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Stranded Deep 2 - Feedback Form Closed, Thank You!

Hi all,

Firstly, we would like to say a big thank you to everyone who took the time to fill out and submit the SD Feedback Form from our previous post - as well as an extra thanks to those who shared it with friends, SD fans, on their social channels and beyond.

The feedback form is now closed and we’ll soon begin sorting through, compiling and taking into consideration all of the information and feedback you have shared with us.

Lastly, to those who’ve shared such wonderful comments and stories about what SD has meant to you as part of your feedback you have our heartfelt gratitude. We look forward to reading all of your messages, but know that the glimpse we’ve had at some of the submissions already has reminded us why we’re doing what we’re doing and how wonderful the SD Community is.

Stay tuned and keep an eye on our various socials as we’ll be sharing more info towards the end of the year, and letting you know what you can look forward to in 2025.

Stranded Deep 2 - Check In and Feedback Form

[h3]Hi everyone! [/h3]

We wanted to take a moment to check in with you regarding Stranded Deep 2.

We’re progressing through early development stages and enjoying the exploration and conceptualization of SD2. We’re in that amazing game development space where everything is possible, and there are many potential exciting directions we can take.

We’ve been reading the forums, checking out the posts on Reddit and other social channels and it’s fantastic to see you’re excited for the game. We love reading your theories about where SD2 will take you, or what you are hoping for in the game. The support the Stranded Deep community has shown us over the years has been phenomenal. We wouldn’t be here, working on SD2, if it wasn't for you.

The feedback of the SD community is important to us, we want to make sure we’re staying true to the parts of SD that made it so enjoyable for you to play and to learn what we can improve on in SD2. Our plan is, over the course of development, to check in and ask for your feedback. To start, we’ve created a short feedback form to ask you some baseline questions about your experience playing SD, what you’re looking forward to in SD2 and some questions that’ll help us as our community for SD2 grows.

We’d greatly appreciate you taking the time to answer these questions via the link below and feel free to share the link with other SD fans too!

https://forms.gle/TMYNM7cFbazNruM78

Please note:
  • We are not collecting email addresses and the form is submitted anonymously. However, there is an option to include a forum name or content creator name we may know you by in the last question, if you so wish.
  • As we're using Google Forms at this time, and in an effort to ensure a good pool of data (no spam bots), a Google account is required to complete the form.
  • The form will be open for submissions for just over 2 weeks, closing on the 18th of November. This is to allow us time to compile and review all submissions before the end of the year.


Thank you!

-------------------------------

For the Original SD2 Announcement / Press Release, please see: https://www.northbeachgames.com/articles/nbg-prague-and-sd-2-press-release-

Update 1.0.38.0

Hi everyone,

[h3]A new stable build (1.0.38.0) is now live.[/h3]

Stay Alive!
— Beam Team

[h3]Bug Fixes[/h3]
  • Fixed multiplayer desync causing ‘Water Still’ servings to be out-of-sync for host and client.
  • Fixed multiplayer desync causing bird flocks to not replicate on client correctly.
  • Fixed multiplayer desync causing time-of-day to appear out of sync for a short moment for player B after player A sleeps.
  • Fixed multiplayer desyncs caused by client construction positions being slightly different to host. This also fixes client interaction with meat at a campfire.
  • Fixed multiplayer desync causing the weather to be out-of-sync when the client joins a host’s game with weather already assigned for the day and the following day is also a weather day and the 1st day of the month.
  • Fixed weather not reloading state correctly between sessions resulting in long periods without rain.
  • Fixed some animals not being affected by gravity when the player left their proximity.
  • Fixed tool-belt and trophy combos not appearing in the quick-craft menu.
  • Fixed ‘No community content’ text not localized in cartographer.
  • Fixed ‘Broken Bones’ cause of death not showing on game-over screen.
  • Fixed player colliding with raft attachments while holding a ‘Bed’.
  • Fixed player able to interact with objects while using the ‘Spyglass’.
  • Fixed ‘Water Still’ refunding a full ‘Coconut Flask’ if the water still was empty.
  • Fixed ‘Boat Motor’ not using fuel when traveling in reverse direction.
  • Fixed ‘Gyrocopter’ SFX continuing to play after it stopped operating.
  • Fixed client character’s head enabled in intro sequence.
  • Fixed raft base crafting ghosts not snapping to water level in open ocean.
  • Fixed players able to initiate the escape sequence while apart.
  • Fixed carrier map displaying a mission icon in the cartographer after creating a new world.
  • Fixed mission map descriptions not localized.
  • Fixed drowning SFX not stopping when killed.
  • Fixed day-based achievements unlocking in the intro scene.
  • Fixed ‘Call Me Ahab’ not unlocking in some scenarios.
  • Fixed ‘Night Snake’ and ‘Giant Crab’ spawner display names in map editor.
  • Fixed medical items partially highlighting.
  • Fixed raft bases and floors not highlighting when selected.
  • Fixed ‘Potato’ and ‘Rations’ not highlighting.
  • Fixed starting crate display name.
  • Fixed ‘Fish Trap’ appearing deployed when loaded by custom islands.
  • Fixed projectiles attached to an object being destroyed when the object was split by physics forces.
  • Fixed player able to destroy farming plots while plants are growing.
  • Fixed redundant prompts to clear or water showing when a farming plot is empty.
  • Fixed player able to rotate ‘Boat Motor’ when placing.
  • Fixed male voice SFX playing for female character when waking in intro scene.
  • Fixed watch ‘UV’ display not updating for rainy weather.
  • Fixed ‘Spit’ and ‘Fish Trap’ not refunding materials.
  • Fixed ‘Ultra’ graphics preset not changing water quality to ultra.
  • Fixed ‘Caustics’ graphics settings not working.
  • Fixed player stats not decreasing while loading a zone.
  • Fixed missing achievement icon for ‘This Sparks Joy’ achievement.
  • Fixed projectiles attaching to player ragdolls.
  • Fixed physical skill points increasing while floating.
  • Fixed ‘Compass’ position when crouched.
  • Fixed scenario where it could be difficult to retrieve a trapped bird from a ‘Bird Snare’.
  • Fixed SFX playing in the host’s game during the multiplayer join-in-progress loading screen.
  • Fixed character continuing to auto-walk after interacting.
  • Fixed shark ragdolls behaving erratically after being skinned.
  • Fixed localization errors.
  • Fixed combination label text overflow in French.
  • Fixed crafting menu category label text overflow in German.
  • Fixed able to refill campfire when full.
  • Fixed able to change multiplayer lobby settings after canceling dialog.
  • Fixed third-person camera boom avoiding gyrocopter mast.
  • Fixed player able to use inventory while operating vehicles.
  • Fixed ‘Sleeping Bag’ not refunding materials.
  • Fixed end-game stations and VFX state after completing end game and reloading.
  • Fixed multiplayer lobby menu not changing back to original region after failing to join a session by code.
  • Fixed large sea creatures not dying from a melee hit while attacking the player at the same time.
  • Fixed player able to skin animals while in water.
  • Fixed game crashing on Alt+F4 instead of graceful exit.
  • Fixed storage menus remaining open when the player is knocked out.
  • Fixed players unable to interact with storage after being knocked out while storage was opened.
  • Fixed player able to destroy container shelves with crates attached.
  • Fixed parts of the player model appearing transparent while inside a life raft.
  • Fixed no bubble particles when using ‘Airtank’.
  • Fixed furniture missing damage FX.
  • Fixed crosshair overlapping watch.
  • Fixed ‘Lantern’ not casting a shadow.
  • Fixed voice SFX not playing when jumping.
  • Fixed birds clipping through construction walls.
  • Fixed players being able to invoke sleep at same time using different beds.

[h3]Changes[/h3]
  • Enabled intro scene for local co-op mode.
  • Changed to allow interacting with ‘Sails’ and ‘Anchors’ while operating a ‘Boat Motor’ or ‘Rudder’.
  • Changed container shelf to show notification on damage.
  • Changed ‘Paddle’ to function as a crude weapon dealing 1 damage to objects.
  • Changed farming plots to retain water when clearing.
  • Removed ‘World’ option from New Game menu.

Update 1.0.31.0

Hi everyone,

[h3]A new stable build (1.0.31.0) is now live.[/h3]

Stay Alive!
— Beam Team

[h3]Bug Fixes[/h3]
  • Fixed Container Shelf, Corrugated Shelf, Corrugated Table, Plank Chair, Plank Table, Plank Shelf, Wood Shelf and Wood Hook not refunding crafting materials when destroyed.
  • Fixed players able to pick up and store ‘Wood Log’ or ‘Palm Bunch’ without separating.
  • Fixed client able to join a game while the host is loading or generating a zone.
  • Fixed environment FX not pausing when opening the pause menu.
  • Fixed character not responding to left mouse button input after switching between projectile weapons immediately after firing.
  • Fixed scenario where player could get stuck in throw animation after throwing a spear.
  • Fixed notification texts not updating platform-specific controller elements when connecting or disconnecting a controller.
  • Fixed incorrect platform-specific controller elements displayed for multiplayer client.
  • Fixed connected controllers not updating in real-time input settings menu.
  • Fixed ‘Cloth’ not highlighting.
  • Fixed ‘Coconut’ not highlighting.
  • Fixed ‘Aloe Vera’ not highlighting.
  • Fixed ‘Ajuga’ not fully highlighting.
  • Fixed ‘Fire Torch’ not highlighting.
  • Fixed thumbnail artifact when dragging and dropping in map editor.
  • Fixed being able to clone an object in map editor after reaching max value.
  • Fixed being able to clone objects outside the map editor boundaries.
  • Fixed being able to save a custom map with no objects.
  • Fixed intro scene objective not showing for multiplayer client.
  • Fixed ‘Gotta Craft ‘Em All’ achievement failing to unlock.
  • Fixed audio level settings not loading on the main menu.
  • Fixed scenario where fruits would spoil while still attached to their tree.
  • Fixed not being able to craft items using multiple item piles.
  • Fixed incorrect climbing animation when the player has a broken leg.
  • Fixed ‘Fuel Still’s jerrycan being empty after using a full ‘Jerrycan’ to craft it.
  • Fixed ‘Fuel Still’ refunding an empty ‘Jerrycan’ after dismantling.
  • Fixed radial health bar not showing for ‘Brick’ roofs.
  • Fixed host and client loading screen text when joining an in-progress game.
  • Fixed player A unable to open a crate if player B moves the crate away.
  • Fixed game getting stuck if the player crafts a wall on or through a shipping container.
  • Fixed game freezing after generating a custom map using minimum Perlin values and then re-generating using maximum Perlin values.
  • Fixed billboards showing when a player builds too far out from the center of an island.
  • Fixed being able to place a ‘Farming Plot’ in mid-air.
  • Fixed being able to fire a ‘Flare Gun’ underwater.
  • Fixed being able to craft a raft piece which collides with another raft.
  • Fixed not being able to rotate a raft piece when placing.
  • Fixed player reverting to dragging an item instead of charging an equipped projectile after skinning an animal killed by a projectile weapon.
  • Fixed crafting using items in inventory before items on ground.
  • Fixed ‘Aloe Plant’ icon shown in inventory.
  • Fixed ‘Lusca’ trophy icon shown in inventory.
  • Fixed ‘Lantern’ icon shown in inventory.
  • Fixed ‘Bat’ icon shown in inventory.
  • Fixed ‘Seagull’ icon shown in inventory.
  • Fixed dead ‘Seagull’ flapping animation playing when removed from backpack.
  • Fixed not being able to open the pause menu while crafting.
  • Fixed ‘Apply’ button appearing interactive when no changes have been made in ‘Change Save Slot’ menu.
  • Fixed ‘Hog’ and ‘Boar’ appearing spoiled.
  • Fixed ‘Refined Spears’ breaking when throwing at ‘Giant Crab’
  • Fixed ‘Spyglass’ FX displaying when dragging an item while holding a spyglass.
  • Fixed ‘Bat’ holding position.
  • Fixed scenario where radial menu would show “Backpack” text instead of display name of selected item.
  • Fixed being able to place crafted ‘Stairs’ clipping through other items.
  • Fixed being able to place crafted items clipping through shipping container walls.
  • Fixed ‘Torch’ light source not appearing lit for player B.
  • Fixed text overflow on end-game save dialog button.
  • Fixed ‘Watch’ not displaying session ‘Statistics’ tab.
  • Fixed multiple issues caused when host and client initiate different boss fights at the same time.
  • Fixed being able to place crafted items while colliding with other terrain objects.
  • Fixed player health not regenerating during sleep.
  • Fixed being able to open inventory and crafting menus while flying a ‘Gyrocopter’.
  • Fixed not able to deconstruct individual raft pieces.
  • Fixed player A’s input unresponsive after opening the pause menu while player B’s crafting menu is open in local co-op.
  • Fixed negative status effects persisting on players after being revived.
  • Fixed player B able to interact with the end-game plane.
  • Fixed ‘Fuel Still’ boiler fuel capacity.
  • Fixed audio FX not playing when interacting with ‘Sail’ and ‘Rudder’.
  • Fixed scenario where spears would fail to reload.
  • Fixed ‘game saved’ notification not showing for player B when player A saves the game.
  • Fixed multiple issues when a player dies while accessing their watch.
  • Fixed ‘Boat Motor’ fuel levels not updating for player B.
  • Fixed ‘Life Raft’ prompt when operating.
  • Fixed ‘Water Still’ not collecting water while the player is sleeping.
  • Fixed fishing ‘Bobber’ showing on ‘Fishing Rod’ after being dropped from inventory.
  • Fixed cartographer tooltip position going off-screen in some scenarios.
  • Fixed scenario where player B could get stuck when using a label maker at the same time as player A.
  • Fixed player B able to sleep while player A is busy.
  • Fixed not able to kill ‘Lion Fish’ with melee weapons.
  • Fixed order of story craftables in the crafting menu not matching their respective trophies in the trophies sub-menu.
  • Fixed boss names missing from respective trophy names in the crafting menu.
  • Fixed quick-craft menu not deselecting.
  • Fixed not able to deconstruct ‘Raft Canopy’ when aiming at wooden supports.
  • Fixed incorrect ‘has been stored’ notification showing when crafting an item when player hands are empty.
  • Fixed removed wildlife tooltip text in New Game menu.
  • Fixed being able to interact with a ‘Sail’ when the raft is overturned.
  • Fixed not being able to deploy an ‘Anchor’ when the raft is overturned.
  • Fixed SPF stat depleting when sleeping on a raft.
  • Fixed multiplayer client able to join the game while the host is using a ‘Shelter’ or ‘Sleeping Bag’.
  • Fixed not being able to open the pause menu during the intro scene.
  • Fixed notification not showing when attempting to destroy a hook with an item attached.
  • Fixed nearby ‘Gyrocopter’ rotors animating when operating a Gyrocopter.
  • Fixed ‘Label maker’ menu overlapping ‘You Died’ screen.
  • Fixed not able to place crafting items when walking away from item piles.
  • Fixed ‘Spyglass’ FX remaining on screen when dying while using a Spyglass.
  • Fixed ‘Sleeping Bag’ appearing unfolded when equipping from inventory for the first time.
  • Fixed ‘Water Still’ consuming incorrect amount of leaves while sleeping.
  • Fixed being able to place ‘Wall’ variants while clipping with other walls.
  • Fixed ‘Airtank’ not showing ‘empty’ prefix after reloading game.
  • Fixed all fish buoyancy when killed.
  • Fixed all fish highlights not matching the model's animation.
  • Fixed vital bars not showing over ‘Spyglass’ FX.
  • Fixed rotate prompts showing while placing objects that can’t be rotated.
  • Fixed clouds animating while the game is paused.
  • Fixed desktop username being used for multiplayer connection requests.
  • Fixed response shown to client when host refuses connection.
  • Fixed ‘Palm Frond’ holding position.
  • Fixed ‘Attention’ dialogue showing when no language changes have been made in the settings menu.

[h3]Changes[/h3]
  • Changed multiplayer room to appear busy only after the host has initiated a boss fight, instead of when in boss zone.
  • Changed all meats to store in the same inventory stack.
  • Added unique inventory icons for cooked, smoked and spoiled meat for easier identification when scrolling through meats in a stack.
  • Improved holding position of ‘Mysterious Box’.
  • Increased ‘Starting Crate’ slot count from 5 to 8 to match the console version.
  • Added buoyancy to ‘Sleeping Bag’.
  • Added buoyancy to ‘Starting Crate’.
  • Changed vehicle operating prompts to be more descriptive when another player is already operating.
  • Changed raft bases to allow rotating 180 degrees while snapped.
  • Changed ‘Consumables’ crafting sub-menu icon to match console.
  • Changed ‘Enter Code’ dialog to not paste clipboard contents.
  • Changed pinned crafting recipe to show available and required material count.

Update 1.0.17.0

Hi everyone,

[h3]A new stable build (1.0.17.0) is now live.[/h3]

Stay Alive!
— Beam Team

[h3]Bug Fixes[/h3]- Fixed game room appearing '[Busy]' when host is standing near a Boss.
- Local co-op: Fixed both players not showing Boss UI when other player initiates the fight alone.
- Local co-op: Fixed game failing to take input from P1 after P2 uses a Shelter/Bed while P1 is using a Label Maker.
- Fixed unable to remove meat from campfire when fuel depleted.
- Fixed player falling from Palm Tree when climbing to the very top.
- Fixed a desync issue when rapidly removing items from piles.
- Fixed multiplayer session not joinable after using a Bed to save.
- Fixed multiplayer session not joinable after failed sleep.
- Fixed multiplayer session joinable during sleeping sequence.
- Changed multiplayer region to reset to 'Best' when opening create session menu. Fixes issues if player fails to connect to a specific region.
- Fixed item pile display name not updating when first item pushed.
- Fixed item pile display name not updating when empty.
- Fixed item pile display name sentence structure for foreign languages.

[h3]Known Issues[/h3]- Can’t craft items using materials from multiple Item Piles.
m Team