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SAVE Mission 2 is now open!

Hello, everyone!

The long-awaited Early Access release is finally just around the corner!
Before the launch, the final demo version patch has been applied, and with this update, Mission 2 content has been added.


What new challenges and experiences await in Mission 2? ๐Ÿšข๐Ÿ’ฅ

You can find the full patch notes below.

Please feel free to share your thoughts, suggestions, and any improvements you'd like to see on our Discord channel.

Your feedback will help us create an even more polished game!

Additionally, the Early Access release is scheduled for this Thursday, so please stay tuned, and we look forward to your continued support!

Weโ€™ll keep updating and improving the game post-launch to provide you with even more content and fun.


After the Early Access release, the demo version will no longer be available to ensure we can provide a more stable and optimized version of the game.

All content from the demo will be available in an improved form in the Early Access version, and new features will be added continuously.

We appreciate your understanding and continued interest! ๐Ÿ˜Š


[h3]Patch 5 Notes๐Ÿ“‹[/h3]
๐Ÿ— Mission 2 Content Added
  • The second operation, Artifact Retrieval Mission, has been added.
  • A new monster, a relentless, pursuing beast, now appears in Mission 2.
  • Three new moving artifacts have been added as part of the Mission 2 objective.
  • New escape methods, including lifeboats and the required items for operating them, have been added to Mission 2.
  • A new area is now accessible in Mission 2.
๐Ÿ— Changes to Mission 1
  • The location and shape of the maze walls in the latter half of Mission 1 have been altered.
  • The location of the flame anomaly has been modified.
  • The locations of important key items in Mission 1 are now fixed and easier to find.
  • Interactable box objects outside the ship that were previously available in Mission 1 can now be interacted with in Mission 2.
๐Ÿ‘พMonster Improvements
  • The HP of humanoid monsters has been adjusted.
  • The timing and distance for humanoid monster attacks have been fine-tuned for more accurate hit detection.
  • A sound notification has been added when humanoid monsters drop room keys upon death.
โš–๏ธ Balance Adjustments
  • The drop rates and quantities of items in Mission 1 have been adjusted.
  • The prices of certain equipment and items in the shop have been adjusted.
  • The sale values of currency items have been modified.
๐Ÿ”ซ New Weapons Added
  • The '9mm Tactical Light Pistol,' which is a standard pistol with a tactical light attached, has been added.
  • The '9mm Silenced Pistol,' a standard pistol with a suppressor, is now available.
  • The 'Tactical 9mm Silenced Pistol,' a pistol with both a suppressor and a tactical light, has been added.
๐Ÿ› ๏ธ Other Added Features
  • Missing sounds for some interactable objects have been added.
  • A cassette player object, which can be used to lure monsters, has been introduced.
  • A rest feature has been added to the base camp, allowing you to recover HP.
  • A revival feature has been added to the base camp, allowing you to revive fallen teammates.