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Demeo x Dungeons & Dragons: Battlemarked News

Dev Diary 2 — Reimagining the D&D Monsters for Battlemarked

[p]Designing the monsters for Demeo x Dungeons & Dragons: Battlemarked was a real highlight for our art team. We leaned into a more stylized aesthetic to keep true to the look of miniatures from a tabletop game. Everything got a bit chunkier, a bit thicker, almost like they were molded from plastic. Every dent, divot, and battle scar is dialed up just enough to make them seem as realistic as possible. [/p][p]We kicked off the design process with research, referencing the current Dungeons & Dragons Player’s Handbook as well as Monster Manual, Dungeon Master’s Guide, and some of the older edition sourcebooks too![/p][p]Then we entered the concept phase. We took those familiar monster designs and gave them our own twist to adapt them into the art style for Battlemarked.[/p][p]Silhouettes were a big focus of our design process to ensure that the players could see them better on the map. The large monsters don’t feel as big as they would in real-life, so we put a lot of work into the silhouettes and the colors to make them especially intimidating.[/p][p][/p][p][/p][p]Take the Kobold, for example. We wanted it to feel a bit nastier than usual and if you look closely you’ll see that it’s a short, vicious thing. All of the monsters in Battlemarked look like they’re going to cause you a problem - and that’s exactly how we want you to feel when you encounter them. [/p][p]Compared to Demeo, we improved a lot on the 3D models to add more details and cleaner and sharper textures to the character models. We can’t wait for you to face them in-game![/p][p][/p][p][/p][hr][/hr][p]TL;DR? You can watch the full video instead.[/p][previewyoutube][/previewyoutube][p]Tune in later in the week for our backlog posting of dev diary 3![/p][p]—The Battlemarked Team[/p][hr][/hr][p]Wishlist and Follow us here on Steam to receive news and information as we post them.[/p]

Dev Diary 1 — What is Demeo x Dungeons & Dragons: Battlemarked?

[p]In case you missed us posting our previous developer diaries over on YouTube and social media, we're going to be posting the rest of the backlog here over the next week. For now, enjoy the first dev diary that we put together![/p][h3]What is Demeo x Dungeons & Dragons: Battlemarked?[/h3][p]This is a question we’re asked often, and rightfully so![/p][p]Battlemarked is a game based on the Demeo Action Roleplaying System that focuses on strategy, cooperation and combat. We’re bringing in the really cool monsters, classes, spells and abilities from D&D, so players can expect many familiar things from the D&D universe. [/p][p]The game features a turn-based system. The different heroes each have unique abilities, so that’s where the tactic, strategy and cooperation really come into play. [/p][p]We are trying to emulate the feeling of playing Dungeons & Dragons with your friends. But in this game no one needs to be the DM, instead the game will do all of that stuff for you. We’ll share more on that soon.[/p][h3]So what’s the difference between Demeo and Battlemarked?[/h3][p]Demeo is more of a roguelike game, whereas Battlemarked focuses more on the story and the campaign. [/p][p]It’ll be available on PC, console and XR devices for 1-4 players.[/p][hr][/hr][p]TL;DR? You can also watch the full video below.[/p][previewyoutube][/previewyoutube][p]Tune in next week for Dev Diaries 2 and 3.[/p][p]—The Battlemarked Team[/p][hr][/hr][p]Wishlist and Follow us here on Steam to receive news and information as we post them.[/p]