Early Access Patch #11 (v0.2.1) - Balance Patch #3
Early Access Patch #11 (v0.2.1) is largely a balance patch aimed at combat balance, equipment choice, and rewards. Also, a new item type, "Charms", have been added.
In general, sources of +DEF should feel more impactful, further improving class identity and increasing the value of armor/shield upgrades. Mid-tier enemies are slightly more difficult but enemies overall should feel more rewarding (high-tier enemies are now especially rewarding!). Charms provide a boost to the base stat of your choice and in seeds with excess gold, enchanting them is great way to spend it (they can be enchanted to +9, but with greatly diminished returns and increased costs). Standard now features "Enhanced Teleport". All this and more in the patch notes below!
Primary Changes:
Other Changes:
--------------------Equipment and Enemy Changelog:--------------------
Equipment:
Mid-Tier Enemies:
High-Tier Enemies:
In general, sources of +DEF should feel more impactful, further improving class identity and increasing the value of armor/shield upgrades. Mid-tier enemies are slightly more difficult but enemies overall should feel more rewarding (high-tier enemies are now especially rewarding!). Charms provide a boost to the base stat of your choice and in seeds with excess gold, enchanting them is great way to spend it (they can be enchanted to +9, but with greatly diminished returns and increased costs). Standard now features "Enhanced Teleport". All this and more in the patch notes below!
Primary Changes:
- Player's Base DEF formula modified
- DEX now gives less natural DEF (~3/4ths of previous value).
- Some armors have been given small amounts of +DEF to help compensate.
- Related Change: Upgrading equipment now gives +6 ATK/DEF (up from +5 ATK/DEF).
- The primary goal of this change is to increase the impact of +DEF sources. DEX was giving a large amount of base DEF, and often caused the effect of +DEF from equipment, abilities, and equipment upgrades to have a diminished effect and feel less impactful. This change also means enemies will deal slightly more damage with attacks, especially in the mid-game before equipment upgrades are applied.
- DEX now gives less natural DEF (~3/4ths of previous value).
- Enemy buffs:
- Mid-tier enemies strength and defenses have been slightly increased. Their EXP rewards have also been slightly increased to compensate.
- Very slight enemy HP increase (~3%). When enemies spawn, their HP is calculated from a range based on their Max HP. This HP range is now 80% to 100% (up from 75% to 100%). This means -very- slightly more enemy HP on average with a more predictable HP range.
- Mid-tier enemies strength and defenses have been slightly increased. Their EXP rewards have also been slightly increased to compensate.
- Intense Dragon Breath:
- Previously dealt: 65-72 DMG
- Now deals: 54-60 DMG
- Note: Dreska's Intense Dragon Breath STILL deals ~65-72 DMG, as she now contains the "Flameborne" trait, increasing her fire damage by 20%.
- This change helps make the Magi-Dragon and Elder-Dragon a bit more manageable, as the requirements to survive two Intense Dragon Breaths has reduced.
- Previously dealt: 65-72 DMG
- Enemy Rewards:
- Enemies will now give 2x EXP when slain for the first time.
- This further rewards seeking out new foes to slay, even when you have little interest in their Talents for your current build. It also encourages taking on slightly more difficult enemies for the early surge of EXP.
- This further rewards seeking out new foes to slay, even when you have little interest in their Talents for your current build. It also encourages taking on slightly more difficult enemies for the early surge of EXP.
- High-tier enemies have had their EXP rewards substantially buffed.
- High-tier enemies are often difficult, taking several turns and resources to bring down. This lead them to be often skipped and avoided. Their increased rewards in addition to the 2x EXP "first defeat" bonus makes hunting them down much more worthwhile.
- High-tier enemies are often difficult, taking several turns and resources to bring down. This lead them to be often skipped and avoided. Their increased rewards in addition to the 2x EXP "first defeat" bonus makes hunting them down much more worthwhile.
- Mid-High tier enemies have had slight EXP increases as well.
- Enemies will now give 2x EXP when slain for the first time.
- Charms:
- The "Secret Shop" in Edelynn now sells Charms (the Ward Potions have been moved to the standard shop). A "Charm Enchanter" can be found next to the vendor.
- Increases the base stat of your choice (HP, MP, STR, DEX) when held in your inventory. You can only hold one charm.
- Costs 50g. Gives +4STR, +4DEX, +6HP, or +6MP.
- Can be enchanted (upgraded) to +9, but with greatly diminished returns and increased cost with each level. Charms are very economical and beneficial from levels 0-4. Levels 5+ are often a "luxury" to provide a small stat boost to players with excess gold.
- e.g. for the STR Charm (DEX Charm has same values):
- Level 0: +4STR, 50g total cost
- Level 2: +8STR, 500g total cost
- Level 4: +10STR, 2000g total cost
- Level 9: +15STR, 12000g total cost
- Level 0: +4STR, 50g total cost
- e.g. for the HP Charm (MP Charm has same values):
- Level 0: +6HP, 50g total cost
- Level 2: +12HP, 500g total cost
- Level 4: +16HP, 2000g total cost
- Level 9: +24HP, 12000g total cost
- Level 0: +6HP, 50g total cost
- e.g. for the STR Charm (DEX Charm has same values):
- The "Secret Shop" in Edelynn now sells Charms (the Ward Potions have been moved to the standard shop). A "Charm Enchanter" can be found next to the vendor.
Other Changes:
- Standard Preset updated, now features Enhanced Teleport (previously Default style).
- The Dagger's 3-step strike ability now takes 360EXP to learn (up from 60)
- This is a very powerful ability and obtaining this often felt instant at virtually any stage of the game. It now takes a little more effort to come online in the early game.
- This is a very powerful ability and obtaining this often felt instant at virtually any stage of the game. It now takes a little more effort to come online in the early game.
- The Name Selector (and Randomizer/Custom Settings selector) now give audio feedback when inputting/removing characters.
- Various minor visual and text adjustments.
--------------------Equipment and Enemy Changelog:--------------------
Equipment:
-
Leather Cuirass:
- +2 DEF (4->6)
- +2 DEF (8->10)
- +2 DEF (2->4)
Assassin Garb:
Silkweave Cloak:
Mid-Tier Enemies:
- +5str, +10def, +5hp
- +5exp
- +5str, +5def, +8hp
- +5exp
- +5exp
- +5str, +5def, +8hp
- +5exp
- +5str
- +5exp
- +5str
- +10exp
- +5str
- +10exp
- +10str
- +10exp
- +5str
- +10exp
- +10str
- +10exp
- +10str
- +10exp
- +5str
- +20exp
- +5str
- +20exp
Impervious Rockroot:
Heavy Knight:
Enchanted Construct:
Swift Knight:
Heartless Knight:
Young Dragon:
Dragon:
Young Magi-Dragon:
Frenzied Knight:
Glimmer:
Shadow:
Elite Heavy Knight:
Elite Swift Knight:
High-Tier Enemies:
- +55exp
- +80exp
- +82exp
- +130exp
- +135exp
- +105exp
- +100exp
Masterful Conjured:
Magi-Dragon:
Gemcapped Assassin:
Voidwoven Construct:
Elder Dragon:
Chaotic Construct:
Berzerking Knight: