Campaign Update is now live! Campaign is finished and new maps!
New Stuff
[h2]Missions[/h2][p]The last 4 missions for the campaign are complete, concluding the lead up to Global Domination mode.[/p][p][/p][h2]Grunt Trap[/h2][p]A new terrain mechanic findable in the new missions and some of the new maps.[/p][p][/p][h2]Improved VFX[/h2][p]Most notably the chroma missiles have proper nuclear mushroom clouds. Also added more post processing to some effects.[/p][p][/p][h2]New Towers/Upgrades/Passives[/h2][p]Invaders got a new tower, and there is a smattering of new passives and a new upgrade, Cryo Bullets, for Wave Defence and Escalation mode.[/p][p][/p][h2]Biome Swaps[/h2][p]In Escalation maps have a chance of swapping biomes. This was tech added for the upcoming Global Domination mode, but we liked it so much we added it to Escalation too![/p][p][/p][h2]New Maps[/h2][p]Hungering Lands: A new joint wave defence/skirmish map.[/p][p]Triad: A skirmish map designed for 3 player games.[/p][p]Hunters: A callback to Big Game Hunters from Starcraft 1, with heavy use of grunt traps.[/p][p]No Zombies Land: Another community designed map, intended to be a meat grinder where all players are under assault from zombies.[/p][p][/p][h2]Polish Language In![/h2][p][/p]Updates/Bug Fixes
[p][/p][h2]So Much Optimization I can't remember it all[/h2][p][/p][h2]A bunch of game tuning I also can't remember it all, lots of community feedback has come in [/h2][p][/p][p]Went back and added a bunch of barks and some general improvements and rebalances to a bunch of campaign missions.[/p][p][/p][p]Thanks for playing, and as always – we love hearing your feedback. Join the discussion, share your chaos combos, and let us know what you think! - RattleAxe Games[/p]