Escalation Update is now live! New Game Mode, New maps, New Mechanic!
New Features
[h2]Escalation Game Mode[/h2][p]This is an evolution of the Skirmish mode, where you compete on randomized levels to be the first to accumulate enough points, and between rounds you get to upgrade your towers and add new passives.[/p][p][/p][p]Note, to unlock this mode you need to win a single skirmish match![/p][p][/p][h2]Resistance/Vulnerability System[/h2][p]Attacks now have damage types, and different units/towers are vulnerable/resistant to these attacks.[/p][p][/p][h2]Unit Info Screen[/h2][p]There is now a screen that gives the detailed info on units and structures stats, including their new resistances/vulnerabilities. Check it out![/p][p][/p][h2]New Missions[/h2][p]The final two missions of the Chromatech campaign have been released, with a level playing with a Wave Attack mode intended for the global domination game mode, and a climatic showdown with the U.C.F..[/p][p]Pay attention for some hints of the next faction![/p][p][/p][h2]New Tower Upgrades/Passives[/h2][p]We added a few more upgrades and passives now that Escalation mode is out and you can use them there.[/p][p][/p][h2]New Map[/h2][p]Bastion: A new dual Wave Defence / Skirmish map designed by a member of the community.[/p][p][/p]
Updates/Bug Fixes
[p][/p][h2]Sniper Tower Rework[/h2][p]The sniper tower wasn’t as fun as we wanted, so we redid the way it works, it now fires all the time normally, and if you hover over a target in range and los it will focus it, instead of focusing the player’s cursor at all times.[/p][p][/p]- [p]Nerfed Field Promotion for being way too OP[/p]
- [p]Fixed some scoreboard bugs and made it so you can see the global high score without having to have a score of your own first.[/p]
- [p]Tuning powers/structures for better balance[/p]
- [p]Continued to improve performance[/p]
- [p]Improved/optimized pathfinding for better performance and less units getting stuck[/p]
- [p]Fixed a variety of localization issues
[/p]
- RattleAxe Games[/p]