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Sign up for SAVE Playtest

Hello Everyone,

We at Influsion Inc. are excited to announce that the first playtest for our upcoming game, SAVE, is finally here! After months of hard work following the teaser, we're ready to let you experience the game firsthand.


[h3]l SAVE Play Test Schedule 📆l[/h3]
- November 2024

[h3]l How to Join 📕l[/h3]
1. Log in with your Steam ID on the Steam SAVE store page.
2. Click the 'Request Access' button


[h3]l What to expect?🤔l[/h3]
In this play test you will be able to enjoy the core game play with our new monsters waiting for you to come to the SENARA in single play! Moreover as we wanted share our development so far with you and we hope you enjoy SAVE.

We'll share more details in the next few days. And it would be greatly appreciated if you follow our socials and join our discord!

Thank you

Welcome to SAVE l Dev log #1

[h3] Hello Everyone! [/h3]

It's Influsion, and this is our very first devlog!
We wanted to share the story of how SAVE began and introduce you guys after our release of the teaser!

Before we dive into our devlog, we want to thank everyone who has enjoyed the teaser! Moreover, during the teaser, there were questions like, "So, what is this game about? Is it based on a religious cult? Is it inspired by a tragic incident in Korea?" To answer your questions!

SAVE is a 'Lovecraft'-based survival horror PVE game, which is currently in development!

[h3]Let me tell you a story how it began …[/h3]

The story of SAVE began when we visited a 6,000-ton training ship used for training. Something unexpected happened. As we wandered around the ship, we kept getting lost in its maze-like corridors. It wasn’t just disorienting; it was actually kind of creepy. The deeper we ventured, the more unsettling it became. The long, empty hallways, the strange noises echoing off the metal walls—it all felt a bit too eerie for comfort.

That’s when the idea hit us. What if we could turn this unsettling experience into a game? The ship’s layout, the sense of isolation, and the unease we felt could be the perfect foundation for an immersive horror game. We started brainstorming ideas, imagining how players could explore the ship, outwit threats, and uncover a deeper story, all while being haunted by that same uneasy feeling we experienced firsthand.


[h3]What is SAVE ?[/h3]

You play as an agent who is dispatched to investigate the suspicious voyage of the "SENARA" and unravel its secrets. However, the "SENARA" is teeming with unknown threats determined to prevent you from uncovering its mysteries, all while pulling the ship into the depths of the sea. You must fulfill your mission and escape before the horrors of the deep drag you under, all while evading the relentless terrors lurking in the darkness of the "SENARA."



The game is still in development, and we want to keep you in the loop with all the latest updates on the project's progress. As we prepare to enter Early Access, we'll be sharing more details about the game, including new features, gameplay mechanics, and more.

Anyway, I think I’ll wrap it up here. If you enjoyed this devlog, like and comment below, as well as wishlist the game, which I will greatly appreciate! Let me know what you would like to see in the next devlog.
Until then, take care, and stay safe!

Until then, take care, and stay safe!
Simon