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Rain World News

Patch Notes 1.11.5 - Improving Performance Optimizations

[p]Hey Slugcats,

We released a patch which fixed a large number of memory leaks issues that could lead to the game crashing randomly over an extended play session, made a large number of miscellaneous performance optimizations, and more.
[/p][p]This might be the longest patch notes I have ever received. It takes up almost two pages in the Google Doc I am reading from. If you would like to read the full patch notes, you can read them below!
[/p][h3]Patch Notes[/h3]
  • [p]Fixed a large number of memory leak issues that could lead to the game crashing randomly over an extended play session (especially on the Nintendo Switch version).[/p]
  • [p]Made a large number of miscellaneous performance optimizations that should improve frame rates with some creatures or in certain areas of the game.[/p]
  • [p]Fixed color palettes rendering incorrectly inside ripple rifts and within the Migration Path region on the Nintendo Switch version of the game.[/p]
  • [p]Fixed flashing graphical artifacts that could randomly occur on the Nintendo Switch version of the game in the presence of Sentient Rot floater particles.[/p]
  • [p]Fixed graphics sometimes glitching out for a single frame, or sand terrain colors glitching for a single frame, when switching between rooms or screens on the Nintendo Switch version of the game.[/p]
  • [p]Fixed some graphics and particle effects unintentionally rendering with solid square borders on PlayStation and Nintendo Switch versions of the game.[/p]
  • [p]Warp points now pull important key items from a larger radius so there's less chance of them accidentally getting left behind.[/p]
  • [p]Relocated a couple player-generated warp target destinations so they won't ever spawn above bottomless bodies of water that can swallow player's important items after traveling through the warp.[/p]
  • [p]Fixed pearls not getting brought through the portal into Ancient Urban sometimes.[/p]
  • [p]Fixed the map icon still showing a region as being rotted even after all rooms in that region have had their rot purified.[/p]
  • [p]Fixed rot lizards still remaining as rotted on subsequent cycles even after the rot has been purified from the room they spawned in.[/p]
  • [p]Fixed the Prince not giving the player the mark during Watcher's final ending sequence if the game was set to certain languages.[/p]
  • [p]Fixed additional issues with key item trackers that could cause the game to crash if loading into a room adjacent to another room with a tracked key item.[/p]
  • [p]Fixed rooms containing void spawns crashing the game in Jolly Co-op mode if Player 1 got killed in a way that despawns their corpse.[/p]
  • [p]Fixed the "Friends Sheltered" counter on the statistics screen always incrementing every cycle when Jolly Co-op is enabled, even if a friend wasn't sheltered that cycle.[/p]
  • [p]Fixed an occasional crash with Drill Crabs due to their data in the save file being saved incorrectly.[/p]
  • [p]Fixed one of the Watcher tutorial messages not having been translated outside of English.[/p]
  • [p]Fixed adult and baby sandgrub spawning working improperly in Sandbox mode, where the number of adults/babies placed didn't match the amount of adults/babies that actually spawned.[/p]
  • [p]Fixed two of the dens in the Drill Site arena being impossible to enter.[/p]
  • [p]Fixed incompatibility between the Region Kit mod and Watcher's Vortex arena map.[/p]
  • [p]Fixed Sandbox mode issues shortly after disabling Watcher in Remix Menu, due to the Peach lizard sandbox unlock still being present in the absence of Watcher.[/p]
  • [p]Fixed the player needing to visit the Prince throne room more times than necessary, if they had previously visited the throne room with an insufficient ripple level.[/p]
  • [p]Fixed a possible unintentional Game Over scenario during Watcher's final ending due to ripple creatures.[/p]
  • [p]Fixed certain Downpour tutorials never displaying if you had previously been shown the starvation tutorial during other slugcat campaigns.[/p]
  • [p]Excluded certain minor creatures like batflies, leeches, and coalescipedes from spawner tracking, which could cause the no creature spawning glitch to still occur in certain scenarios.[/p]
  • [p]Another fix for whales in the Fractured Gateways region in which they could still spawn in invalid locations sometimes.[/p]
  • [p]General fix for offscreen creatures like Miros Birds, etc, where they also could sometimes spawn in rooms or locations they're not meant to.[/p]
  • [p]Tweaked light sources in underwater sections of Fetid Glen to make them less of a photosensitivty issue, and provide better guidance for navigation around the maps.[/p]
  • [p]Made some other miscellaneous small tweaks to some Aether Ridge rooms.[/p]
  • [p]Fixed the Scavenger trader in Badlands missing their trading outpost.[/p]
  • [p]Fixed Rattler creatures having their graphics glitch out briefly when first entering a room with them in it.[/p]
  • [p]Fixed some miscellaneous glitches that would occur depending on the timing or order of rooms getting unloaded.[/p]
  • [p]Made some miscellaneous additional crash fixes and additional safeguards for crashes based on reported crash logs.[/p]
[p][/p][p]Wow, that's a long one. Congrats on reading it this far. May ton of batflies and danglefruits fill your shelters tonight.[/p][p][/p][p]If you run into any issues please report them here![/p][p]https://bugs.akuparagames.com/rain-world/bugs[/p][p] [/p][p]-riv otter[/p]

Patch Notes 1.11.4 - Fixing creatures failing to spawn

[p]Hey slugcats,
[/p][h2]New Patch Alert![/h2][p]This patch fixes regions in the Watcher campaign sometimes failing to spawn any creatures, fixed tracked key items sometimes respawning in previous shelter, and more.[/p][p][/p][p]If you would like to read full patch notes you can read them below!
[/p][h2]Patch Notes[/h2]
  • [p]Fixed regions in the Watcher campaign sometimes failing to spawn any creatures depending on how the warp points were interacted with.[/p]
  • [p]Fixed tracked key items sometimes respawning in the previous shelter that they were stored in, rather than the most recent shelter location.[/p]
  • [p]Fixed the screen sometimes shaking violently or the screen going black in certain scenarios where lizards interacted badly with sloped terrain.[/p]
  • [p]Fixed the Passages perk in Expedition mode freezing the game.[/p]
  • [p]Fixed some information in Expedition mode's menus failing to display on certain consoles.[/p]
  • [p]Fixed the Jukebox menu in Expedition mode freezing depending on your music settings.[/p]
  • [p]Fixed a warp point issue with Watcher's final ending that would cause the ending to break if you replayed the ending a second time shortly after the first time playing through that ending. (For players who already are experiencing the glitch in their current save file, this won't retroactively fix it, but hibernating for at least 5 cycles before replaying the ending will also fix that issue in your current save)[/p]
  • [p]Fixed an additional console-exclusive hardlock that would occur after spawning ripple rifts at higher ripple levels and hibernating in the same region as the rift(s). Or equivalently, warp points crashing if warping into a region that includes those player-spawned ripple rifts.[/p]
  • [p]Fixed visual glitches that would occur when entering the void sea while in ripple space.[/p]
  • [p]Fixed the void sea sequences in non-Watcher campaigns breaking in various ways if you were in Jolly Co-op mode and one or more of the characters were playing as The Watcher.[/p]
  • [p]Fixed a bug that caused the wrong illustration to show on Watcher's statistics screen depending on which installed DLCs were enabled/disabled.[/p]
  • [p]Improved the lighting interactions with sloped terrain.[/p]
  • [p]Fixed some memory leaks in the Remix menu.[/p]
  • [p]Fixed a glitched piece of level geometry in the Sinkhole arena that would instantly kill the player.[/p]
  • [p]Fixed an incompatibility with the Region Kit mod that would cause the Heat Ducts region to crash the game for players using that mod.[/p]
  • [p]Updated the speedrun validation strings to include info for cheat configs for Watcher and Remix.[/p]
[p][/p][p]Thanks for reporting these issues to us. If you run into any bugs please report them here![/p][p]https://bugs.akuparagames.com/rain-world/bugs[/p][p] [/p][p]
[/p]

The Watcher Level Editor

[p]Hey Slugcats,
[/p][p]I know many of you modders have been asking for this and I’m glad to finally give you a new tool to play with.
[/p][h3]We are releasing the level editor that was used in developing Rain World: The Watcher![/h3][p][/p][p]I can’t wait to see what new regions will be developed![/p][p]https://drive.google.com/file/d/1wXg54y1X6gYFaRW1577GoW4qd68pNGfu/view[/p][p] [/p][p]Here are the steps for the level editor.[/p]
  1. [p]Download the level editor [/p]
  2. [p]Unzip the file of the level editor[/p]
  3. [p]Run the exe file.[/p]
  4. [p]Happy making! [/p]
[p][/p][p]If you would like to learn how to mod Rain World, I would recommend joining the community run Rain World Modding Discord![/p][p]
- riv otter[/p]

Watcher 1.5 OST Update

[p]Hey Slugcats,[/p][p]
We have updated the Watcher OST to include the new music from the 1.5 update. If you already own the OST, then these songs should already be in your library! 
[/p][p][/p][p]Listen to the 11 new tracks on Steam, Bandcamp, Spotify, and Apple Music.[/p][p][/p][p]-Riv otter [/p]

Patch Notes 1.11.3

[p]Hey slugcats,
[/p][h2]New patch alert![/h2][p]This patch fixes many warping issues along with a few other things!

You can read the full patch notes below![/p][p][/p][h2]Patch Notes[/h2]
  • [p]Fix for pearls and other key items duplicating inside of shelters when key item tracking is turned on.[/p]
  • [p]Fix for portals not spawning or opening properly after you warp into a room adjacent to the portal (Daemon portals being a prominent issue for this case).[/p]
  • [p]Fix whales in Fractured Gateway spawning in rooms or locations that they're not supposed to.[/p]
  • [p]Fix the dial warp ability sometimes warping the player to a different region than the one they selected, if they had already reached a certain point of progression in the Watcher campaign.[/p]
  • [p]Fix for the Watcher DLC disabling itself in the Remix menu on certain consoles after closing and relaunching the game.[/p]
  • [p]Fix for Watcher achievements not getting unlocked properly on certain consoles.[/p]
  • [p]Fix for the Windows Store version of the game not detecting installed DLC properly.[/p]
  • [p]Fix for various other glitches that were discovered linked to the user's system being set to certain languages like French or Portuguese.[/p]
  • [p]Fix the Watcher final ending sequence getting interrupted or not progressing properly if the music volume was set to zero.[/p]
  • [p]Fix for being able to create a portal in the same room as a sealed portal, resulting in a portal that can't be interacted with.[/p]
  • [p]Fix for being unable to sleep in a shelter without maxing out your food if you had been parasitized by a frog.[/p]
  • [p]Fix for frog parasitization effects being applied across all players in multiplayer contexts, instead of just the player the frog is attached to.[/p]
  • [p]Fix the rain timer not being hidden in Fractured Gateways despite the region not having a rain cycle.[/p]
  • [p]A few other miscellaneous safeguards against game crashes.[/p]
  • [p]A few additional miscellaneous creature and item tweaks.[/p]
[p][/p][p]If you run into any issues, please report them here![/p][p]https://bugs.akuparagames.com/[/p][p] [/p][p]-riv otter[/p]