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1.9.07 Patch notes

Hey, slugcats!

I have another patch for you! This bad boy fixes map exploration not getting properly saved when you cross through a gate, fixes passage illustrations, and plenty of minor issues that folks have been reporting. Please remember that this patch may break some community mods, so if you’re currently subscribed to anything, you may need to accommodate.

[h2]Patch notes[/h2]
  • Overhauled the game's input system and input configuration system for better controller support.
  • Dev Tools is now deactivated in-game by default now until you press the O key, to avoid confusion for non-modders. (Note to modders: you can still use your setup.txt file to disable this behavior)
  • More Slugcat's "unlock all campaigns" cheat will now also unlock all More Slugcats characters in Expedition mode as well.
  • Fixed map exploration not getting saved properly on cycles where you crossed through a gate.
  • Fixed an error with world data parsing that caused some slugcat-specific region content (like artificer/spearmaster garbage wastes) to not display properly on the mini-map.
  • Fixed passage illustrations failing to display while using LOW/MEDIUM quality mode.
  • When key-item tracking is enabled, pearls left inside Pebbles' chamber will now respawn outside in the access shaft instead (except for with Artificer)
  • Tracked key-items will now avoid respawning submerged in lethal bodies of water (and will just tend to avoid respawning underwater in general)
  • Fixed Spearmaster's broadcast progression not advancing properly or resetting if you die to Pebbles on your first meeting.
  • Fixed a softlock that trapped you in an infinite death loop if you had an active electric spear in your shelter when a shelter failure event occured.
  • Fixed a bug that was preventing Pebbles' Rivulet-campaign pearl from showing up in the Collections menu.
  • Fixed one of Saint's tutorial messages not appearing as it should.
  • Fixed dream illustrations being off-centered in lower resolutions and some buttons being cut off at lower resolutions.
  • Fixed hidden challenges in Expedition mode not being counted towards the Total Challenges Completed counter.
  • Various small tweaks to some of the regions (a few extra shelters, some spawn changes, etc.)

Thanks for all the bug reports! I’ve been keeping track of them and the amazing team has been able to get these patches out to fix the various bugs you have been reporting.

-Riv Otter

Rain World Art Month!

Hey, slugcats!

It’s time for the 4th Rain World Art Month and the first time officially being announced on Steam! It is super exciting to finally be able to move Rain World Art Month to new platforms!

31 different Rain World themed art prompts for each day in March!



Also you might not believe me but this list was randomized… and Gourmand was so powerful that they ended up first on the list.

If you post on other social platforms, follow these guidelines so we can view them!
  • In the Rain World Discord, there is a dedicated channel for RW Art Month posts (#rw-art-month-gallery)!
  • If you post on Twitter, be sure to use the hashtag #RWArtMonth!
  • If you post on the Rain World Subreddit use the RW Art Month flair!

Huge thanks to AnnoyingFlower for designing the art in the graphic!

-Riv Otter

V1.9.05 Patch Notes

Hey, slugcats!

I hope you have been enjoying Rain World: Downpour and Rain World: Remix. Over the weekend we have released another patch that fixes many Co-op bugs and adds support for adding tags to mods on Steam Workshop. The full patch notes are below.

[h2]Patch Notes[/h2]
  • Certain options, like resolution, controller input configs, etc, will no longer be synced across devices in Steam Cloud.
  • Added support for adding tags to mods on Steam Workshop.
  • Added extra options in input configuration to invert analog stick axes for some gamepads that were having this issue.
  • Fixed the arena unlock token in Undergrowth not actually unlocking the corresponding arenas.
  • Fixed pearls displaying their discovery status incorrectly in the Collections menu if delivered in a timeline that doesn't have a unique variant for that pearl.
  • Delivering a pearl during an Expedition will now properly add that pearl to the Collections menu.
  • More Expedition challenge adjustments.
  • Added double-click feature to disable all but one challenge in Expedition filter menu.
  • Fixed duplicated Slow Time HUD elements in Expedition.
  • Fixed a few vista point locations that were unreachable during certain More Slugcat timelines.
  • In parry challenges in Challenge Mode, item parries will now also count towards the parry counter.
  • Fixed kill tracker not working properly with Jolly Co-op.
  • Fixed a bug where the shelter door could close too soon in Co-op mode.
  • Fixed starvation and malnourished issues with Co-op mode.
  • Fixed karma flower placements when playing with Jolly Co-op.
  • Fixed karma flower animation not playing when speared by Spearmaster in Co-op mode.
  • Fixed some camera cycling issues in Co-op mode.
  • Fixed some issues that arose when players died in Co-op mode with items in their stomachs.
  • Resolved inaccuracies in reported playtime for your save file when using Co-op with Remix disabled.
  • Reduced lag that would arise when a player eats a neuron in Co-op mode.
  • Fixed Remix custom colors carrying over into arena mode, and fixed some bugs with Jolly Co-op Auto color mode.
  • Fixed carrying animation for slugpups when Jolly Co-op is active.
  • Artificer's mauling ability will no longer activate against slugpups.
  • The pause menu's Continue/Exit buttons no longer go off the screen while playing in 16:10 aspect ratio.
  • Fixed all of the arenas in the level list displaying the "new" flashing animation if unlocked via the Cheats menu.
  • When picking up arena unlocks in non-English languages, fix the text overlapping the unlock icon.

Thanks for reporting these bugs! We are working hard on patching out more bugs and the bug reports help us investigate them.

-Riv Otter

Base game price increase this Friday

Hey, slugcats!

I wanted to remind everyone that the base game price will increase from 19.99 USD to 24.99 USD this Friday, February 10th, at 9AM PST. Plenty of folks have asked for the reasoning behind the price increase so I wanted to highlight something Buddy said in another thread on the topic. I hope you guys are having a good time with Downpour and I’ll have more news for you soon!

"1) We're changing the base game with the Remix update and that was a lot of effort and work. Bumping up the price helps reflect that time and effort.

2) It helps keep the DLC price lower for longtime members of the community. If you bought Rain World in 2017, you got it for cheaper than someone coming into the game now and we think you guys deserve that discount.

3) We're changing the development direction of Rain World. The original price reflected a finished game whereas the new price reflects that we want to develop more for Rain World.

4) The process of picking the game up from another publisher was an expensive one and they still get a cut of all of our sales. Bumping the price a little helps to offset that reality.

Anyway, like a lot of decisions in game development, this one was kind of a confluence of a bunch of factors all pointing in the same direction. And I definitely wanted to be fair to you guys by announcing the price change way ahead of time so that nobody is bamboozled by it. This also won't change the discounts we list Rain World at so for anyone looking to pick up the game on sale, they'll have an easy time finding a good price for it."

-Riv Otter

V1.9.04 Patch Notes

Hey, slugcats!

I hope you have been keeping Gourmand well fed and Artificer away from the scavs. Over the weekend we released another patch to fix various bugs including echoes in Expedition mode putting the player's karma cap into a broken state and adding an extra 16:10 aspect ratio resolution option for better display on Steam Deck. You can read the full patch notes below.

[h2]Patch notes[/h2]
  • Added an extra 16:10 aspect ratio resolution option for better display on Steam Deck.
  • Fixed death gradient not showing up by bottomless pits in most of the rooms in Metropolis.
  • Fixed some issues with deer not interacting with spore puffs properly.
  • Tweaked some issues with hypothermia mechanics that in some situations could cause body heat to drop abnormally quickly, or body heat to not be transferred between creatures as intended.
  • Fixed an issue that could cause pearls to get deleted in a shelter if Remix was enabled but key item tracking was disabled.
  • Arena player buttons now remember which players were active after the game was restarted.
  • Custom title screen and sub menu backgrounds no longer get reverted after the game is restarted.
  • Fixed Artificer pilgrimage ending sometimes being inaccessible even when the correct requirements were met.
  • Leeches now release their prey after being snatched by a Squidcada, and spiders release their prey if the spider dies.
  • Resolved confusion with blue colored BLLs in past Garbage Wastes in respect to Expedition requirements and mini-map color.
  • Expedition now properly prevents a previous More Slugcat Expedition from being continued if More Slugcats has since been disabled.
  • Fixed issues with echoes in Expedition mode putting the player's karma cap into a broken state.
  • Expedition's agility perk no longer get unintentionally carried over into other non-Expedition game modes.
  • Fixed players being able to simultaneously grab each other in Jolly co-op mode, creating an infinite grab loop that breaks physics.
  • When only one player is left in Co-op mode, fix the Game Over screen not appearing when a lizard grabs you but doesn't kill you.
  • Dialog text now properly reverts back to white colored text when the text should no longer be colored.
  • Added back the important sleeping emote feature into Jolly Co-op.
  • Various extra fallbacks and safeguards for areas where players reported crashes or softlocks.
  • Fixed creatures being launched away at light speed whenever Gourmand rolled into them.

Again, thanks for reporting all these bugs! They seriously help us find and patch out the bugs.

-Riv Otter