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0.64.00 Experimental Update: New Hog, Giant Crab, Localization and more!

Hey everyone,

A new experimental build 0.64.00 is up!

This build features new Localization! This build is highly experimental as the localization work has been all-encompassing. We will be monitoring bug reports closely and we appreciate the feedback.

You may not notice much as everything is still being localized in English for this shakedown build. One of the most obvious changes you will notice is that actions will display controller specific glyphs for supported controllers.
In the near future we will be releasing and supporting a set of official localizations. The next update will feature tools for the community to author and translate their own localization assets which players will be able to subscribe to.

This build also adds a new Leaderboards menu! This is something that has been running in the background in the last build so the leaderboards are already populated with lots of results. The leaderboards display rankings relative to your friends so open it up and see who’s the best survivor so far!

There’s also some great new animals, a better tutorial, improved fire lighting mechanics and nicer particle effects! See the patch notes for more info.

Have fun! :)

Stay Alive!
:: Beam Team


Bug Fixes

- Fixed Controller assignments not reloading properly when using two controllers of same model.
- Fixed Controller assignments only loading for controllers connected at start.
- Fixed Water Still not providing fluids when drank.
- Fixed Container Door not refunding the correct object when destroyed.
- Fixed Fuel Still not placing on foundations or floors.
- Fixed Wood Floor not being rotatable.
- Fixed Roofs occasionally unable to place next to each other.
- Fixed Fish preventing construction placement.
- Fixed Fish blocking item selection when picking up items.
- Fixed Camera flipping upside down when standing on rafts.
- Fixed not being able to place some crafted objects (during forced placing when Inventory full).
- Fixed spelling mistake for craftsmanship skill notification.

Changes

- Changed Item Attack Animations to only play if the object is damageable.
- Changed Beds to only allow sleeping at night.
- Changed Beds to always wakeup between 4am-7am.
- Changed Smoker size by decreasing it 30%.
- Changed Crab texture.
- Changed Crabs to respawn after 3 days.
- Changed Boars to respawn after 1 week.
- Changed Snakes to respawn after 1 week.

New Content

- Added new Localization!
Huge WIP. Including new controller glyphs for supported controllers.
Note: Any unsupported controllers will fall back to XB glyphs.

- Added new Leaderboards!

- Added new Tutorial!

- Added new Fire Lighting mechanics.
Lighting Fires is now done by alternating the use item and drag item buttons repeatedly. A progress bar displaying the friction indicates the success rate of lighting a fire. Fire lighting animations, audio, particles, and lighting have all been updated as well.

- Added new Hog animal!
Unlike the small island boars these Giant Boars will protect the pact and hunt you down. They are very aggressive but provide a nice amount of leather and large meat.
Note: Requires an unvisited island or a new world to generate.

- Added new Giant Crab animal!
Giant Crabs have a very hard shell which will break spears and arrows. Aiming for their eyes is the only soft spot. Giant Crabs can also take damage from melee tools. These grumpy crabs think they own the island - Show them whose boss!
Note: Requires an unvisited island or a new world to generate.

- Added new Land Animal Spawners.
Crabs, Snakes, Boars, and Hogs will now respawn after a number of set days.
Note: Requires an unvisited island or a new world to generate.

- Added Land Animal Spawners to Map Editor.

- Added Raft Jumping Velocity when standing on rafts. You will no longer fall off your raft when jumping.

- Added new Blood Damage Particles when damaging animals.
- Added new Wood Damage Particles when harvesting resources.
- Added new Metal Damage Particles when damaging metal objects.
- Added new Leaf Damage Particles when harvesting plants.
- Added new Coconut Particles when splitting.
- Added new Boat Motor Particles the water wake and engine steam.
- Added new Water Still Particles when the still is collecting water.
- Added new Fuel Still Particles when the still is collecting fuel.
- Added new Smoker Particles when food is being smoked.

Dev Notes

- Remove trailing commas on last json elements.

0.63.00 Experimental Update: New Achievements!

Hey everyone,

A new experimental build 0.63.00 is up!


This build features new Achievements!

As this is an experimental build with ongoing bug testing we may reset some achievements at our discretion so don’t get super attached to them at this stage. The new achievements may or may not be retroactive so start a new game if you want to ensure you achieve all achievements correctly. Importantly, any stats or achievements don’t count on custom islands!

Note: This build introduces new meat provenance/source. All previously saved meat will default to be from crabs.
Note: Some achievements are missing icons at the moment: Backpacker, Look What I Have Created!, Day 50, Day 100.

Also, there's a lot of changed happening with the Steam store refresh so bear with us on the patch notes while we get used to all the changes.

Have fun! :)

Stay Alive!
:: Beam Team


BUG FIXES
  • Fixed progressive Loading not getting correct player speed, resulting in objects still being loaded when you approach an island.
  • Fixed performance hit from aerial camera in animated Loading scene.
  • Fixed possible washed out Screenshot screens.
  • Fixed dark edges on Volumetric Clouds.
  • Fixed Meat objects missing shadows.
  • Fixed Container Shelf shelves not moving with the shelf.
  • Fixed Container Shelf not updating positions when removing an existing shelf.\
  • Fixed using items whilst climbing ladders and ledges.
  • Fixed OpenGL support for Windows builds.
CHANGES
  • Improved Loading speed of zones when starting or loading a game.
  • Changed Boot intro to allow skipping intro menu faster.
  • Changed Billboards to match parent scale. Note: Custom editing of object scale is unsupported.
  • Added damage effect to Farming Plots.
  • Added material refunding to Farming Plots.
NEW CONTENT
  • Added new Provenance/source for meats.
  • Added new Achievements!
DEV NOTES
  • Majorly optimized object finding speed when loading.
  • Added pretty JSON formatting.

0.62.00 STABLE BUILD! CRAFTING MATERIAL REFUNDING AND FIXES

Hey everyone,

A new stable build 0.62.00 is up!


The new 0.62.00 update transitions our latest work on the experimental branch to the stable branch, including new crafting material refunding and some important bug fixes.

If you're on the experimental branch, hang tight. A new exp build is coming shortly...

Have fun :)

Stay Alive!
:: Beam Team


0.61.00-0.62.00 EXP LOG
BUG FIXES

- Fixed possibility of spearing two items, breaking interaction.
- Fixed Sharks sending rafts flying from attached projectiles.
- Fixed Farmable Yucca damage not multiplying based on harvesting skill.
- Fixed Spyglass animation causing player T-Pose.
- Fixed Spyglass display name.
- Fixed Doors teleporting player when moving through them.
- Fixed Soundtracks overlapping in Cartographer/Map Editor.
- Fixed Snakes attacking though objects; They now use line of sight.
- Fixed Shipping Container Wall not refunding materials when destroyed.
- Fixed Shipping Container Door not refunding materials when destroyed.

0.60.01-0.62.00 STABLE LOG
BUG FIXES

- Fixed possible cause of objects flying off when loading.
- Fixed Billboard ‘blobs’ remaining on some objects when returning to islands.
- Fixed Construction placement being super glitchy.
- Fixed Motion Blur post effect not working.
- Fixed Loading Ticker orientation.
- Fixed Sharks not losing interest when players are out of reach.
- Fixed Sharks attempting to attack invalid targets.
- Fixed Sharks getting stuck under terrain.
- Fixed Hammerhead Shark attack and damage animations not playing.
- Fixed Fish Traps not loading caught fishes.
- Fixed Fish Traps not catching all types of fish.
- Fixed Crabs and Birds not being draggable after being speared.
- Fixed Crabs not pickupable when speared.
- Fixed Birds not dying when hit with a Fishing Spear.
- Fixed Brick Wedge playing metal footstep sounds.
- Fixed Container Shipwreck mast ladder.

CHANGES

- Disabled Driftwood Constructions from crafting menus. See this post for details: https://steamcommunity.com/app/313120/discussions/11/1636416951458083707/)
- Improved Billboards allowing you to see dynamic constructions from further away.
- Improved Shark avoidance.
- Improved Shark jitter when circling players.
- Added Shark nudge attack for when the player is close proximity.
- Changed Skinning to also allow skinning if a Refined Knife is in your inventory.
- Increased Mineable Rock and Mineable Clay resource spawn chance by 25%.

NEW CONTENT

- Added new Crafting Material Refunding!

DEV NOTES

- Fixed Post camera not rendering in HDR, clamping some post effects.

0.61.00 EXP BUILD! MATERIAL REFUNDING AND FIXES

Hey everyone,

A new experimental build (0.61.00) is now live with some important fixes.


This build adds Crafting Material Refunding!

The billboard ‘blobs’ bug has also been addressed in this build. The fix required objects to save some extra data. Previously saved objects won’t have this data saved so the blobs will persist for these objects until they are re-saved by leaving the island or by saving the game.

We have been getting some reports of the Crafting key not working on the stable branch. The short explanation is that Unity changed/moved some internal code and thought this would be OK to release to the public. However, any third-party plugins need to be recompiled for the new changes to work properly… Tobii eye-tracking has been identified as a common problem at the moment. Please try to update, disable or completely uninstall this plugin if you’re having trouble.

Stay Alive!
:: Beam Team


BUG FIXES

- Fixed possible cause of objects flying off when loading.
- Fixed Billboard ‘blobs’ remaining on some objects when returning to islands.
- Fixed Construction placement being super glitchy.
- Fixed Motion Blur post effect not working.
- Fixed Loading Ticker orientation.
- Fixed Sharks not losing interest when players are out of reach.
- Fixed Sharks attempting to attack invalid targets.
- Fixed Sharks getting stuck under terrain.
- Fixed Hammerhead Shark attack and damage animations not playing.
- Fixed Fish Traps not loading caught fishes.
- Fixed Fish Traps not catching all types of fish.
- Fixed Crabs and Birds not being draggable after being speared.
- Fixed Crabs not pickupable when speared.
- Fixed Birds not dying when hit with a Fishing Spear.
- Fixed Brick Wedge playing metal footstep sounds.
- Fixed Container Shipwreck mast ladder.

CHANGES

- Improved Billboards allowing you to see dynamic constructions from further away.
- Improved Shark avoidance.
- Improved Shark jitter when circling players.
- Added Shark nudge attack for when the player is close proximity.
- Changed Skinning to also allow skinning if a Refined Knife is in your inventory.
- Increased Mineable Rock and Mineable Clay resource spawn chance by 25%.

NEW CONTENT

- Added new Crafting Material Refunding!

DEV NOTES

- Fixed Post camera not rendering in HDR, clamping some post effects.

0.60.01 STABLE HOTFIX

Hey everyone,

A new hotfix 0.60.01 is up with some important fixes.


Stay Alive!
:: Beam Team


BUG FIXES

- Fixed a huge bug where number data was being serialized based on the user’s system language. Some locales use commas for decimal points which was breaking map loading and other things.
- Fixed empty Crafting menu for non-English language users.
- Fixed regression. Fixed being able to craft combinations higher than current Craftsmanship level.
- Fixed Water Still throwing errors behind the scenes when selected.
- Fixed Antialiasing OFF setting enabling TXAA instead.