoutube]
3. Gameplay Adjustments
Door Spawn Update
Based on feedback, we've improved the locked state of doors and passages. Most corridor, cabin, and storage doors are now open
Room Key Update
Keys now spawn only for rooms on the current floor, reducing unnecessary movement.
Safes Added
Safes have been added to locked rooms. Unlocking them with security cards grants significant rewards

4. Starting Items Updated Players now start with a flashlight, knife, pistol, ammunition, a PLB, and a security card.
5. Monster Spawn Rules Updated
New monster spawn mechanics have been introduced to ensure more intense and suspenseful gameplay.
Patch Note Log
Lifeboat Usage Disabled
Lifeboats are no longer accessible.
Level Lighting Improved
Enhanced lighting effects for a more immersive environment.
Camera Tilt Issue Fixed
Resolved a problem causing camera distortions.
PLB Escape Sound Issue Fixed
Fixed external noise issues occurring during PLB escapes.
Thank you for taking the time to read through this update! We hope you enjoy the improvements we’ve made. If you have any questions or suggestions, feel free to leave a comment below or share your thoughts on Discord.
Thank you!
First, we would like to extend our heartfelt gratitude to all agents who applied and actively participated in the alpha test! 🙏
This update has been prepared to enhance the fun of gameplay and incorporate your invaluable feedback. While the previous test primarily focused on functional elements, this time, we've concentrated on significantly improving and expanding gameplay-related content.
We will continue to update and refine the test based on your input, so we greatly appreciate your continued excitement and participation! 😊
Now, let's dive into the key updates for this patch!
[h3]Key Update Details[/h3]
1. Gameplay Changes
Mission Objective System Added
Each stage now has a target quota to achieve, and failing to meet it will result in mission failure. Clearing the target score unlocks the next stage.
※ The quota can be checked in the game lobby and during gameplay.

To achieve the target score, collect various items within the time limit and use the PLB to evade threats and escape.

2. Security Card System Added
Security cards are now required to unlock locked containers (key lockers and safes).
Identify the locker’s serial number and input the matching code from the security card to unlock it.
[previewyoutube][/previewyoutube]
3. Gameplay Adjustments
Door Spawn Update
Based on feedback, we've improved the locked state of doors and passages. Most corridor, cabin, and storage doors are now open
Room Key Update
Keys now spawn only for rooms on the current floor, reducing unnecessary movement.
Safes Added
Safes have been added to locked rooms. Unlocking them with security cards grants significant rewards

4. Starting Items Updated Players now start with a flashlight, knife, pistol, ammunition, a PLB, and a security card.

New monster spawn mechanics have been introduced to ensure more intense and suspenseful gameplay.
Patch Note Log
Lifeboat Usage Disabled
Lifeboats are no longer accessible.
Level Lighting Improved
Enhanced lighting effects for a more immersive environment.
Camera Tilt Issue Fixed
Resolved a problem causing camera distortions.
PLB Escape Sound Issue Fixed
Fixed external noise issues occurring during PLB escapes.
Thank you for taking the time to read through this update! We hope you enjoy the improvements we’ve made. If you have any questions or suggestions, feel free to leave a comment below or share your thoughts on Discord.
Thank you!