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Base game price increase this Friday

Hey, slugcats!

I wanted to remind everyone that the base game price will increase from 19.99 USD to 24.99 USD this Friday, February 10th, at 9AM PST. Plenty of folks have asked for the reasoning behind the price increase so I wanted to highlight something Buddy said in another thread on the topic. I hope you guys are having a good time with Downpour and I’ll have more news for you soon!

"1) We're changing the base game with the Remix update and that was a lot of effort and work. Bumping up the price helps reflect that time and effort.

2) It helps keep the DLC price lower for longtime members of the community. If you bought Rain World in 2017, you got it for cheaper than someone coming into the game now and we think you guys deserve that discount.

3) We're changing the development direction of Rain World. The original price reflected a finished game whereas the new price reflects that we want to develop more for Rain World.

4) The process of picking the game up from another publisher was an expensive one and they still get a cut of all of our sales. Bumping the price a little helps to offset that reality.

Anyway, like a lot of decisions in game development, this one was kind of a confluence of a bunch of factors all pointing in the same direction. And I definitely wanted to be fair to you guys by announcing the price change way ahead of time so that nobody is bamboozled by it. This also won't change the discounts we list Rain World at so for anyone looking to pick up the game on sale, they'll have an easy time finding a good price for it."

-Riv Otter

V1.9.04 Patch Notes

Hey, slugcats!

I hope you have been keeping Gourmand well fed and Artificer away from the scavs. Over the weekend we released another patch to fix various bugs including echoes in Expedition mode putting the player's karma cap into a broken state and adding an extra 16:10 aspect ratio resolution option for better display on Steam Deck. You can read the full patch notes below.

[h2]Patch notes[/h2]
  • Added an extra 16:10 aspect ratio resolution option for better display on Steam Deck.
  • Fixed death gradient not showing up by bottomless pits in most of the rooms in Metropolis.
  • Fixed some issues with deer not interacting with spore puffs properly.
  • Tweaked some issues with hypothermia mechanics that in some situations could cause body heat to drop abnormally quickly, or body heat to not be transferred between creatures as intended.
  • Fixed an issue that could cause pearls to get deleted in a shelter if Remix was enabled but key item tracking was disabled.
  • Arena player buttons now remember which players were active after the game was restarted.
  • Custom title screen and sub menu backgrounds no longer get reverted after the game is restarted.
  • Fixed Artificer pilgrimage ending sometimes being inaccessible even when the correct requirements were met.
  • Leeches now release their prey after being snatched by a Squidcada, and spiders release their prey if the spider dies.
  • Resolved confusion with blue colored BLLs in past Garbage Wastes in respect to Expedition requirements and mini-map color.
  • Expedition now properly prevents a previous More Slugcat Expedition from being continued if More Slugcats has since been disabled.
  • Fixed issues with echoes in Expedition mode putting the player's karma cap into a broken state.
  • Expedition's agility perk no longer get unintentionally carried over into other non-Expedition game modes.
  • Fixed players being able to simultaneously grab each other in Jolly co-op mode, creating an infinite grab loop that breaks physics.
  • When only one player is left in Co-op mode, fix the Game Over screen not appearing when a lizard grabs you but doesn't kill you.
  • Dialog text now properly reverts back to white colored text when the text should no longer be colored.
  • Added back the important sleeping emote feature into Jolly Co-op.
  • Various extra fallbacks and safeguards for areas where players reported crashes or softlocks.
  • Fixed creatures being launched away at light speed whenever Gourmand rolled into them.

Again, thanks for reporting all these bugs! They seriously help us find and patch out the bugs.

-Riv Otter

V1.19.03 patch notes

Hey, slugcats!

On Saturday, we released a new patch for Rain World. This patch fixes tracked key items sometimes respawning out of bounds inside of shelters and crash on game startup in Japanese/Chinese/Korean languages after subscribing to workshop mods.

[h2]Full patch notes[/h2]
  • When the game version updates, only subscribed workshop mods will be auto-disabled on the first launch, and not the built-in mods.
  • Fixed slugpups and other non-playable slugcats triggering the Game Over popup on death.
  • Fixed Gourmand's food tracker resetting if the Survivor Passage Requirement option was enabled in Remix.
  • Fixed Deer and Miros Birds not spawning properly when More Slugcats Expansion was disabled.
  • Fixed tracked key items sometimes respawning out of bounds inside of shelters.
  • Fixed crash on game startup in Japanese/Chinese/Korean languages after subscribing to Workshop mods.
  • Fixed dialog text added by mods not defaulting to English when there's no translation for the current language.
  • Resolved issue where progress in Collections menu would sometimes get wiped out.
  • Fixed overseer guidance in Shaded Citadel being wrong when More Slugcats Expansion was enabled.
  • Resolved issues with save data for on-going Expedition Missions.
  • Improved and resolved issues with Expedition Mission tooltips.
  • Fixed Expedition perk limit not increasing after completing certain quests.
  • Adjusted passage challenge point rewards for some slugs in Expedition mode.
  • Added kill trackers to the sleep screen for all slugs, including other player's kills.
  • Fixed Hidden challenges not revealing themselves in Expedition mode.
  • Fixed slugpups not getting food when using Jolly Co-op.
  • Swallowed items/creatures will no longer disappear if the player perma-dies on Co-op Easy mode.
  • Fixed a crash when a player crosses a region in Co-op, with an item in their stomach, leaving a dead player behind.
  • Fixes to make sure all Co-op features get properly disabled in Arena Modes (including Safari).
  • Additionally rewarding campaign completion achievements on character select screen in case the original achievement trigger was missed by skipping end cutscene(s).
  • Fixed one of the region's non-English subtitles overlapping the title in the Region selection screen.
  • Resolved issue where navigation with a controller in the arena mode UI would sometimes skip over buttons.
  • Unbroke a broken unlock token in Waterfront Complex.

We are still hard at work at patching out the bugs that you are finding. Thanks for all the bug reports which help us patch out these bugs.

-Riv Otter

Rain World: Downpour Soundtrack is now available!

Hey, Slugcats!

Rain World: Downpour is now available across different music platforms covered by Black Screen Records! Listen to the amazing soundtracks from Rain World: Downpour on platforms like Spotify, Apple Music and more!

https://rainworld.ffm.to/downpour

[h3]The Downpour soundtrack is also available on Steam![/h3]
https://store.steampowered.com/app/2282210/Rain_World_Downpour__Soundtrack/

Buddy, the marketing lead at Akupara Games and James from VIDEOCULT will be hanging out with the creators of the soundtrack on stream today at 10am PST!

https://www.twitch.tv/akuparagames

-Riv Otter

Rain World is now 60% off!

Hey, slugcats!

The base game Rain World is now 60% off!

This is the best opportunity to grab the base game before raising the base game price to $24.99 and updating the regional pricing for the game in February. I want to reiterate the reasons we are raising the price.

1) We're changing the base game with the Remix update and that was a lot of effort and work. Bumping up the price helps reflect that time and effort.

2) It helps keep the DLC price lower for longtime members of the community. If you bought Rain World in 2017, you got it for cheaper than someone coming into the game now and we think you guys deserve that discount.

3) We're changing the development direction of Rain World. The original price reflected a finished game whereas the new price reflects that we want to develop more for Rain World.

4) The process of picking the game up from another publisher was an expensive one and they still get a cut of all of our sales. Bumping the price a little helps to offset that reality.

Anyway, like a lot of decisions in game development, this one was kind of a confluence of a bunch of factors all pointing in the same direction. And I definitely wanted to be fair to you guys by announcing the price change way ahead of time so that nobody is bamboozled by it. This also won't change the discounts we list Rain World at so for anyone looking to pick up the game on sale, they'll have an easy time finding a good price for it.

[h2]Rain World Soundtrack[/h2]
Rain World: Downpour soundtrack will be hitting different platforms tomorrow!

Buddy, the Akupara Marketing Lead, and James from Videocult, will be joining the amazing community soundtrack creators tomorrow at 10am PST! Join us in congratulating the soundtrack team.

https://www.twitch.tv/akuparagames