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Stranded Deep News

0.45.05 EXP. HOTFIX

Hey everyone,

A new experimental build 0.45.05 is now live with a fix for the white ‘fog’ issue.

Stay Alive!
:: Beam Team


BUG FIXES

- Fixed white overlay.

0.45.04 EXP. BUILD! NEW UNDERWATER ENVIRONMENT AND MORE!

Hi everyone,

A new experimental build 0.45.04 is now live with some tweaks and fixes. We’ve also added some dev console commands to help debug the white ‘fog’ issue some players are experiencing. Thanks for reporting your results.

Stay Alive!
:: Beam Team


BUG FIXES

- Fixed missing Fire Lighting sounds.

CHANGES

- Changed Campfire to allow attached cooking. Interact with the campfire whilst holding meat to attach it to the built in fire-spit.

NEW CONTENT

- Added new Shark Encounter soundtrack.
- Added new Tube Corals.
- Added new Table Corals.
- Added new Fan Corals.
- Added new Brain Coral.
- Added new Staghorn Coral.
- Added new Sea Clam.
- Added new Sea Cucumber.
- Added new Starfish.
- Added new Poisonous Starfish.

DEV NOTES

- Optimized AI state machines with slower time steps.
- Added dev console commands to debug ‘fog’ issue in recent build.
devtools.components.camera.reflections false
devtools.components.camera.colorgrading false

0.45.03 EXP BUILD! LARGER ISLANDS, NEW ENVIRONMENT FEATURES AND MORE!

Hi everyone,

A new experimental build 0.45.03 is now live with some tweaks and fixes!
Have fun :)

Stay Alive!
:: Beam Team


BUG FIXES

- Fixed paused audio sources Audio causing clipping.
- Fixed Highlighting effect not being affected by AA.
- Fixed Aloe Salve not removing sunstroke status effect.
- Fixed Farming Plot interaction displaying “Hold to Plant” when occupied.
- Fixed Shipping Containers not spawning.

CHANGES

- Added new Cliff material textures.
- Added new Forest terrain texture.
- Added Color Profile graphics setting.
- Added Seagull ‘soaring’ behaviour.
- Improved Selecting accuracy for controllers.
- Improved Underwater visuals.
- Improved Highlighting effect performance.
- Improved Loading error handling.
- Improved Island Generation loading times.
- Changed Island Generation. Newly generated Island are much larger with more realistic terrain.
- Disabled Fire Lighting if campfire fuel empty.

NEW CONTENT

- Added new Underwater Coral.
- Added new Shoreline Seaweed.
- Added new Island Bush.
- Added new Island Tree Foliage.
- Added new Fire Lighting sounds.
- Added new Speargun sfx.
- Added new Bow sfx.
- Added new Metal Door opening and closing sfx.

DEV NOTES

- Reduced CPU overhead for Physics objects that run in fixed time step.

0.45.01 EXP. BUILD! AUDIO FIXES AND MORE!

Hi everyone,

A new experimental build 0.45.01 is now live with some tweaks and fixes!
Have fun :)

Stay Alive!
:: Beam Team


BUG FIXES

- Fixed Audio settings not using correct logarithmic values.
- Fixed Sharks and Bosses flying off when hit with projectiles.
- Fixed Refined Hammer missing building audio sounds.
- Fixed Fishing Rod breaking interaction when crafted and auto-stored in backpack.

CHANGES

- Changed Fibrous Leaves to add 1 hour of fuel to campfire.
- Changed Palm Frond to add 2 hours of fuel instead of 4.
- Changed Snakes to spawn only in shallow waters.
- Changed Lion-fish to spawn only in shallow waters.
- Added New Mining Clay/Rock sfx.
- Added New Spear sfx.
- Added New Air-tank use sfx.
- Added deploy Life Raft Sea Anchor sfx.
- Added retrieve Life Raft Sea Anchor sfx.
- Added deploy Sea Anchor sfx.
- Added retrieve Sea Anchor sfx.
- Added Rudder operate sfx.
- Reduced Storm audio volume.
- Reduced Gyrocopter audio volume.
- Removed starting Missions from Sea Forts. You can now find missions out in the open.

DEV NOTES

- Added checks to prevent physics causing Drowning on load on slower systems.
- Changed Stingrays and Reef Sharks to use variation of new Fish System.

0.45.00 EXP. BUILD! NEW TIGER SHARK, AUDIO SFX AND MORE!



Hi everyone,

A new experimental build 0.45.00 is now live!.

This update features a new Tiger Shark, more Audio SFX! and lots of tweaks and fixes!
Have fun :)

Stay Alive!
:: Beam Team


BUG FIXES

- Fixed large CPU performance overhead caused by Fish AI visibility check.
- Fixed other objects not obscuring Highlighting outline.
- Fixed Water Still consuming Fibrous when collector is full.
- Fixed Paddle audio sounds playing incorrectly.
- Fixed Billboards staying brightly lit after lightning.
- Fixed Rain inside structures.
- Fixed Rain underwater.
- Fixed Ficus Trees not blocking sun UV rays.
- Fixed Player ‘falling’ on small bumps.
- Fixed Player climbing ledge unintentionally.
- Fixed Jumping being disabled when near rafts, ladders and ledges.
- Fixed Fibrous Leaves flying off when harvested from yuccas.
- Fixed Dust Particle specks on intro scene.
- Fixed Projectile Trails getting wrong positions.
- Fixed Rafts disabling dragging occasionally.

CHANGES

- Changed Water Still to be drinkable on-site.
- Changed Water Still to add 1 water per hour when raining.
- Reduced Farming Plot water usage by half.
- Changed Farming Plot to add 1 water per hour when raining.
- Changed Young Palms to respawn after 48 hours.
- Changed Building to allow placement near cliffs and rocks.
- Changed Clay Water Bottle name to ‘Water Bottle’.
- Changed Food Rations name to ‘Rations’.
- Restored Marlin animal.
- Restored Whale animal.

NEW FEATURES


- Added new Tiger Shark model and animations.

- Added new Splint craftable item! Can be used to heal Broken Bones.

- Added new Player Limp animation for broken bones.

- Added new Audio SFX!
Added new Hammer Building audio.
Added new Water Footstep audio.
Added Farming Plant audio.
Added Farming Water plant audio.
Added Skin Leather audio.
Added Skin Crab audio.
Added Skin Meat audio.
Added Life Raft ambient audio.