Early Access Patch #15 (v0.2.5)
[p]Early Access Patch #15 (v0.2.5) contains further feature work to help prepare for Chapter 3. It adds the "Trait Compendium", allowing players to view detailed description of enemy traits in-game. It also allows players that have completed one of Aedma's Trials to use the associated blessing in the Main Quest (Chapter 1, Chapter 2, and beyond).[/p][p][/p][h3]Main Quest Changes:[/h3]
- [p]Blessings of Clairvoyance and Instinct can now be used when repeating Chapters 1&2.[/p]
- [p]If you've completed at least one of Aedma's Trials, the option will be available when starting a new quest.[/p]
- [p]A "Bestiary" section has been added to the main menu.[/p]
- [p]The "Enemy Codex" is under construction and will arrive at a later date.[/p]
- [p]The "Trait Compendium" is available now.[/p]
- [p]Encountering enemy traits in game will unlock their detailed descriptions and will be viewable in the compendium.[/p]
- [p]The compendium currently contains all of the enemy traits available up until Chapter 2.[/p]
- [p]Note: Traits will have to be re-encountered in v0.2.5+ to unlock. (I added the tracking for enemies in v0.2.5, to avoid this inconvenience in the future for when the Enemy Codex is ready).[/p][p][/p]
- [p]The "Mageborne" enemy trait has been renamed to "Magicborne" for consistency.[/p]
- [p]Removed a couple of instances where the "Confirm" sound effect would get cut off in combat, creating a "chirp" sound when playing the game at lower framerates.[/p]
- [p]Delivering a glancing blow now plays a sound effect to provide better feedback.[/p]
- [p]Various behind the scenes changes to support Chapter 3.[/p]