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  3. Cooperation or Competition? The Choice is Yours! ⚖️ Patch 3 Notes

Cooperation or Competition? The Choice is Yours! ⚖️ Patch 3 Notes


Hello everyone,

We're excited to announce that the third major update for SAVE, Patch 3, has officially been released!

This update focuses on enhancing both cooperation and competition between players.

Now, players must not only work together to survive and complete missions but also navigate a subtle competitive dynamic, creating a more tense and engaging gameplay experience.


One of the key new features is the introduction of the Team Funds Dashboard, which allows players to clearly see each team member’s individual contributions.

This enables a form of indirect competition based on performance, all while encouraging team effort.


Additionally, we’ve introduced a new PvP damage system, allowing players to inflict harm on one another.

Whether by accident or intention, this adds another layer of tension to every operation, making communication and careful decision-making more critical than ever.

To prevent this tension from becoming a source of frustration, we’ve also reworked the revival system.

Now, you can revive yourself by spending funds, or return to the mission for free with help from a teammate at the base camp—highlighting the value of teamwork even further.


We’ve also made it easier to identify and communicate with teammates by giving each character a distinct appearance, improving both recognition and immersion during cooperative play.

Alongside these changes, we’ve implemented a variety of improvements aimed at enhancing the overall experience and user convenience.

Let’s take a closer look at what’s new in Patch 3!


[h2]Key Features of Patch 3[/h2]

[h3]Team Fund Status Board[/h3]
We’ve added a Team Fund Status Board UI that lets you check each player’s contribution by interacting with the shop terminal.

You can now view each player's total spending and sales profit, encouraging indirect competition through visible contribution metrics.



[h3]Player-vs-Player (PvP) Enabled[/h3]
To increase tension and strategic choice in cooperative operations, players can now inflict damage on each other—intentionally or by accident.

This adds a new layer of risk, betrayal, and emergent scenarios during missions.

[h3]Revival System Improvements[/h3]
To minimize frustration from long downtimes after death, you can now revive yourself using funds after a short wait.

Alternatively, a teammate who returns to Base Camp can now revive you for free, reinforcing the importance of teamwork.



[h3]Distinct Character Skins[/h3]
Each character now features a unique appearance to help with quick identification and communication during gameplay.

This also enhances visual diversity and personal expression.



[h3]5th Floor Cabin Layout Overhaul[/h3]
To improve exploration and keep repeat playthroughs fresh, we’ve completely redesigned the cabins on the 5th floor, each with different themes and layouts.



[h3]New Infirmary in Base Camp[/h3]
We’ve added an Infirmary to Base Camp to allow players to quickly heal between missions, improving quality-of-life and preparation flow.



For more details on usability improvements, bug fixes, and other updates, please check out the full patch notes below!

[h2]Patch3 Notes📋[/h2]

[h3]Base Camp Updates[/h3]
  • Added a Team Fund Status Board at the shop.
  • Infirmary has been added.
  • “Rest” interaction moved inside the Infirmary.
  • Player status UI now visible in Base Camp.
  • Returning teammates can now revive fallen players for free.
  • Voice volume control added to the revive interaction UI.


[h3]Ship Layout Changes[/h3]
  • Complete redesign of all 5th floor cabins.
  • Updated interior design of the 5th floor Hospital.
  • Fixed all sight-blocking issues inside the ship.


[h3]Item Sales & Shop Adjustments[/h3]
  • Stun Recovery Syringe has been removed from the shop.
  • All consumable items can now be sold.


[h3]Usability Improvements[/h3]
  • Players can now self-revive after a cooldown and cost.
  • UI will now close if a player is attacked while it's open.
  • Spectator mode now allows switching to dead players.


[h3]Sound Improvements[/h3]
  • Reduced voice delay when using walkie-talkies.
  • Tweaked environmental sound ranges and volume inside and outside the ship.
  • Adjusted sound effects for the lifeboat.
  • Balanced monster-related SFX volumes.


[h3]Bug Fixes[/h3]
  • Fixed an issue preventing rejoining after leaving a private room.



[h2]What’s Coming Next[/h2]

In the next update, we're planning to introduce new monsters, along with equippable gear such as armor and bags, allowing for more strategic loadout choices.

We're also prioritizing:
  • Enhancing the Sanity system.
  • Expanding abnormal phenomena aboard the ship.


Our goal is to heighten the psychological tension and provide new environmental threats that deepen the horror and unpredictability of exploration.

Thank you all for your ongoing support and valuable feedback.

SAVE is evolving with every patch, and your ideas help shape its future.

Got thoughts or suggestions?

Join the conversation on our Discord —we’d love to hear from you!

Thank you!