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Space Menace 2 News

Update Notes v1.00

- Updated various UI elements across the game

- Added a "Repair All Ships" button

- Added helpful tips accessible from the main menu and pause screen

- Minor bug fixes and improvements

🚀 Space Menace 2 v1.0 Launching July 26!

[p]Hi everyone,[/p][p]I’m thrilled to announce that Space Menace 2 will officially launch into v1.0 on July 26![/p][p]This marks a huge milestone for the game, and I’m incredibly excited to share it with all of you.[/p][p]Over the past few updates, all major planned content has been added — including the full campaign, new ships, and gameplay systems. Right now, I’m focused on bug fixes and final polish to make the launch as smooth as possible.[/p][p]But this isn’t the end — I’ll continue to monitor feedback and update the game post-launch to fix any issues that come up.[/p][hr][/hr][h3]❤️ Thank You![/h3][p]Space Menace 2 has been a solo passion project from the very beginning, and I’m deeply grateful to everyone who has played, tested, and supported the game during development.
Your support made this release possible.[/p][p]Let’s make the launch a blast!
Please spread the word, leave a review, and drop by the community hub to share your thoughts — I’d love to hear them.[/p][p]See you in space[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Update Notes v0.52

[p]This is a major update that brings the final story missions to the game.
A lot of new code has been added and many existing systems have been updated, so you may encounter some bugs. If you do, or if you have any feedback, please let me know![/p][h3]What’s New:[/h3]
  • [p]Final story missions added[/p]
  • [p]4 new player ships will be available later in the game[/p]
  • [p]New modules: Tractor Catapult and Hangar Accelerator[/p]
  • [p]Adjusted module stats for better balance[/p]
  • [p]Fixed loadout-related bugs[/p]
  • [p]UI scaling range increased — you can now shrink or enlarge the UI much more[/p]
  • [p]Minor fixes and improvements throughout the game[/p]
[p][/p][p][dynamiclink][/dynamiclink][/p]

Update Notes v0.49

- Improved balancing for non-player ships: Their strength now scales with the player's power. Sectors will start with more enemy ships, reinforcements will arrive more quickly, and non-player ships will be equipped with more modules. They will also prioritize targeting the player's capital ships over smaller craft.

- UI scaling fixes: Resolved layout issues that occurred when the player changed the UI scale.

- Minor bug fixes and changes

Update Notes v0.48

- Fixed bugs related to fighter
- Resolved issues affecting the tutorial
- Adjusted solar flare mechanics so stations are no longer affected
- Minor bug fixes and changes