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Patch v1.0.3

[p]Patch v1.0.3 is a minor patch featuring various fixes and improvements based on player feedback.[/p][p][/p][h2]Details:[/h2]
  • [p]When starting a new run, the "Name" field will default to the your most recently used name from a completed run.[/p]
    • [p](Except when the last completed run was Chapter 4.)[/p]
  • [p]Fixed a display issue when "Talents = Shuffle" in the randomizer, where it would display Talents you've already unlocked after saving -> quitting -> continuing.[/p]
  • [p]Fixed an issue with Equipment Ability Shuffling that would cause Ludriel's Sword and Armor to not randomize their abilities.[/p]
  • [p]Fixed an issue with the Roguelike Progression settings that would cause Ludriel's Sword and Armor to not display their abilities in the equipment menu.[/p]
  • [p]Changed the description of "Rose Pendant" when using it in the item menu in Chapter 4.[/p]
    • [p]It now acts similarly to using "Ludriel's Guidance", displaying the in-game help text.[/p]
  • [p]Improved a behavior in Instinct mode: the player will now use Healing Flame over Magic Blast in situations where it's dealing significantly more damage (and the player is trying to optimize for damage).[/p]
  • [p]The "Silent Strike" silencing effect will no longer display if the enemy has been defeated.[/p]
  • [p]Various grammar and spelling fixes.[/p]
[p][/p][h3]v1.0.3a Hotfix:[/h3]
  • [p]Fixed an issue introduced in v1.0.3 that would cause the "Trial of the Rogue" to fail to start/load.[/p][p][/p]
[h3]v1.0.3b Hotfix:[/h3]
  • [p]Dreamstrike no longer reports putting the enemy to sleep if the enemy has already been defeated.[/p]
  • [p]Fixed an issue in Clairvoyance mode where a spell exploding twice wouldn't include the second explosion's damage in the predictive damage display.[/p]