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Stranded Deep News

0.50.02 EXP BUILD!

Hi everyone,

A new experimental build (0.50.02) is now live with some fixes.

Have fun :)

Stay Alive!
:: Beam Team


BUG FIXES

- Fixed Shipping Container Door placement breaking building controls.
- Fixed Boss Missions failing and resetting incorrectly.
- Fixed Sharks disappearing on custom islands.
- Fixed Sharks not spawning in deep ocean for loaded games. Note; custom islands may need re-loading for the changes to effect.
- Fixed Poison and Bleeding Effects not displaying on arm.
- Fixed Crates and Containers not opening.
- Fixed Controller Assignment not loading properly.
- Fixed Rafts disappearing in cooperative games.
- Fixed Items not colliding with terrain objects like coral rocks.
- Fixed Watch slowly increasing in size over time.
- Fixed Items slowly increasing in size over time.
- Fixed Cartographer Shipwreck not visible for close distances.
- Fixed Intro Audio playing fire sound effects incorrectly.


CHANGES

- Changed Cooking ‘Ding’ Audio to only play within proximity.
- Added Notification for when a raft is lost at sea.

0.50.01 EXP. BUILD

Hi everyone,

A new experimental build (0.50.01) is now live with some fixes.


We’ve also made it easier to assign controllers to each player in the input menu based on your feedback.

Have fun :)

Stay Alive!
:: Beam Team


BUG FIXES

- Fixed Audio volume not fading back in correctly for 3D audio sources.
- Fixed Audio panning stuck on left speaker for single player game mode.
- Fixed Drowning Audio playing continuously after a player dies.
- Fixed Player Shadow displaying two character heads.
- Fixed Player Animation snapping when dropping multiple items.
- Fixed Ladders and Ledges randomly teleporting players.
- Fixed Fire Lighting stick positioned wrong when lighting fires.
- Fixed Rain Particles not emitting correctly or follow the player.
- Fixed Pink Textures for debris when destroying building pieces.
- Fixed Seaforts not loading for custom maps.
- Fixed Cartographer camera screen appearing white.
- Fixed disabled option input button elements not greying out.

CHANGES

- Added Dialogue on main menu to warn users of insufficient account or folder privileges.
- Changed Life Raft clamped viewing angle from 60 to 90 degrees.

NEW FEATURES

- Added manual Controller Assignment.
You can now assign controllers to different players in the input menu.

0.50.00 EXP. BUILD! NEW SPLIT-SCREEN COOPERATIVE MODE!



Hi everyone,

A new experimental build (0.50.00) is now live!


We’re super excited to release a split-screen cooperative game mode for Stranded Deep. In the last decade or so, games featuring split-screen coop have been slowly dying out giving way to online coop. While both are great, While testing, we found SD was a great fit for couch coop. A lot of fun, natural gameplay evolved.

There is one thing to note about system specs: memory and processor requirements are increased due to two players being able to visit seperate areas at once. We don’t have official specs yet, but keep this in mind if you’re on the lower end of the specs.

Stay Alive!
:: Beam Team


BUG FIXES

- Fixed possibility of new Billboards not finding parent (smudges).
- Fixed no shadow on Banana Plant LOD2.
- Fixed blue Ocean at night.
- Fixed Paddle low render distances.
- Fixed Sail causing extreme lag when interacting with.

CHANGES

- Changed main menu logo to proper image.
- Changed Life Raft Container to start with a bandage instead of duct tape.
- Changed Shark Music to begin playing once a player is attacked.

NEW FEATURES

- Added new Player Ragdoll for when players are knocked out or die.
Co-operative players can revive their partner by using a bandage on them before they bleed out. 
Player ragdolls behave the same as animal ragdolls and can be dragged.
- Added new Raft Passenger Seat.
- Added new loading ticker animation.

DEV NOTES

- Upgraded to Unity 2017.4.13f1

0.48.01/0.49.01 STABLE AND EXP. HOTFIXES

Hi everyone,

A new hotfix for stable (0.48.01) and experimental (0.49.01) is now live with some fixes.


If you’re experiencing input errors in the latest builds please try resetting your input settings to default. We’ve added in a utility to reset your input settings to default for saves pre-0.48 so if you start the game->change your input back to your preferences and save your game you should be good to go from then on.

There’s also a very important bug fix that fixes a scenario where save files or map files could be corrupted when saving.

Stay Alive!
:: Beam Team


0.48.00-0.48.01 STABLE CHANGE LOG
CHANGES

- Added utility to reset Input settings if save file is pre-0.48.
- Reduced Mouse Smoothness range.
- Removed ‘Very Near’ Draw Distance option.
- Changed Launcher to default to DirectX 11.

BUG FIXES

- Fixed UI Slider labels not updating correctly.
- Fixed Loading screen transparent background on first start.
- Fixed Raft Anchor not deploying in deep ocean.
- Fixed difficult Selection when trying to select a single item in a large group.
- Fixed important bug where file contents could be corrupted when Saving.

0.49.00-0.49.01 EXP. CHANGE LOG (INC STABLE CHANGES)
BUG FIXES

- Fixed broken Shark and Fish materials.
- Fixed new Billboards not loading back with zone world offset for saved maps.

DEV NOTES

- Ocean is too blue at night. Will be patched.

0.49.00 EXP. BUILD! NEW BILLBOARD SYSTEM, OFFICIAL THIRD PERSON MODE AND MORE!



Hey everyone,

A new experimental build 0.49.00 is up!


This build features a new Billboarding System. The new system has more of a fixed performance cost and should be more performant in general. It should help alleviate lag when rotating the camera quickly or when the world contains very dense user maps. The new system is also necessary for future gameplay features we’re developing.

There’s also a new Third Person view mode. This is pretty experimental at the moment and work is ongoing.

Have fun :)

Stay Alive!
:: Beam Team


CHANGES

- Changed Projectile Accuracy. Spears and Arrows now follow a more accurate trajectory.
- Updated Soundtrack audio files with master higher quality versions.
- Improved Ocean visuals.

BUG FIXES

- Fixed Billboards bouncing between loading and unloading in some cases.
- Fixed Crouching Animations whilst moving.

NEW FEATURES


- New Third Person mode.
Change Camera mode through the in game general settings tab by adjusting the “Camera View Mode” setting. Please keep in mind that some third person animations and functionality are experimental and a work in progress.

- New Billboard System
The new billboard system has a more fixed performance cost and should be more performant in general. It should help alleviate lag when rotating the camera quickly or when the world contains very dense user maps. The new billboard system was also necessary for future gameplay features we’re developing.

- New Cloud Shadows

- New Intro Soundtrack