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Stranded Deep News

Update 1.0.17.0

Hi everyone,

[h3]A new stable build (1.0.17.0) is now live.[/h3]

Stay Alive!
— Beam Team

[h3]Bug Fixes[/h3]- Fixed game room appearing '[Busy]' when host is standing near a Boss.
- Local co-op: Fixed both players not showing Boss UI when other player initiates the fight alone.
- Local co-op: Fixed game failing to take input from P1 after P2 uses a Shelter/Bed while P1 is using a Label Maker.
- Fixed unable to remove meat from campfire when fuel depleted.
- Fixed player falling from Palm Tree when climbing to the very top.
- Fixed a desync issue when rapidly removing items from piles.
- Fixed multiplayer session not joinable after using a Bed to save.
- Fixed multiplayer session not joinable after failed sleep.
- Fixed multiplayer session joinable during sleeping sequence.
- Changed multiplayer region to reset to 'Best' when opening create session menu. Fixes issues if player fails to connect to a specific region.
- Fixed item pile display name not updating when first item pushed.
- Fixed item pile display name not updating when empty.
- Fixed item pile display name sentence structure for foreign languages.

[h3]Known Issues[/h3]- Can’t craft items using materials from multiple Item Piles.
m Team

Update 1.0.13.0

Hi everyone,

[h3]A new stable build (1.0.13.0) is now live.[/h3]

Stay Alive!
— Beam Team

[h3]Bug Fixes[/h3]- Fixed players unable to host games in the “USA, East” region.
- Fixed no feedback when client disconnects during join-in-progress during ‘Sync World’.
- Fixed Map Editor save menu not localizing for French language.
- Fixed UI navigation becoming partially unresponsive after attempting to create an online session with no internet connection in Host Game menu.
- Cartographer: Fixed game hanging when the player clicks on 'Yes' button multiple times on confirmation prompt for ‘Generate Perlin’.
- Fixed a repro for players getting stuck on ‘Cleaning Up’ screen.
- Fixed local co-op games getting stuck if P2 opens pause menu and unassigns their controller.
- Fixed player able to change settings of existing save game after creating a new game with different settings on the same save slot.
- Fixed ‘Apply’ button position in Join Game lobby menu.
- Fixed game not displaying confirmation notification when saving a game.
- Fixed host and client being able to drag the same 'Palm Tree' simultaneously.
- Fixed changing ‘World’ mode in New Game menu affecting mode in multiplayer Host Game menu.
- Replaced internet connectivity check with more reliable method.
- Changed localization to load immediately from system language.

[h3]Known Issues[/h3]- Can’t craft items using materials from multiple Item Piles.

Stranded Deep 1.0 Release!

Hi everyone,

[h3]Today marks the 1.0 release of Stranded Deep![/h3]

The release of 1.0 represents that Stranded Deep is feature complete. We’ve achieved our high-level goals and are now focusing on stability and quality-of-life fixes. We have some remaining multiplayer issues to fix and we have a dedicated team working on fixing these.

We’d like to take a moment to thank everyone who has supported us. The game and community has grown far beyond anything we ever could have expected. Ben and I originally started this project out of our back rooms. We had no previous industry experience, we were just two kids with a cool idea who wanted to make their first game. I remember the Steam Greenlight concept with the little raft on the ocean… we never could have guessed the community would get behind it the way they did. It has grown beyond our wildest dreams.

We’ve met some amazing people along the way. We’ve made friends with the teams at Funlabs and Abstraction who worked hard to bring the game to consoles. It’s also been a great experience working with the big first parties and the people behind them. Everyone at Steam, Epic, Sony, Microsoft and Nintendo has been great to work with and they’ve given us opportunities that we never would have dreamed of. And of course, our publishing brothers at North Beach Games who have been with us since 2015 and supported us every step of the way. All of you have helped grow Stranded Deep into something bigger than the two of us ever could have expected. You’ve enabled us to secure our future as a studio and we’re looking forward to taking everything we’ve learned from this experience and using it to grow bigger and better. We’re forever grateful.

Thanks so much again to everyone who has been a part of the journey.

Stay Alive!
— Beam Team

[h3]Bug Fixes[/h3]- Fixed host and/or client crashing when returning to the main menu after completing the endgame scene.
- Fixed Creative and Passive game modes resetting when loading saved game.
- Fixed the Watch not showing correctly on Apple M1 silicon.
- Fixed 'Steam not initialized' errors when launching macOS app outside Steam.
- Fixed ‘null’ session id displaying for client.
- Fixed some German and Russian localizations.
- Fixed missing localization terms.

[h3]Changes[/h3]- Added native Apple M1 silicon builds.
- Added Metal graphics API support for macOS builds.
- Changed Crafting Menu required crafting level label color to red to make it clearer that it is a missing requirement.

[h3]New Features[/h3]- Localized the Map Editor.

[h3]Dev Notes[/h3]- Upgraded to Unity 2021.2.7f1
- Upgraded to Steam SDK 1.52

Update 0.90.11

Hi everyone,

[h3]A new stable build (0.90.11) is now live.[/h3]

– Beam Team

[h3]Changes[/h3]- Changed ‘Bandage’ description to make revive usage clearer.

[h3]Bug Fixes[/h3]- Fixed inventory being wiped when a desynced object is stored inside.
- Fixed desync issues caused by ‘Hog’ duplicating when killed.
- Fixed client toolbelt not unlocking when reloading.
- Fixed clients griefing with the dev console.
- Fixed host and client able to overlap craftable items when placing.
- Fixed host and client stuck on loading screen after accepting an invite while operating a ‘Boat Motor’.
- Fixed raft failing to load for client when joining an in-progress game where the host is operating a ‘Boat Motor’.
- Fixed P1’s held item not updating for P2 when auto-equipping end-game aircraft parts.
- Fixed end game aircraft ‘Interact’ text not localized.
- Fixed lobby texts not localized.
- Fixed various options settings not localized in Italian and German.
- Fixed ‘Copyright’ and ‘Credits’ texts not localized in French, Italian and German.
- Fixed Inventory ‘None’ title and description not localized.

[h3]Known Issues[/h3]- Fixed inventory from being wiped: Fixed a single broken item preventing inventory storage from saving. We’re still investigating a solid repro for this, but from now on the offending item will be removed and the rest of the inventory will save correctly. If you notice a specific item disappearing, please report it, along with as much information as possible about the events leading up to experiencing the issue.

Update 0.90.08

Hi everyone,

[h3]A new stable build (0.90.08) is live with some small fixes.[/h3]

This patch fixes two issues brought to our attention by the community.

- Beam Team

[h3]Bug Fixes[/h3]- Fixed an issue that prevented the crafting of brick scrap
- Fixed an issue that caused a loss of interactions in local co-op