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Gnomes News

V0.31: Pre-release content and QoL update

Hello Gnomies,

We're super excited to be releasing Gnomes in less than 5 days. It's been a crazy 12 months, we can't wait to get the full game into your hands!

If you haven't already, leave us a review on the Gnomes demo, it helps us more than you can imagine!

[previewyoutube][/previewyoutube]

Patch 0.31 Demo

[h3]Features[/h3]
  • Full map screenshot feature added on F3 - custom renders the entire map to a png at 1 to 1 scale for sharing runs
  • Unique bosses added to each map
  • Game modes added - daily run with leaderboards, random run (locked in demo)


[h3]New Relics[/h3]
  • Bagpipes
  • Goblin Bone
  • Philosopher's Spoon


[h3]Gnome Relics Cycle[/h3]
  • Quiver
  • Pike
  • Summoning Portal
  • Flannel
  • Fragmentation Rounds


[h3]Plant Relics Cycle[/h3]
  • Sun
  • Chilli Jam
  • Espresso
  • Fairy in a bottle
  • Strong Tubers
  • Jack-O-Lantern
  • Sombrero
  • Sun
  • Garlic Necklace


[h3]New Buildings[/h3]
  • Barrel
  • Goat


[h3]Other Changes[/h3]
  • Pathfinding has been optimized to enable lag-free deep endless runs
  • Shop balance, price adjustments etc
  • Adjusted endless scaling to be exponential, with reduced scaling for sappers and witches
  • logs, screenshots stored in their own folders inside the game folder
  • Bug fixes
  • Relics Changed
  • Chanterelle (buff to use each nearby tree)
  • Goblin ear (nerfed for endless)
  • Corn (reworked)


Thanks for reading!
Tommy and Patrick
DYSTOPIAN

Press Kit: https://drive.google.com/drive/folders/1ESiNrDWyGqNsEibJ4OPE1g79_mL6qITq

Discord: https://discord.gg/Bw9m5Nuna2

Gnomes: RELEASE DATE + OST

Hello Gnomes (and Goblins),

It's super exciting for us to announce that Gnomes will be released on the 4th of April (only 1 week from now!)

We have also made the Gnomes OST available for FREE on YouTube as well as for digital download as a part of a Gnomes: Supporter's Pack for those who wish to further our team.


[previewyoutube][/previewyoutube]


About Gnomes:
A turn-based tower defense with deep roguelike progression, set in ever-expanding, procedurally generated biomes. Build, farm and defend your village as you push deeper into goblin-infested territory. Unlock powerful upgrades and craft your environment to survive the endless goblin horde.

Core Features:
  • Turn Based, Tower Defense
  • Shop with Relics, Crops and Upgrades
  • 8 Diverse Procedurally-Generated Biomes
  • 16 Starting Guilds to Unlock
  • Endless Mode
  • Randomized Daily Run with Leaderboard
  • Hand Pixelled Artwork and Bespoke Soundtrack
  • Only 30MB of Storage Required



Thanks everyone for your unwavering support! We can't wait to show you what we've been cooking for the last 12 months!

Tommy & Patrick
DYSTOPIAN

Press Kit:

https://drive.google.com/drive/folders/1ESiNrDWyGqNsEibJ4OPE1g79_mL6qITq

Discord:

https://discord.gg/Bw9m5Nuna2

V0.23 NEXTFEST: QoL + Hotfix

Hey everyone!

Just a quick hotfix addressing a bug we missed during testing and the addition of a frequently requested QoL Feature.

- Click and drag now places multiple of a selected item
- Berserker Amulet no longer triggers on all hits, only on critical hits to match item description.


Thanks for reading!
Tommy and Patrick
Dystopian

NEXTFEST + Update to V0.22

Hello everyone,

Thank you all for helping us in the process of testing and improving the game. We're almost ready to release Gnomes in just over a month, so we'll be featuring in Steam NEXTFEST alongside some other great new games.

[previewyoutube][/previewyoutube]

We've also been working hard in the background and doing some closed playtesting to get the game just right. In response to your feedback, where possible we have made further improvements to the gameplay experience. We appreciate it when you take the time to let us know what you think!

[h2]Core Changes[/h2]
  • Steam Integration
  • Relic slots can be purchased in the shop
  • Victory Medals added
  • Rework of tutorial
  • Disable tutorial button added in options menu
  • Rework of pathing eliminating all pathing bugs hopefully
  • Lose life VFX added


[h2]New Items[/h2]
  • Tent
  • Growth Hormone
  • Hemp
  • Tulsi
  • Roses
  • Balisong
  • Berserker Amulet
  • Yams
  • Emerald
  • Ruby
  • Diamond
  • Gold Nugget
  • Plow
  • Blood Whip
  • Mirror


[h2]Bug Fixes[/h2]
  • Bugfix: stop garden shed counting as path
  • Bug tombstone seed changing fix
  • Fixed cant buy relic slots with exact amount of gold
  • Fixed quantum pathing and ice broken pathing
  • Reload save game ambience wasn't playing
  • Some endless mode enemy pools were incorrect
  • Gold top now adds gnomes to the shop pool


[h2]Maps Changed[/h2]
  • Mechs added to desert
  • Engineers removed from the desert


[h2]Items Changed[/h2]
  • Emerald, Crystal flute attack speed nerfed
  • Hatchet, pickaxe now targets nearby entities
  • Tactics manual changed to count different unlocked gnome types
  • Property deed buffed: +1damage for every adjacent house
  • New art for Bodhi Tree
  • Adjusted some rarities


Thanks for reading,
Tommy & Patrick
DYSTOPIAN

New Content + Relic System Overhaul (Version 0.19)

Hello everyone!

We want to say a big thank you to the community who are rallying around the development of Gnomes. Thank you for all your positive reviews, gameplay feedback and insight.

[h2]System Changes[/h2]
- Relics are now limited to 10 slots
- Items can be banished from build bar and relic slots
- Rarity system added - Common, Uncommon, Rare determining shop appearance frequency
- New item frames corresponding to rarity
- Healing is uncapped
- Increase speed of tick rate from 0.5 seconds to 0.34 seconds to tick so that 1x speed is viable again
- Options for gnome warning (exclamation marks) and space night hotkey added
- Should now migrate progress from demo / playtest etc

[h2]Balance[/h2]
- Rebalanced many shop prices
- Lions mane now gives 50% xp per mushroom
- Fruit basket / Fishing hook now give 2 gold

[h2]New Upgrades[/h2]
- Gnome Statue
- Cotton
- Daisies
- Huckleberries
- Tavern
- Corn
- Magic Beans
- Bodhi Tree
- Hatchet
- Pickaxe
- Prayer Beads
- Wheel of Fortune
- Treasure Map
- Beehive
- Seed pods

[h2]Changed Maps[/h2]
- Wild Cactus added to desert
- Some waves changed on swamp, desert to increase QoL

[h2]Polish[/h2]
- Main menu screen now responds to biome
- F2 Take Screenshot key
- Tooltips added to level screen

Cheers,
Tommy and Patrick