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Warner Bros. has decided not to take its ball and go home with Adult Swim Games, instead returning control to their original developers




Remember how Warner Bros. was fixing to permanently send Adult Swim Games' entire catalogue of indies to the Shadow Realm because it would have been too much of a pain to keep processing the devs' royalty checks? Well it looks like that fate's been averted, with the games remaining up on Steam and their creators saying that they've been handed back full control...
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Duck Game "is safe," indie dev confirms after Steam delisting fears

It might not be quite the size of Fortnite, CS2, or Helldivers 2, but Duck Game is nevertheless a multiplayer game with a very well-earned reputation. Boasting an 'overwhelmingly positive' 97% user score on Steam from almost 25,000 reviews, the indie game about ducks blasting each other with big guns has long been a fan favorite party game to play with friends. Now, after fears that it could disappear from sale amid publisher changes, solo developer Landon Podbielski confirms that Duck Game is "not going anywhere."


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RELATED LINKS:

Beloved solo dev says game won't disappear amid Warner delisting fears

Manic multiplayer Duck Game is free to play on Steam this weekend

Duck Game developer not fazed by potential publisher delisting: "I will never stop updating it as long as my hands and eyes work"




The developer of cult classic local co-op party shooter Duck Game has taken to their blog to note that they own the Duck Game intellectual property and fully intend to keep developing the game up to and until some kind of apocalyptically bad scenario goes down regarding it. Yes, that includes the very real threat that Warner Bros, owner of publisher Adult Swim Games, delists the game and removes it from storefronts...
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Beloved solo dev says game won't disappear amid Warner delisting fears

Amid concerns that Warner Bros Discovery could be delisting all Adult Swim published games from Steam, the solo developer of Duck Game says they are "hopeful for the future" and that "there's no way anything will ever make it disappear" as they outline what they'd do depending on what could happen.


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RELATED LINKS:

Manic multiplayer Duck Game is free to play on Steam this weekend

Tiny Patch

Just a (few) tiny patch(es), more updates should be coming before too long!

May 20 2022 Patch 8782838
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-Fixed issue where mod would fail to load first try when code compilation was needed
-Fixed issue where complex mod configurations could cause mod hash to initialize with an out of order list, causing two synchronized games to think they had different mods

May 16 2022 Patch 8749737
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-Fixed issue with custom level blocks resetting if level is tested before saving (thanks collin, sorry everyone for leaving this bug so long)
-Fixed memory leak with level previews (thanks collin!)
-Fixed a few synchronization issues with holsters
-Fixed holster locking through equippers not working on clients
-The weight of the object in your duck's holster is now taken into account (thanks tmob!)
-Reskins mod is now automatically disabled on linux due to incompatibility (crashes on linux when pressing start on main menu)
-Added 'linuxFix' property to ModConfiguration. If your mod is automatically disabled on linux, set this to true once you've updated it to work!
-Added ability to kick local players from online matches as a temporary workaround to bug where controller disconnects can cause a local duck to join

May 12 2022 Patch 8728467
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-Fixed issue where disabling screen flashes was causing a soft lock when playing local multiplayer
-Added "More..." submenu for when there are too many mods to fit in the Editor's object menu.

May 11 2022 Patch 8721273
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-Fixed issue with level editor saving levels as "Save Level As..." (sorry to anyone who lost levels :(
-Added graphics option for disabling screen flashes. This disables full screen flashes for grenades and other explosive weapons. It may not disable flashes in mods!