July 31st Patch Notes
-Workshop support added for uploading maps and mods
-Multiple local players can now join an online match (Host only currently)
-Modifiers now work online
-New sparks (THANKS PARIL)
-Modding support and mod manager (THANKS PARIL!!!!!)
-Skip signs and quack pitch now synchronized in rock throw
-Added filter for ignoring games with modifiers
-Steam workshop support for maps (only enabled for dev accounts right now!) it can be accessed by clicking the steam button in the editor.
-Steam workshop maps can be selected in custom map screen
-New laser pointer effects for grapple and sniper rifle
-Fixed bug where online match would start zoomed out to the point where everyone was invisible and it would never zoom in
-Fixed glitching bugs related to object id's getting confused online
-Fixed bug where guns would spawn in the top left corner of the map online
-Fixed bug where ragdolls wouldn't burn
-Added sound effects to editor
-Rebuilt and polished editor level selection dialogue
-Fixed right click menu in editor so it wont go off screen
-Fixed some UI layering issues in editor
-Added Shift + Arrow Keys command in editor for moving entire level
-New texture system should help prevent texture related crashes
-Fixed bug where volume could go out of range and cause crashes
-Fixed bug online where disconnecting from a match as a client, and re-joining the match would cause the game to be full
-Added tinted window settings to editor (so pretty)
-Fixed FAST modifier for editor sliders
-Fixed weapon offsetting bugs when gun is held vertical
-Added modding support, which I'm currently working on documentation for
-Kills are now correctly indicated in profile stats
-New connection indicators (poops, zzzzzz, etc)
-Chat indicator pops up when chatting
-Fixed serious online bug where certain actions usually related to taunting after matches could cause persistent excessive bandwidth buildup
-Fixed bug that could cause steam stats to go out of sync, resulting in loss of hats
-Added new dev times to challenge mode, not all challenges have them yet. These are subject to change, and no reward exists in the current build.
-New castle tileset
-New donut tileset
-New blueprint tileset
-Multiple local players can now join an online match (Host only currently)
-Modifiers now work online
-New sparks (THANKS PARIL)
-Modding support and mod manager (THANKS PARIL!!!!!)
-Skip signs and quack pitch now synchronized in rock throw
-Added filter for ignoring games with modifiers
-Steam workshop support for maps (only enabled for dev accounts right now!) it can be accessed by clicking the steam button in the editor.
-Steam workshop maps can be selected in custom map screen
-New laser pointer effects for grapple and sniper rifle
-Fixed bug where online match would start zoomed out to the point where everyone was invisible and it would never zoom in
-Fixed glitching bugs related to object id's getting confused online
-Fixed bug where guns would spawn in the top left corner of the map online
-Fixed bug where ragdolls wouldn't burn
-Added sound effects to editor
-Rebuilt and polished editor level selection dialogue
-Fixed right click menu in editor so it wont go off screen
-Fixed some UI layering issues in editor
-Added Shift + Arrow Keys command in editor for moving entire level
-New texture system should help prevent texture related crashes
-Fixed bug where volume could go out of range and cause crashes
-Fixed bug online where disconnecting from a match as a client, and re-joining the match would cause the game to be full
-Added tinted window settings to editor (so pretty)
-Fixed FAST modifier for editor sliders
-Fixed weapon offsetting bugs when gun is held vertical
-Added modding support, which I'm currently working on documentation for
-Kills are now correctly indicated in profile stats
-New connection indicators (poops, zzzzzz, etc)
-Chat indicator pops up when chatting
-Fixed serious online bug where certain actions usually related to taunting after matches could cause persistent excessive bandwidth buildup
-Fixed bug that could cause steam stats to go out of sync, resulting in loss of hats
-Added new dev times to challenge mode, not all challenges have them yet. These are subject to change, and no reward exists in the current build.
-New castle tileset
-New donut tileset
-New blueprint tileset