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Rain World News

Slugcats Have Invaded Nanomon

[p]Hey slugcats,

While we’re still working on bringing Rain World: The Watcher to consoles, I have something else for you!

[/p][h2]The slugcats have invaded another title: Nanomon![/h2][p]
Nanomon are tiny, virtual pets who hang out in the corner of your screen. Train, explore, discover, and play with your Nanomon so they can evolve into the perfect companion! Only the best, most attentive trainers will help their Nanomon achieve their life goal!

And yes, you’ll be able to raise and train a slugcat in Nanomon! However, there is something secret you must do in order to have the slugcat appear. Something to… decipher…
For the first 100 people who decipher the code, I will give a Steam key to Nanomon! Join the Rain World Discord server and DM me (@rivotter) the last word on Discord if you are able to decipher the code!

-riv otter[/p]

Patch Notes (1.10.4) - Updating Korean and Russian Localization and More

Hey Slugcats,

We have released a new patch which updated Korean and Russian localization, disabled warp fatigue in Daemon area, and more!


You can read the full patch notes below.

[h2]Patch Notes[/h2]
  • Updated Korean and Russian localization
  • Disabled warp fatigue in Daemon area
  • Changed Basilisk lizards to not apply their effects while unconscious
  • Fixed warps playing their opening sound effect repeatedly while open, rather than just once
  • Fixed objects that are supposed to be filtered out in presence of a warp, not getting filtered out
  • Fixed Hunter and Monk endings not displaying properly if playing in low quality mode
  • Fixed being unable to open the map for a region on the warp region map in certain circumstances
  • Fixed Barnacles re-growing their shells after sleeping with a deshelled one in a shelter
  • Fixed frozen popcorn plants not progressing their frozen state properly, or opening up towards end of cycle


If you do continue running into a bug or issue after the patch please report it in the bug report form and the team will have better tracking on it!
https://docs.google.com/forms/d/e/1FAIpQLSezXL3WE2udFn8qJn-4bKHf-YkxiIbzmLB6jSwP6XYfp8DJtQ/viewform


- riv otter

Patch Notes (1.10.3) - Fixing Crash and Small Environmental Changes

Hey slugcats,

[h2]New patch alert![/h2]

This patch fixes a constant game crash in Rusted Wrecks, prevents being swarmed by locusts immediately upon warping into a place that contains them, and more.

If you want to read more about the patch, I’ll write the full patch notes below.

[h2]Patch Notes[/h2]
  • Fixed a consistent game crash in one of the areas in Rusted Wrecks.
  • Prevent being swarmed by locusts immediately upon warping into a place that contains them.
  • Ripple tears will no longer spawn inside shelters and some other key areas in the campaign.
  • Fixed some scenarios where it was possible to create multiple player-created warps within the same room.
  • Fixed some warp points not displaying their icon on the mini-map.
  • Changed mini-map icon for ripple warps to distinguish them from normal warps.
  • Made it easier to deal with portals in areas that have wind effects.
  • Made boosts received by geysers more consistent and reliable.
  • Fixed various incorrect interactions and visual bugs inside the ripple space.
  • Fixed the "Points" value not being displayed on Expedition's Challenges page.
  • Fixed tamed slugpups not following the player or obeying commands at the start of a cycle until being given an object.
  • Fixed the Karma flower animation not playing on Hunter's death statistics screen.


If you do continue running into a bug or issue after the patch please report it in the bug report form and the team will have better tracking on it!
https://docs.google.com/forms/d/e/1FAIpQLSezXL3WE2udFn8qJn-4bKHf-YkxiIbzmLB6jSwP6XYfp8DJtQ/viewform


- Riv otter

Patch Notes (1.10.2) - Tweaking behaviors and minimaps

Hey slugcats,

We have released a patch which tweaks the behaviors and mechanics of a number of creatures, warp points being displayed on the mini-map, fixing some crashes that affected Arena and Challenge modes, and more.

You can read the full patch notes below.
    Many new tweaks to the behaviors and mechanics of a number of creatures (Barnacles, Locusts, Moths, Watcher-campaign lizards)
    Warp points are now displayed on the mini-map
    Some extra and clearer progression hints on the warp point region map
    Some adjustments to creature spawns
    Fixed some crashes that affected Arena and Challenge modes
    Fixed mini-maps that were not rendering properly in some regions
    Fixed some items disappearing or reverting state after storing them in a shelter
    Fixed occasional crashes when bringing certain creatures through warps
    Fixed resetting save data for non-Watcher slugcats causing some Watcher save data to get reset as well
    Fixed death fall gradients sometimes not being visible
    Fixed some dialogs showing a TEXT ERROR in French language
    Fixed some region mini-map properties like water color not displaying on the hibernation screen mini-maps

    I am continuing monitoring the bug reports and issues you have been facing! If you do continue running into a bug or issue after the patch please report it in the bug report form and the team will have better tracking on it!
    https://docs.google.com/forms/d/e/1FAIpQLSezXL3WE2udFn8qJn-4bKHf-YkxiIbzmLB6jSwP6XYfp8DJtQ/viewform

    The team is continuing toiling through the earlier reports and working hard on the feedback you have been providing.

    - Riv otter

    Five Days After The Watcher Launch

    Hey slugcats,

    I’m Joseph, but some of you know me as riv otter, and I’m the community manager for Akupara Games. Rain World was actually where I got my start for community management with Rain World Art Month and Anniversary events!

    Hope you have been enjoying playing Rain World: The Watcher. Exploring the new mechanics that the Watcher brings with them to traverse through the hazardous regions.

    I do want to take the opportunity to speak about some of the plans for the future of The Watcher.

    [h2]Bugfixes[/h2]
    If you’ve ever wondered who goes through all the feedback and bug reports after a big release like this one– well, the answer is me!. I do want to thank you for your patience on this as we are a small indie team and going through all the reports and investigating each of them is going to take us a bit of time. Our plans is to keep patching as rapidly as possible to solve issues and add more qualities of life options for players. At a certain point in a few weeks, we’ll be a little quieter as things get in gear for our console updates.

    [h2]Post-release Content[/h2]
    Even as we speak, the developer team is energized with ideas and we’re organizing them for release both in the short and long-term.. Our short term priorities include additions like those bug fixes and quality-of-life improvements I mentioned above while long term priorities include additions like James mentioned a few weeks ago– the final endings and other cryptic secrets. We’re looking to start dropping patches with some of that content in about a week and we can’t for you to experience them.

    I would like to talk about them a bit but the developer team, specifically James, would send the wrath of 1,000s of blizzard lizards and barnacles to my house if I made even the tiniest peep. May even send rain as well to add insult to injury…

    [h2]Consoles[/h2]
    I’ve seen a lot of questions about consoles, so here is an update: The DLC is definitely coming out this year on consoles with plans to release within six months. There’s always trouble porting Rain World onto the Nintendo Switch because of the nature of the hardware constraints but we’ve done it before and we’ll do it again. If Switch delays the console ports too much, we may end up pushing just Switch to a later date.

    Either way, we’re looking to release a lot more Watcher content this spring and summer!

    I’ll have more to share once the next patch comes out, but until then– thank you all so much for another amazing launch!

    - Riv Otter