1.9.07 Patch notes
Hey, slugcats!
I have another patch for you! This bad boy fixes map exploration not getting properly saved when you cross through a gate, fixes passage illustrations, and plenty of minor issues that folks have been reporting. Please remember that this patch may break some community mods, so if you’re currently subscribed to anything, you may need to accommodate.
[h2]Patch notes[/h2]
Thanks for all the bug reports! I’ve been keeping track of them and the amazing team has been able to get these patches out to fix the various bugs you have been reporting.
-Riv Otter
I have another patch for you! This bad boy fixes map exploration not getting properly saved when you cross through a gate, fixes passage illustrations, and plenty of minor issues that folks have been reporting. Please remember that this patch may break some community mods, so if you’re currently subscribed to anything, you may need to accommodate.
[h2]Patch notes[/h2]
- Overhauled the game's input system and input configuration system for better controller support.
- Dev Tools is now deactivated in-game by default now until you press the O key, to avoid confusion for non-modders. (Note to modders: you can still use your setup.txt file to disable this behavior)
- More Slugcat's "unlock all campaigns" cheat will now also unlock all More Slugcats characters in Expedition mode as well.
- Fixed map exploration not getting saved properly on cycles where you crossed through a gate.
- Fixed an error with world data parsing that caused some slugcat-specific region content (like artificer/spearmaster garbage wastes) to not display properly on the mini-map.
- Fixed passage illustrations failing to display while using LOW/MEDIUM quality mode.
- When key-item tracking is enabled, pearls left inside Pebbles' chamber will now respawn outside in the access shaft instead (except for with Artificer)
- Tracked key-items will now avoid respawning submerged in lethal bodies of water (and will just tend to avoid respawning underwater in general)
- Fixed Spearmaster's broadcast progression not advancing properly or resetting if you die to Pebbles on your first meeting.
- Fixed a softlock that trapped you in an infinite death loop if you had an active electric spear in your shelter when a shelter failure event occured.
- Fixed a bug that was preventing Pebbles' Rivulet-campaign pearl from showing up in the Collections menu.
- Fixed one of Saint's tutorial messages not appearing as it should.
- Fixed dream illustrations being off-centered in lower resolutions and some buttons being cut off at lower resolutions.
- Fixed hidden challenges in Expedition mode not being counted towards the Total Challenges Completed counter.
- Various small tweaks to some of the regions (a few extra shelters, some spawn changes, etc.)
Thanks for all the bug reports! I’ve been keeping track of them and the amazing team has been able to get these patches out to fix the various bugs you have been reporting.
-Riv Otter