SAVE Demo Patch4 Notes
Hello, everyone!
As we announced last Friday, Demo Patch 4 has now been released!
We are preparing for the Early Access launch and plan to update the demo version twice with ongoing content improvements.
In Demo Patch 4, we have made a major update, significantly enhancing Mission 1 with extensive improvements.
You can check out the full patch details below and experience the improved gameplay for yourself!
We’d love to hear your thoughts, feedback, and suggestions while playing the SAVE demo.
Feel free to share them on our Discord channel!
Thank you for your continued support and we look forward to your feedback! 😊

[h3]Patch 4 Notes📋[/h3]
🏗 Mission 1 Level Design Improvements
With Patch 4, we have improved various aspects of Mission 1, including level design, monster AI, balance, and anomalies.
We hope this update enhances your gameplay experience and makes it even more immersive and thrilling. ☠
Thank you for your continued support and enthusiasm!
We’ll keep working hard to deliver an even more polished game! 🚢
As we announced last Friday, Demo Patch 4 has now been released!
We are preparing for the Early Access launch and plan to update the demo version twice with ongoing content improvements.
In Demo Patch 4, we have made a major update, significantly enhancing Mission 1 with extensive improvements.
You can check out the full patch details below and experience the improved gameplay for yourself!
We’d love to hear your thoughts, feedback, and suggestions while playing the SAVE demo.
Feel free to share them on our Discord channel!
Thank you for your continued support and we look forward to your feedback! 😊

[h3]Patch 4 Notes📋[/h3]
🏗 Mission 1 Level Design Improvements
- Reworked some accessible areas in Mission 1.
- Certain locked doors are now open.
- Added new ladder interactions to access certain areas.
- Added floor plans on each level to help with navigation.
- Added new signs and decorative elements to the environment.
- Adjusted the interior layout of some areas.
- Adjusted spawn locations for humanoid monsters.
- Added new monsters along with new spawn points.
- Beast-type monsters no longer appear in Mission 1.
- Enhanced AI behavior—humanoid monsters now actively track and attack players.
- Previously inactive humanoid monsters can now be attacked, and they drop items when defeated.
- Adjusted attack power & HP of humanoid monsters.
- Increased tactical knife attack range from 0.8m → 1m.
- Rebalanced item & equipment prices in the shop.
- Slightly reduced player movement speed.
- Adjusted stamina drain and recovery rates.
- Removed all time-based anomalies.
- Removed anomalies that caused sanity loss and led to time-over situations.
- New anomaly: Fire anomalies now appear at specific locations when triggered.
- Sanity-draining anomalies will not appear until the next update.
- New anomaly: Walls materialize at specific locations upon player arrival.
- New anomaly: Dark smoke now appears in certain areas, obstructing visibility.
- Adjusted spawn locations for mission-critical items.
- Added hint items to help locate mission objectives.
- All guest room keys are now lootable from humanoid monsters.
- Added new types of breakable objects.
- Randomized breakable object locations for each playthrough.
- Rebalanced item drops from breakable objects.
- Added interactable objects on the ship exterior, which have a chance to drop items.
- Locked doors now display a “a key is required” message when interacted with.
- Key mission items now trigger a detailed item view when acquired.
- Added random matchmaking.
- Players can now create and join public rooms via the Public Join menu.
With Patch 4, we have improved various aspects of Mission 1, including level design, monster AI, balance, and anomalies.
We hope this update enhances your gameplay experience and makes it even more immersive and thrilling. ☠
Thank you for your continued support and enthusiasm!
We’ll keep working hard to deliver an even more polished game! 🚢