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Demo Update 1.0.3.

[p]Hello, souls of the Underworld! The long-lasting silence is over, and the new year is here with new content. Because of our responsibilities (school, work, etc.), the construction of the Underworld was delayed.[/p][p]But don’t worry, there are still many things to see and witness!
[/p][h2]New features[/h2][p][/p][p]Due to the extended silence and anticipation, we've decided to share brief previews of upcoming stages that will be featured in the full release of the game. \Please note that most of these stages are still in the prototype phase and are far from the final version\, so take them with a grain of salt and have fun exploring![/p][p][/p][p][/p][p]As you enjoy your time underworld you will encounter a BRAND NEW NPC! It flies chaotically, dislikes the light and stalks you from the ceiling. Will you guess what it is?[/p][p][/p][p]As of now, you can encounter them in the caves and dark halls of Hades' palace.[/p][p]
[/p][p]#brief book text adapting gif - switching light[/p][p]The journal text is now written in magical ink, that glows in the dark and stays dark if you light it up and yes, you can now use your magical light while reading. so you can sort of switch between light and dark theme.[/p][p][/p][p][/p][p]#press R to autoalign[/p][p]Auto Alignment was only used when you first picked an object, if you wanted to place vase you usually needed to rotate it, so it didn’t fell off. Now you can do so with simple press of a button![/p][p][/p][p][/p][p]#dialogue overhaul[/p][p]Character names and colors, also you can set it to auto skip after voice line passed.[/p][p]#character talking animations[/p][p]Ps1 styled animations, characters also look at you.[/p][p][/p][p][/p][p]You will also encounter a strange shadowy hand wielding a familiar sign... I wonder if Hades knows about these illegal advertisers inside his property?
[/p][p]And much more![/p][p][/p][h2]Bug fixes[/h2][p]-Player movement now feels more natural[/p][p]-Controller is now more responsive[/p][p]-Breaking thrown objects is more responsive now[/p][p]-Fixed & Added alot of new sfx for various interaction[/p][p]-Countless collision and light fixes
-Fixed viewmodel moving animations[/p][p]-Quest pointers are working for demo version[/p][p][/p][p]And many issues, that happened during playtesting have been fixed.
[/p][h2]Shutout to content creators[/h2][p]We are truly grateful for featuring our game on your channels. A sincere thank you to all the creators:[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][h2]What to expect in future?[/h2][h3]More regular updates[/h3][p]Our main goal is to finish the game until the end of the year.[/p][p]You can expect:[/p][p]🏞️New Levels full of atmosphere[/p][p]📖Finished fully implemented story[/p][p]🎙️Full dabing remake[/p][p]🧩A Lot of new puzzles and interesting mechanics[/p][p]🕒Around 3-5 hours worth of content[/p][p]👀and perhaps an action sequence[/p][p][/p][p]We will do our best to continue posting updates on a monthly basis. 
[/p][p]We reworked the game writing, that you may notice in the next update, as well as much better voice overs, for which we have hired a very talented voice actors.[/p][p][/p][h3]Finishing demo[/h3][p]Following that, we will prepare the game for early access to beta test once we feel it's ready.[/p][p][/p][h3]Launching full game[/h3][p]If you'd like to become part of the community and hang out with others, feel free to join our community Discord channel.
[/p][h3]Open playtests and discord community[/h3][p]Also, you can expect more badges for completing hidden challenges. We're really happy to see that alot of players have completed the full demo.[/p][p]
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