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Rain World Art Month 2026

[h2]Rain World Month prompts are here![/h2][p]
[/p][p]Every day in March, there will be a new Rain World prompt for you to draw! ⁠[/p][p]If you post on Twitter, Bluesky, etc. be sure to use the hashtag #RWArtMonth![/p][p][/p][p]There is a special channel for Rain World Art Month channel in the Rain World Discord if you would like to post or support the artists![/p][h3]Giveaway[/h3][p]The Yetee is sponsoring Rain World Art Month with various prizes for giveaways! If you want a chance to win some Rain World merch, be sure to keep an eye out! I’ll give more information on the first giveaway next week in the Discord![/p][p][/p][h3]Dev Stream[/h3][p]Videocult will be streaming on March 27th. We are still figuring out the details on this stream, but I’ll share once I know more. [/p][p][/p][p]-riv otter[/p][p]
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Watcher Vinyl Available for Preorder

[p]Hey slugcats,[/p][p][/p][h2]Preorder The Rain World Watcher Vinyl today![/h2][p][/p][p]We brought back the wonderfully talented artist @kelocitta to design the cover![/p][p][/p][p]Get your own copy here![/p][p]https://blackscreenrecords.com/collections/rain-world[/p][p] [/p][p]-riv otter[/p][p]
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Patch Notes 1.11.6

[p]Hey slugcats,[/p][h3]
New Patch alert![/h3][p][/p][p]This patch includes multiple fixes including Jolly Co-op, the electric death effect failing to kill the player, restoring Artificer’s ability using the special key, and more! [/p][p][/p][p]If you would like to read the full patch notes then read them here![/p]
  • [p]Restored Artificer's ability to explosion jump using the Special key.[/p]
  • [p]For Jolly Co-op mode, fixed Remix's drowning meter often not displaying properly for Player 1. [/p]
  • [p]For Jolly Co-op mode, fixed only one of the players having a glowing light source around them while underwater. [/p]
  • [p]For Jolly Co-op mode, fixed a 2x speed glitch that would happen in most iterator cutscenes if multiple players entered the room simultaneously. [/p]
  • [p]For Jolly Co-op mode, fixed Rubicon's karma sigils not working for any players other than Player 1. [/p]
  • [p]Tweaked creature sedation mechanics inside shelters to make it slightly more lenient for the player to escape when there's aggressive creatures inside the player's shelter. [/p]
  • [p]Fixed adult sandgrubs crashing the game after killing one, if you unloaded then reloaded the room its corpse was in. [/p]
  • [p]Fixed certain hypothermia mechanics not working if only Watcher was enabled and not More Slugcats. [/p]
  • [p]Fixed Watcher's statistic screen crashing if More Slugcats was disabled and certain affected creatures were included in the creature kill tracker. [/p]
  • [p]Fixed a few edge cases where the unlockable token tracker would display a token that didn't actually exist or wasn't obtainable. [/p]
  • [p]Fixed the popcorn plant sandbox unlockable in Farm Arrays not being obtainable by Rivulet or Saint. [/p]
  • [p]Fixed a few edge cases where delivering some pearls in Expedition Mode wouldn't actually properly add those pearl to More Slugcat's Collections menu. [/p]
  • [p]Fixed the end of cycle electric death effect failing to kill the player in situations where it should.[/p]
  • [p]Fixed the end of cycle electric death effect rendering incorrectly on PlayStation and a few other related graphical effects. [/p]
  • [p]Fixed medium and large Centipede spawners in Sandbox mode not spawning the correctly sized centipedes. [/p]
  • [p]Fixed angry Noodleflies being able to still accurately track Watcher's location while Watcher is camouflaged. [/p]
  • [p]Fixed the scavengers that spawn in Artificer's tutorial failing to spawn on subsequent Artificer playthroughs after the first. [/p]
  • [p]Fixed one of the Karma Flowers in Drainage System not spawning when More Slugcats was enabled. [/p]
  • [p]Fixed some parts of lizards' bodies not being graphically affected when the lizard is covered in mud. [/p]
  • [p]Fixed some improper layering between region gate graphics and other graphics. [/p]
  • [p]Nerfed the amount of time that Saint gets stunned by Snail pops, and made it so extended Saint exhaustion from stuns can't continuously stack on each other. [/p]
  • [p]Changed the arena maps that are unlocked via The Surface region to have blizzard end of cycle threat instead of rain. [/p]
  • [p]Watcher can now progress the Scholar passage after obtaining the mark.[/p]
  • [p]If you had fully cured a region of sentient rot prior to the v1.11.5 patch, you can now properly mark it as cured by returning to the affected regions and hibernating once inside of them.[/p]
[p][/p][p]If you run into any issues please report them here![/p][p]https://bugs.akuparagames.com/rain-world/bugs[/p][p] [/p][p]-riv otter[/p][p]
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Patch Notes 1.11.5 - Improving Performance Optimizations

[p]Hey Slugcats,

We released a patch which fixed a large number of memory leaks issues that could lead to the game crashing randomly over an extended play session, made a large number of miscellaneous performance optimizations, and more.
[/p][p]This might be the longest patch notes I have ever received. It takes up almost two pages in the Google Doc I am reading from. If you would like to read the full patch notes, you can read them below!
[/p][h3]Patch Notes[/h3]
  • [p]Fixed a large number of memory leak issues that could lead to the game crashing randomly over an extended play session (especially on the Nintendo Switch version).[/p]
  • [p]Made a large number of miscellaneous performance optimizations that should improve frame rates with some creatures or in certain areas of the game.[/p]
  • [p]Fixed color palettes rendering incorrectly inside ripple rifts and within the Migration Path region on the Nintendo Switch version of the game.[/p]
  • [p]Fixed flashing graphical artifacts that could randomly occur on the Nintendo Switch version of the game in the presence of Sentient Rot floater particles.[/p]
  • [p]Fixed graphics sometimes glitching out for a single frame, or sand terrain colors glitching for a single frame, when switching between rooms or screens on the Nintendo Switch version of the game.[/p]
  • [p]Fixed some graphics and particle effects unintentionally rendering with solid square borders on PlayStation and Nintendo Switch versions of the game.[/p]
  • [p]Warp points now pull important key items from a larger radius so there's less chance of them accidentally getting left behind.[/p]
  • [p]Relocated a couple player-generated warp target destinations so they won't ever spawn above bottomless bodies of water that can swallow player's important items after traveling through the warp.[/p]
  • [p]Fixed pearls not getting brought through the portal into Ancient Urban sometimes.[/p]
  • [p]Fixed the map icon still showing a region as being rotted even after all rooms in that region have had their rot purified.[/p]
  • [p]Fixed rot lizards still remaining as rotted on subsequent cycles even after the rot has been purified from the room they spawned in.[/p]
  • [p]Fixed the Prince not giving the player the mark during Watcher's final ending sequence if the game was set to certain languages.[/p]
  • [p]Fixed additional issues with key item trackers that could cause the game to crash if loading into a room adjacent to another room with a tracked key item.[/p]
  • [p]Fixed rooms containing void spawns crashing the game in Jolly Co-op mode if Player 1 got killed in a way that despawns their corpse.[/p]
  • [p]Fixed the "Friends Sheltered" counter on the statistics screen always incrementing every cycle when Jolly Co-op is enabled, even if a friend wasn't sheltered that cycle.[/p]
  • [p]Fixed an occasional crash with Drill Crabs due to their data in the save file being saved incorrectly.[/p]
  • [p]Fixed one of the Watcher tutorial messages not having been translated outside of English.[/p]
  • [p]Fixed adult and baby sandgrub spawning working improperly in Sandbox mode, where the number of adults/babies placed didn't match the amount of adults/babies that actually spawned.[/p]
  • [p]Fixed two of the dens in the Drill Site arena being impossible to enter.[/p]
  • [p]Fixed incompatibility between the Region Kit mod and Watcher's Vortex arena map.[/p]
  • [p]Fixed Sandbox mode issues shortly after disabling Watcher in Remix Menu, due to the Peach lizard sandbox unlock still being present in the absence of Watcher.[/p]
  • [p]Fixed the player needing to visit the Prince throne room more times than necessary, if they had previously visited the throne room with an insufficient ripple level.[/p]
  • [p]Fixed a possible unintentional Game Over scenario during Watcher's final ending due to ripple creatures.[/p]
  • [p]Fixed certain Downpour tutorials never displaying if you had previously been shown the starvation tutorial during other slugcat campaigns.[/p]
  • [p]Excluded certain minor creatures like batflies, leeches, and coalescipedes from spawner tracking, which could cause the no creature spawning glitch to still occur in certain scenarios.[/p]
  • [p]Another fix for whales in the Fractured Gateways region in which they could still spawn in invalid locations sometimes.[/p]
  • [p]General fix for offscreen creatures like Miros Birds, etc, where they also could sometimes spawn in rooms or locations they're not meant to.[/p]
  • [p]Tweaked light sources in underwater sections of Fetid Glen to make them less of a photosensitivty issue, and provide better guidance for navigation around the maps.[/p]
  • [p]Made some other miscellaneous small tweaks to some Aether Ridge rooms.[/p]
  • [p]Fixed the Scavenger trader in Badlands missing their trading outpost.[/p]
  • [p]Fixed Rattler creatures having their graphics glitch out briefly when first entering a room with them in it.[/p]
  • [p]Fixed some miscellaneous glitches that would occur depending on the timing or order of rooms getting unloaded.[/p]
  • [p]Made some miscellaneous additional crash fixes and additional safeguards for crashes based on reported crash logs.[/p]
[p][/p][p]Wow, that's a long one. Congrats on reading it this far. May ton of batflies and danglefruits fill your shelters tonight.[/p][p][/p][p]If you run into any issues please report them here![/p][p]https://bugs.akuparagames.com/rain-world/bugs[/p][p] [/p][p]-riv otter[/p]

Patch Notes 1.11.4 - Fixing creatures failing to spawn

[p]Hey slugcats,
[/p][h2]New Patch Alert![/h2][p]This patch fixes regions in the Watcher campaign sometimes failing to spawn any creatures, fixed tracked key items sometimes respawning in previous shelter, and more.[/p][p][/p][p]If you would like to read full patch notes you can read them below!
[/p][h2]Patch Notes[/h2]
  • [p]Fixed regions in the Watcher campaign sometimes failing to spawn any creatures depending on how the warp points were interacted with.[/p]
  • [p]Fixed tracked key items sometimes respawning in the previous shelter that they were stored in, rather than the most recent shelter location.[/p]
  • [p]Fixed the screen sometimes shaking violently or the screen going black in certain scenarios where lizards interacted badly with sloped terrain.[/p]
  • [p]Fixed the Passages perk in Expedition mode freezing the game.[/p]
  • [p]Fixed some information in Expedition mode's menus failing to display on certain consoles.[/p]
  • [p]Fixed the Jukebox menu in Expedition mode freezing depending on your music settings.[/p]
  • [p]Fixed a warp point issue with Watcher's final ending that would cause the ending to break if you replayed the ending a second time shortly after the first time playing through that ending. (For players who already are experiencing the glitch in their current save file, this won't retroactively fix it, but hibernating for at least 5 cycles before replaying the ending will also fix that issue in your current save)[/p]
  • [p]Fixed an additional console-exclusive hardlock that would occur after spawning ripple rifts at higher ripple levels and hibernating in the same region as the rift(s). Or equivalently, warp points crashing if warping into a region that includes those player-spawned ripple rifts.[/p]
  • [p]Fixed visual glitches that would occur when entering the void sea while in ripple space.[/p]
  • [p]Fixed the void sea sequences in non-Watcher campaigns breaking in various ways if you were in Jolly Co-op mode and one or more of the characters were playing as The Watcher.[/p]
  • [p]Fixed a bug that caused the wrong illustration to show on Watcher's statistics screen depending on which installed DLCs were enabled/disabled.[/p]
  • [p]Improved the lighting interactions with sloped terrain.[/p]
  • [p]Fixed some memory leaks in the Remix menu.[/p]
  • [p]Fixed a glitched piece of level geometry in the Sinkhole arena that would instantly kill the player.[/p]
  • [p]Fixed an incompatibility with the Region Kit mod that would cause the Heat Ducts region to crash the game for players using that mod.[/p]
  • [p]Updated the speedrun validation strings to include info for cheat configs for Watcher and Remix.[/p]
[p][/p][p]Thanks for reporting these issues to us. If you run into any bugs please report them here![/p][p]https://bugs.akuparagames.com/rain-world/bugs[/p][p] [/p][p]
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