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Jupiter Hell Classic News

Jupiter Hell Classic Launches into Early Access Tomorrow

Brutal. Demanding. Unforgiving. Refined.
[previewyoutube][/previewyoutube][h3]Jupiter Hell Classic hits Early Access tomorrow! Here’s a handy round-up to get you ready before you descend into the hells of Jupiter.[/h3][p][/p][h3]Q&A[/h3]
  • [p]Why Early Access?[/p]
[p]TL;DR: We want to make the game the best it can be - by building it together with the community.[/p][p]We believe traditional roguelikes are a perfect fit for Early Access, especially when developers actively engage with players. Our development thrives on frequent updates, with even more frequent BETA builds available to the community via the ChaosForge Discord.[/p][p]Player feedback shapes our roadmap, features, and balance decisions. You can already see this approach in action by looking at the update history of Jupiter Hell! Like fine wine, roguelikes tend to age well - and we want to give this one time to ferment into something truly great.[/p]
  • [p]How long will the game be in Early Access? [/p]
[p]Current development plans are laid out in such a way, that the road to 1.0 launch should not take more than a year's time. After 1.0 you can also expect further updates and patches, however before we get there, you can take a look at the current roadmap here[/p]
  • [p]How is the full version planned to differ from the Early Access version?[/p]
[p]Roguelike development tends to expand horizontally - rather than changing the core, we add more depth and variety. Expect more items, enemies, level generators, branches, traits, challenges, and new playable classes. At the same time, we'll continue refining and polishing the overall experience.[/p]
  • [p]What is the current state of the Early Access version?[/p]
[p]The game is fully playable from start to finish, with all major systems in place. We're now focused on expanding its breadth - more items, enemies, systems, level generators, branches, special levels, challenges, and better modding support. We're also steadily improving polish, visual variety, and the overall feel.[/p]
  • [p] 4 episodes, 6 branches, 9 special levels, and 2 boss fights[/p]
  • [p]Dozens of level generators, random events, and generation sets[/p]
  • [p] 3 classes, 15 master traits (sub-classes), and 24 regular traits[/p]
  • [p]25 unique enemies and 100+ items, including exotics and uniques[/p]
  • [p]30 assembly recipes for weapon and armor crafting[/p]
  • [p]5 difficulty levels, 16 challenges, and dual-challenge support[/p]
  • [p] Hundreds of badges to earn [/p]
  • [p]Will the game be priced differently during and after Early Access?[/p]
[p]Yes, we plan to slightly raise the price as we approach version 1.0 and the game reaches our target level of content and polish. Any price changes will be clearly communicated in advance, so players have plenty of time to jump in at the current price. The Early Access price will be $14.99.[/p]
  • [p]Will the demo stay?[/p]
[p]Even better! The demo will be updated on EA launch day to match the quality of launch version, and kept updated during the EA period![/p]
  • [p]How are you planning on involving the Community in your development process?[/p]
[p]Whether it's here on the Steam forums, on the ChaosForge/Jupiter Hell Discord, X or BlueSky - we read all feedback! Players who've been part of our community over the past two decades know: we take feedback seriously, and many suggestions have directly shaped our games.[/p][p][/p][h3]That's it for today, see you tomorrow[/h3][p][/p][p][/p][p][/p][p][/p]

Status Update: New Demo Live for Steam Next Fest!

A brand-new demo of Jupiter Hell Classic is now available as part of Steam Next Fest!

This isn't just a small update — it's a fresh, updated demo, with a proper set of character traits for the Marine, improved visuals, branches, generators and more enemy types! If you've played the old version, we strongly recommend diving in again — there's a lot that's changed, tightened, and tuned, and is more representative of what you can expect for the August Early Access launch!

[h2]How you can help[/h2]
If you enjoy the demo, please consider leaving a Steam review. It takes just a moment, and makes a huge difference during Next Fest — especially early on. Visibility is everything. Remember that Steam nowadays has separate pages for the demo - you can click the title in the box below, or go to the steampage from the demo in your library.

You can also support the game by spreading the word on social media, forums, or even poking your favorite streamer to check it out. Every bit helps!

Join our Discord for up to date information and a possibility to join expanded beta tests!

[h2]Play the demo now[/h2]
https://store.steampowered.com/app/3256910/Jupiter_Hell_Classic_DEMO/

Jupiter Hell Classic is expected to land in Early Access this August, and Jupiter Hell proper (yes, we're still adding more stuff!) is expected to have update 1.9 within the next two months!

Thanks for helping us bring venerable DRL to the wider audience!

Sincerely,
Kornel Kisielewicz

Status update: Alpha Demo Release!

[h2]Marines![/h2]

Steam's Turn-Based RPG Fest is on, and it's too good of an opportunity to pass to release the first playable chunk of Jupiter Hell Classic. The game is deep in development, some features are already in, many more are cooking in the 'Forge, and many more can still be requested by the community. So, keep in mind this is all WIP! Let's call it an alpha-release of the demo.



Nonetheless, you get to play a little bit of JHC today:
  • one character class (no masters yet)
  • 1st in-progress episode (Callisto)
  • new bestiary, new items, new graphics
  • new DRL-engine features - i.e. JH-style firing, level branches, smoother animations and more!

We are progressing steadily, so do expect irregular, but frequent updates to the demo, up until the full game's release. On that note...

[h3]Please wishlist the game, so we can notify you when the full game releases![/h3]
https://store.steampowered.com/app/3126530/Jupiter_Hell_Classic/

If you haven't yet - please join our Discord server, to stay in the loop of upcoming updates, and reach us with your feedback in the place we most expect it.

[h3]That's it for today. Thank you for attention.[/h3]
[h2]End of transmission.[/h2]

DRL (Doom, the Roguelike) is coming to Steam as Jupiter Hell Classic

Jupiter Hell Classic is the demake of a remake of a roguelike unmake of a famous 1993 FPS shooter. Rip and Tear!

Read the full article here: https://www.gamingonlinux.com/2024/08/drl-doom-the-roguelike-is-coming-to-steam-as-jupiter-hell-classic