Early Access Patch #10 (v0.2.0) - Aedma's Trials
Early Access Patch #10 (v0.2.0) features new content! Dive into the first of "Aedma's Trials" (previously referred to as Challenge Modes) to take on the "Trial of Clairvoyance". Additionally, five new achievements have been added.
Major Features:
Additional Updates:
Major Recent Changes Since Release:
If it's been awhile since you've checked out Splintered, here's a brief overview of the major changes that have occurred from Splintered's weekly updates!
v.0.2.0a:
v.0.2.0b:
v.0.2.0c:
v.0.2.0d:
Major Features:
- Aedma's Trials
- Aedma's Trials feature game-altering modifications to Splintered's gameplay beyond typical randomizations! These trials are often challenging, but completing them permanently unlocks their game-altering features that can then be used in future runs and content.
- Aedma's Trials feature game-altering modifications to Splintered's gameplay beyond typical randomizations! These trials are often challenging, but completing them permanently unlocks their game-altering features that can then be used in future runs and content.
- Trial of Clairvoyance
- Enemies are deadlier than ever, but Aedma has blessed you with Clairvoyance!
- Featured Modifiers:
- Enemies deal 30% more damage.
- You are Clairvoyant. You can predict enemy encounters, your opponent's moves, and the result of every turn in combat!
- Clearing the Trial of Clairvoyance unlocks both of these modifiers in the Randomizer's custom settings.
- Enemies deal 30% more damage.
- Enemies are deadlier than ever, but Aedma has blessed you with Clairvoyance!
Additional Updates:
- Five new achievements have been added. Two are related to the "Trial of Clairvoyance" and three are general achievements.
- The "Custom Settings" menu has been expanded with category pages to support the growing list of customizable Randomizer settings.
- General | Magic | Aedma's Trial
- General | Magic | Aedma's Trial
- Many enemy sprites have been re-centered to improve their sharpness (their previous anchor points were causing some sprites to misalign with the pixel grid).
- "Divine Shield" no longer prevents dying to damaging tiles, to be inline with the changes in v.0.1.9 (as it now works once per combat).
- Fixed a minor issue with the "Equipment Price" randomizer setting, where equipment would show "0 exp" to level when it inherited Ludriel's Shield price.
Major Recent Changes Since Release:
If it's been awhile since you've checked out Splintered, here's a brief overview of the major changes that have occurred from Splintered's weekly updates!
- The Randomizer now has customizable settings to tailor your runs and provide new interesting features and experiences.
- Chapter 2 rebalanced to help players ease into the Randomizer.
- Many NPCs received dialogue updates to enhance the story in Chapter 2 and the Randomizer. Also a new story quest has been added in Chapter 2.
- Several bosses buffed and have improved randomizer interactions.
- Numerous balance changes and equipment ability buffs/reworks.
- Various accessibility options and improvements including rebindable keys.
v.0.2.0a:
- Fixed a bug where sleeping enemies wouldn't wake up when the Clairvoyance setting was active.
- Fixed a bug introduced in v.0.2.0 where the Mana Shield would restore MP instead of removing it.
v.0.2.0b:
- Fixed a bug where opening an empty spell menu when the Clairvoyance setting is active would cause errant behavior.
v.0.2.0c:
- Fixed a visual bug where, when the Clairvoyance setting is active and if the enemy is about to defeat you, a successful run would read "Success! Run Away! Defeat!" instead of just "Success! Run Away!"
v.0.2.0d:
- Fixed a visual bug where the Clairvoyance encounter UI would falsely show the ambush indicator "!" when the Godborne ability of Ludriel's Shield is active.
- Fixed a bug introduced in v.0.2.0 where players would receive the 100% guaranteed run success from running 3 times, before they had tried to run 3 times.