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Early Access Patch #13 (v0.2.3) - Localization Prep

Early Access Patch #13 (v0.2.3) is mostly a small patch containing a couple of improvements to the "Trial of Instinct" based on player feedback. However, this patch also contains major changes to Splintered behind the scenes to support localization.

Ideally, the localization changes will go completely unnoticed and display the English text exactly as you'd expect. However, the way text is delivered behind the scenes has changed drastically. This work is in preparation for supporting a Japanese translation of the game, and is a big step toward that milestone!



Trial of Instinct Changes
  • When auto-battling in Instinct mode, your character will wait 1 second before automatically making their first move when entering a new battle. This only occurs in Instinct Mode when auto-battling. This delay can be skipped by pressing or holding confirm/cancel (to fight/run).

    • Previously, running on turn 1 often wouldn't occur unless the player was holding the run button prior to battle (indicating they wanted to run from everything).
    • Now, players can make a quick decision to assess if they want to fight or run on the first turn.
    • Important note: This delay can be skipped! Pressing/Holding the "confirm" or "cancel" button will immediately start the auto-battling with fighting or running, respectively. This allows battles to be just as snappy as they were previously when you have a good idea of what enemies you'll face and know exactly how you want to respond.
  • Changed the behavior around 'Mana Shield' in Instinct Mode

    • Previously, auto-battling caused Mana Shield to be used too much and resulted in quite a bit of MP loss (20 MP at a time)
    • Now, if Instinct Mode detects Mana Shield will activate, the situation will be treated as a "dire" state, resulting in defensive maneuvers such as Greater Heal.
    • Note: In practice, this makes the Mage Stone with the Mana Shield ability less detrimental to use when auto-battling and saves quite a bit of MP (this is especially true against Dreska and her 2x tail thrash). This change should help improve Mage viability in the mode.


Localization Changes:
  • The delivery of all in-game text has changed to support localization. Ideally, these changes will go unnoticed, and English text will be displayed as expected.
  • If you see any issues with text delivery, please send a report (and a screenshot would be greatly appreciated if available!). Here's an example for context:

    • Seeing a text label like: "inappropriate_item" instead of the expected "This isn't the time to use that item!".


General Changes:
  • When enemies heal, the combat display will now say specifically how much HP they healed for.
  • Various minor text adjustments.


v0.2.3a:
  • Fixed an issue where Talent names weren't displaying properly when unlocked.